Skill trees

Each hero has 3 trees of 10 skills, like Diablo II. You get 1 skill point per level. Rows need level 1, 6, 12, 18, 24 and 30, plus a point in the skill above. Skills go to level 20, and items with +skills push them higher. New in this version: leaps that crash into crowds, curses that make foes take more damage, and a level-30 capstone in every tree.

How skills work

The Benevolent Lord

Liu Bei

Twin swords, healing, summoned allies

Twin Swords

Twin Swords

Active · Melee · Physical

Fast slashes to both sides with his twin swords.

Row 1 · Level 1

Level 1
  • Damage 19
  • Cooldown 0.88
  • Area 106
  • Arc 140
  • Count 2
Level 10
  • Damage 114
  • Cooldown 0.46
  • Area 163
  • Arc 216
  • Count 2

Synergies: Swordsmanship +6% · Sword Dance +5%

Sword Dance

Active · Orbit · Physical

Swords dance around him, cutting nearby foes.

Row 2 · Level 6 · Needs Twin Swords

Level 1
  • Damage 11
  • Area 72
  • Count 2
Level 10
  • Damage 72
  • Area 129
  • Count 8

Synergies: Twin Swords +6%

Crossed Blades

Active · Melee · Physical

Slashes in four directions at once with both swords.

Row 2 · Level 6 · Needs Twin Swords

Level 1
  • Damage 22
  • Cooldown 1.30
  • Area 100
  • Arc 90
  • Count 4
Level 10
  • Damage 136
  • Cooldown 0.73
  • Area 157
  • Arc 147
  • Count 4

Synergies: Twin Swords +5%

Swordsmanship

Passive

Passive: more physical damage and critical chance.

Row 3 · Level 12 · Needs Twin Swords

Level 1
  • +5% Physical damage
  • +0.5% critical chance
Level 10
  • +100% Physical damage
  • +10% critical chance

Swallow Leap

Active · Leap · Physical

Leaps into the enemy like a swallow and strikes on landing.

Row 3 · Level 12 · Needs Sword Dance

Level 1
  • Damage 34
  • Cooldown 3.80
  • Area 85
  • Stun (s) 0.4
  • Range 260
Level 10
  • Damage 205
  • Cooldown 1.90
  • Area 142
  • Stun (s) 0.4
  • Range 412

Synergies: Crossed Blades +5%

Flying Swords

Active · Missile · Spirit

Golden swords that seek out enemies.

Row 4 · Level 18 · Needs Swordsmanship

Level 1
  • Damage 17
  • Cooldown 1.60
  • Count 2
  • Pierce 1
  • Speed 460
Level 10
  • Damage 104
  • Cooldown 0.65
  • Count 11
  • Pierce 5
  • Speed 460

Synergies: Twin Swords +5% · Sword Dance +4%

Falling Blades

Active · Sky strike · Spirit

Golden swords rain down on foes across the screen.

Row 4 · Level 18 · Needs Swallow Leap

Level 1
  • Damage 30
  • Cooldown 3.20
  • Area 48
  • Count 4
  • Burst after (s) 0.4
Level 10
  • Damage 182
  • Cooldown 1.49
  • Area 86
  • Count 13
  • Burst after (s) 0.4

Synergies: Flying Swords +5%

Twin Dragons

Active · Melee · Spirit

Ultimate: a full circle slash that releases golden waves.

Row 5 · Level 24 · Needs Sword Dance, Flying Swords

Level 1
  • Damage 40
  • Cooldown 2.40
  • Area 150
  • Wave damage 22
  • Waves 2
Level 10
  • Damage 230
  • Cooldown 1.07
  • Area 245
  • Wave damage 136
  • Waves 8

Synergies: Twin Swords +4% · Flying Swords +4%

Heir of Han

Passive

Passive: damage, critical chance and experience.

Row 5 · Level 24 · Needs Flying Swords

Level 1
  • +2% damage
  • +0.6% critical chance
  • +2% experience
Level 10
  • +40% damage
  • +12% critical chance
  • +40% experience

Emperor of Shu-Han

Active · Battle cry

Ultimate battle cry: more damage, healing and toughness.

Row 6 · Level 30 · Needs Twin Dragons

Level 1
  • Damage 0
  • Cooldown 30.00
  • Duration 6.0
  • Heal 0.3
  • Damage reduction 0
Level 10
  • Damage 2
  • Cooldown 24.48
  • Duration 13.6
  • Heal 0.9
  • Damage reduction 0

Benevolence

Benevolence

Active · Aura · Spirit

Aura: heals him steadily and harms nearby foes.

Row 1 · Level 1

Level 1
  • Damage 4
  • Area 100
  • Beat 0.80
  • Heal 0.5
Level 10
  • Damage 31
  • Area 195
  • Beat 0.42
  • Heal 2.4

Synergies: Hearts of the People +5%

Tears of Benevolence

Active · Aura · Spirit

Aura: strong healing and a light sting to nearby foes.

Row 1 · Level 1

Level 1
  • Damage 3
  • Area 90
  • Beat 1.00
  • Heal 0.8
Level 10
  • Damage 22
  • Area 166
  • Beat 0.62
  • Heal 3.7

The People Follow

Passive

Passive: more gold and experience.

Row 2 · Level 6 · Needs Benevolence

Level 1
  • +6% gold
  • +3% experience
Level 10
  • +120% gold
  • +60% experience

Dilu Leaps the River

Passive

Passive: faster movement and dodge chance.

Row 3 · Level 12 · Needs Benevolence

Level 1
  • +2.5% movement speed
  • +1% dodge chance
Level 10
  • +50% movement speed
  • +20% dodge chance

Three Visits

Passive

Passive: resistance, Musou gain and experience.

Row 3 · Level 12 · Needs Tears of Benevolence

Level 1
  • +2% resistance
  • +4% Musou gain
  • +2% experience
Level 10
  • +40% resistance
  • +80% Musou gain
  • +40% experience

Hearts of the People

Passive

Passive: more life, regeneration and resistance.

Row 4 · Level 18 · Needs The People Follow

Level 1
  • +3% life
  • +0.3 life per second
  • +1.5% resistance
Level 10
  • +60% life
  • +6 life per second
  • +30% resistance

Leap of Dilu

Active · Battle cry

Battle cry: a burst of speed and toughness to escape danger.

Row 4 · Level 18 · Needs Dilu Leaps the River

Level 1
  • Cooldown 15.00
  • Duration 3.0
  • Damage reduction 0
  • Speed + 1
Level 10
  • Cooldown 12.24
  • Duration 6.8
  • Damage reduction 1
  • Speed + 1

Mandate of Heaven

Active · Battle cry

Ultimate: heaven's favour grants more damage and heals over a few seconds.

Row 5 · Level 24 · Needs Dilu Leaps the River

Level 1
  • Damage 0
  • Cooldown 18.00
  • Duration 4.0
  • Heal 0.3
Level 10
  • Damage 1
  • Cooldown 17.46
  • Duration 9.7
  • Heal 0.9

Virtue's Rebuke

Active · Curse · Spirit

Curse: foes in the area take more damage and are slowed.

Row 5 · Level 24 · Needs Three Visits

Level 1
  • Cooldown 5.00
  • Area 130
  • Duration 4.0
  • Slows ✓
  • Damage taken + +18%
Level 10
  • Cooldown 2.34
  • Area 225
  • Duration 7.8
  • Slows ✓
  • Damage taken + +56%

Will of Heaven

Active · Blast · Spirit

Ultimate blast: golden light stuns and smashes foes all around him.

Row 6 · Level 30 · Needs Mandate of Heaven

Level 1
  • Damage 90
  • Cooldown 12.00
  • Area 300
  • Stun (s) 1.0
Level 10
  • Damage 546
  • Cooldown 4.40
  • Area 528
  • Stun (s) 1.0

Synergies: Benevolence +5%

Commander

Raise Militia

Active · Summon · Physical

Loyal Shu volunteers join him and fight at his side.

Row 1 · Level 1

Level 1
  • Damage 10
  • Cooldown 6.00
  • Count 1
  • Speed 120
Level 10
  • Damage 67
  • Cooldown 2.20
  • Count 7
  • Speed 120

Synergies: Leadership +8%

Crossbow Squad

Active · Missile · Physical

Repeating crossbows fire bolts at the nearest enemies.

Row 2 · Level 6 · Needs Raise Militia

Level 1
  • Damage 10
  • Cooldown 1.10
  • Count 2
  • Pierce 1
  • Speed 600
Level 10
  • Damage 63
  • Cooldown 0.53
  • Count 11
  • Pierce 5
  • Speed 600

Synergies: Leadership +6%

Drill the Troops

Passive

Passive: allies hit harder; a little more life.

Row 2 · Level 6 · Needs Raise Militia

Level 1
  • +6% ally damage
  • +1% life
Level 10
  • +120% ally damage
  • +20% life

Leadership

Passive

Passive: allies deal more damage.

Row 3 · Level 12 · Needs Raise Militia

Level 1
  • +8% ally damage
  • +1% damage
Level 10
  • +160% ally damage
  • +20% damage

Halberd Guard

Active · Summon · Physical

Summons sturdy halberdiers who hold the line around him.

Row 3 · Level 12 · Needs Crossbow Squad

Level 1
  • Damage 16
  • Cooldown 8.00
  • Count 1
  • Speed 110
Level 10
  • Damage 102
  • Cooldown 3.25
  • Count 5
  • Speed 110

Synergies: Leadership +6% · Drill the Troops +5%

Sworn Brothers

Active · Summon · Spirit

Guan Yu and Zhang Fei appear and fight beside him for a while.

Row 4 · Level 18 · Needs Crossbow Squad

Level 1
  • Damage 30
  • Cooldown 20.00
  • Count 2
  • Duration 6.0
  • Speed 170
Level 10
  • Damage 182
  • Cooldown 4.80
  • Count 2
  • Duration 13.6
  • Speed 170

Synergies: Raise Militia +5% · Leadership +5%

Crossbow Volley

Active · Sky strike · Physical

His crossbowmen loose a volley onto foes across the field.

Row 4 · Level 18 · Needs Leadership

Level 1
  • Damage 24
  • Cooldown 2.80
  • Area 46
  • Count 5
  • Burst after (s) 0.5
Level 10
  • Damage 148
  • Cooldown 1.47
  • Area 84
  • Count 14
  • Burst after (s) 0.5

Synergies: Crossbow Squad +5%

Rise of Shu

Active · Sky strike · Physical

Ultimate: the Shu army darkens the sky with arrows.

Row 5 · Level 24 · Needs Sworn Brothers, Leadership

Level 1
  • Damage 34
  • Cooldown 3.80
  • Area 56
  • Count 6
  • Burst after (s) 0.6
Level 10
  • Damage 205
  • Cooldown 1.90
  • Area 94
  • Count 15
  • Burst after (s) 0.6

Synergies: Crossbow Squad +5% · Raise Militia +4%

Banner of Han

Active · Aura · Spirit

Aura: a wide banner that steadily wounds nearby foes.

Row 5 · Level 24 · Needs Crossbow Volley

Level 1
  • Damage 8
  • Area 120
  • Beat 0.70
Level 10
  • Damage 54
  • Area 215
  • Beat 0.32

Synergies: Leadership +5%

Five Tiger Generals

Active · Summon · Spirit

Ultimate: Guan Yu, Zhang Fei, Zhao Yun and Huang Zhong ride to his side for a while.

Row 6 · Level 30 · Needs Rise of Shu

Level 1
  • Damage 40
  • Cooldown 24.00
  • Count 4
  • Duration 8.0
  • Speed 180
Level 10
  • Damage 230
  • Cooldown 8.80
  • Count 4
  • Duration 15.6
  • Speed 180

Synergies: Sworn Brothers +5% · Leadership +5%

Imperial Uncle

Twin Swords Ricochet

Active · Ricochet · Physical

Throws his twin swords, which ricochet from foe to foe.

Row 1 · Level 1

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Imperial Uncle +5%

Standard of Han

Active · Banner · Spirit

Plants the standard of the House of Han. It wounds nearby foes and strengthens him beside it.

Row 2 · Level 6 · Needs Twin Swords Ricochet

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Twin Swords Ricochet +5%

Imperial Uncle

Passive

Passive: as uncle of the emperor, more gold, resistance and experience.

Row 2 · Level 6 · Needs Twin Swords Ricochet

Level 1
  • +3% gold
  • +1% resistance
  • +1.5% experience
Level 10
  • +60% gold
  • +20% resistance
  • +30% experience

Crush the Yellow Turbans

Active · Mark · Physical

Where his career began: marks rebel leaders and strikes them down.

Row 3 · Level 12 · Needs Twin Swords Ricochet

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Twin Swords Ricochet +5%

Leap the Tan Stream

Active · Dash · Physical

Dilu leaps the Tan Stream: a jade charge across the field.

Row 3 · Level 12 · Needs Standard of Han

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Standard of Han +5%

Tending the Garden

Passive

Passive: he hid his ambition by tending vegetables. Dodges more and recovers skills faster.

Row 4 · Level 18 · Needs Crush the Yellow Turbans

Level 1
  • +0.6% dodge chance
  • Skills recover 0.8% faster
Level 10
  • +12% dodge chance
  • Skills recover 16% faster

Thunder Drops the Chopsticks

Active · Execution · Lightning

When Cao Cao named him a hero, a thunderclap made him drop his chopsticks. A bolt of thunder falls on the strongest foe.

Row 4 · Level 18 · Needs Leap the Tan Stream

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Leap the Tan Stream +5%

Golden Dragon of Han

Active · Spirit dragon · Spirit

A golden dragon of the Han flies out and sweeps through the enemy.

Row 5 · Level 24 · Needs Leap the Tan Stream, Tending the Garden

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Leap the Tan Stream +5% · Tending the Garden +5%

Do No Evil, However Small

Passive

Passive: takes less damage and resists magic.

Row 5 · Level 24 · Needs Tending the Garden

Level 1
  • Takes 0.6% less damage
  • +1% resistance
Level 10
  • Takes 12% less damage
  • +20% resistance

Sword That Slew the Serpent

Active · Execution · Spirit

Ultimate: the sword of Emperor Gaozu, who slew the white serpent, falls from heaven on the mightiest foes.

Row 6 · Level 30 · Needs Golden Dragon of Han

Level 1
  • Damage 192
  • Cooldown 11.00
  • Area 110
  • Count 3
  • Executes foes below 10%
Level 10
  • Damage 1150
  • Cooldown 5.30
  • Area 167
  • Count 6
  • Executes foes below 18%

Synergies: Golden Dragon of Han +5%

Twin Swords of Virtue

Sword Light

Active · Ray · Spirit

A beam of golden sword light sweeps onto the enemy.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Peach Garden Vow +5%

Twin Swords Rush

Active · Dash · Physical

Charges twice through the line with both swords drawn.

Row 2 · Level 6 · Needs Sword Light

Level 1
  • Damage 31
  • Cooldown 3.80
  • Count 2
  • Width 50
  • Range 250
Level 10
  • Damage 184
  • Cooldown 2.09
  • Count 5
  • Width 69
  • Range 364

Synergies: Sword Light +5%

Peach Garden Vow

Passive

Passive: more damage and critical chance.

Row 2 · Level 6 · Needs Sword Light

Level 1
  • +2% damage
  • +0.5% critical chance
Level 10
  • +40% damage
  • +10% critical chance

Storm of Peach Blossoms

Active · Vortex · Spirit

A whirl of peach blossoms drags foes together and bursts.

Row 3 · Level 12 · Needs Sword Light

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Sword Light +5%

Thrice Declining Xuzhou

Active · Mark · Spirit

Marks the enemy leaders; the marks burst with golden light.

Row 3 · Level 12 · Needs Twin Swords Rush

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Twin Swords Rush +5%

Knowing Men

Passive

Passive: allies deal more damage and skills recover faster.

Row 4 · Level 18 · Needs Storm of Peach Blossoms

Level 1
  • +5% ally damage
  • Skills recover 0.8% faster
Level 10
  • +100% ally damage
  • Skills recover 16% faster

Two Dragons and a Pearl

Active · Spirit dragon · Spirit

Two dragons chase each other through the enemy ranks.

Row 4 · Level 18 · Needs Thrice Declining Xuzhou

Level 1
  • Damage 24
  • Cooldown 7.00
  • Area 30
  • Count 2
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 146
  • Cooldown 3.58
  • Area 49
  • Count 3
  • Duration 3.4
  • Speed 330

Synergies: Thrice Declining Xuzhou +5%

King of Hanzhong

Active · Banner · Spirit

Raises the royal banner of Hanzhong: a large field that wounds foes and greatly strengthens him.

Row 5 · Level 24 · Needs Thrice Declining Xuzhou, Knowing Men

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 170
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +18%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 246
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +41%

Synergies: Thrice Declining Xuzhou +5% · Knowing Men +5%

Rule by Benevolence

Passive

Passive: more life and resistance.

Row 5 · Level 24 · Needs Knowing Men

Level 1
  • +2% life
  • +1% resistance
Level 10
  • +40% life
  • +20% resistance

Entrusting the Heir at Baidi

Active · Phantoms · Spirit

Ultimate: his spirit calls on his oath. Three golden phantoms of Liu Bei fight beside him.

Row 6 · Level 30 · Needs King of Hanzhong

Level 1
  • Damage 29
  • Cooldown 20.00
  • Count 3
  • Duration 8.0
Level 10
  • Damage 179
  • Cooldown 10.50
  • Count 6
  • Duration 12.8

Synergies: King of Hanzhong +5%

The God of War

Guan Yu

Melee sweeps, glaive waves, Saint auras

Green Dragon Arts

Crescent Sweep

Active · Melee · Physical

Sweeps the Green Dragon blade in a wide arc in front of him. More levels add a back-swing.

Row 1 · Level 1

Level 1
  • Damage 20
  • Cooldown 1.30
  • Area 108
  • Arc 150
Level 10
  • Damage 125
  • Cooldown 0.73
  • Area 184
  • Arc 226
  • Count 4

Synergies: Blade Mastery +6% · Dragon Wave +5%

Dragon Wave

Active · Missile · Physical

Hurls crescents of green energy that pierce through every foe in their path.

Row 2 · Level 6 · Needs Crescent Sweep

Level 1
  • Damage 24
  • Cooldown 2.00
  • Pierce 999
  • Speed 430
Level 10
  • Damage 157
  • Cooldown 0.86
  • Count 7
  • Pierce 999
  • Speed 430

Synergies: Crescent Sweep +6%

Mountain Splitter

Active · Melee · Physical

A slow, crushing overhead chop that splits everything in a narrow line before him.

Row 2 · Level 6 · Needs Crescent Sweep

Level 1
  • Damage 38
  • Cooldown 1.90
  • Area 130
  • Arc 70
Level 10
  • Damage 228
  • Cooldown 0.95
  • Area 206
  • Arc 108

Synergies: Crescent Sweep +5%

Blade Mastery

Passive

Passive: more physical damage and critical chance.

Row 3 · Level 12 · Needs Crescent Sweep

Level 1
  • +5% Physical damage
  • +0.6% critical chance
Level 10
  • +100% Physical damage
  • +12% critical chance

Leaping Dragon

Active · Leap · Physical

Leaps into the thickest crowd and slams down, stunning everything around him.

Row 3 · Level 12 · Needs Dragon Wave

Level 1
  • Damage 42
  • Cooldown 4.20
  • Area 95
  • Stun (s) 0.5
  • Range 280
Level 10
  • Damage 251
  • Cooldown 1.92
  • Area 152
  • Stun (s) 0.5
  • Range 432

Synergies: Mountain Splitter +5%

Whirling Glaive

Active · Orbit · Physical

Spectral glaives spin around him, cutting anything that comes close.

Row 4 · Level 18 · Needs Blade Mastery

Level 1
  • Damage 18
  • Area 80
Level 10
  • Damage 104
  • Area 137
  • Count 7

Synergies: Blade Mastery +5%

Half-Moon Waves

Active · Missile · Physical

Fans five crescent waves out in front of him that cut through every rank.

Row 4 · Level 18 · Needs Leaping Dragon

Level 1
  • Damage 22
  • Cooldown 2.60
  • Count 5
  • Pierce 999
  • Speed 400
Level 10
  • Damage 136
  • Cooldown 1.27
  • Count 11
  • Pierce 999
  • Speed 400

Synergies: Dragon Wave +5%

Green Dragon Ascends

Active · Blast · Spirit

Ultimate: a dragon of green light bursts from him, blasting and stunning everything nearby.

Row 5 · Level 24 · Needs Dragon Wave, Whirling Glaive

Level 1
  • Damage 80
  • Cooldown 7.00
  • Area 240
  • Stun (s) 0.6
Level 10
  • Damage 498
  • Cooldown 1.30
  • Area 430
  • Stun (s) 0.6

Synergies: Crescent Sweep +4% · Dragon Wave +4%

Reaper of Officers

Passive

Passive: more damage to officers, champions and bosses, and harder critical hits.

Row 5 · Level 24 · Needs Whirling Glaive

Level 1
  • +6% damage to officers and bosses
  • +4% critical damage
Level 10
  • +120% damage to officers and bosses
  • +80% critical damage

Descent of the War God

Active · Battle cry

Becomes the God of War for a while: huge damage, critical chance, speed and toughness.

Row 6 · Level 30 · Needs Green Dragon Ascends

Level 1
  • Damage 1
  • Cooldown 30.00
  • Duration 6.0
  • Damage reduction 0
  • Critical chance + 0
  • Speed + 0
Level 10
  • Damage 2
  • Cooldown 24.48
  • Duration 13.6
  • Damage reduction 0
  • Critical chance + 0
  • Speed + 0

Warlord

Saint's Presence

Active · Aura · Physical

Aura: pulses of majesty damage every foe near him.

Row 1 · Level 1

Level 1
  • Damage 6
  • Area 84
  • Beat 0.75
Level 10
  • Damage 44
  • Area 179
  • Beat 0.37

Synergies: Loyalty +6%

Battle Shout

Active · Battle cry

A war cry that hardens him against blows and stirs his fury.

Row 1 · Level 1

Level 1
  • Damage 0
  • Cooldown 14.00
  • Duration 5.0
  • Damage reduction 0
Level 10
  • Damage 0
  • Cooldown 19.26
  • Duration 10.7
  • Damage reduction 1

Iron Will

Passive

Passive: +armor and more life.

Row 2 · Level 6 · Needs Saint's Presence

Level 1
  • +1 armor
  • +3% life
Level 10
  • +20 armor
  • +60% life

Ride a Thousand Li

Active · Thrust · Physical

A long lunging strike that pierces a line of enemies.

Row 3 · Level 12 · Needs Saint's Presence

Level 1
  • Damage 34
  • Cooldown 2.40
  • Reach 240
  • Width 34
Level 10
  • Damage 205
  • Cooldown 0.88
  • Count 5
  • Reach 430
  • Width 63

Synergies: Iron Will +5%

Dragon Banner

Active · Aura · Physical

Aura: the green banner wounds and slows nearby foes.

Row 3 · Level 12 · Needs Battle Shout

Level 1
  • Damage 5
  • Area 110
  • Beat 0.90
  • Slows ✓
Level 10
  • Damage 39
  • Area 205
  • Beat 0.52
  • Slows ✓

Synergies: Battle Shout +6%

Loyalty

Passive

Passive: life regeneration and life on every kill.

Row 4 · Level 18 · Needs Iron Will

Level 1
  • +0.4 life per second
  • +0.4 life per kill
Level 10
  • +8 life per second
  • +8 life per kill

Red Hare Charge

Active · Charge · Physical

Spectral Red Hare riders gallop through the enemy line.

Row 4 · Level 18 · Needs Ride a Thousand Li

Level 1
  • Damage 32
  • Cooldown 3.60
  • Area 38
  • Duration 1.2
  • Speed 480
Level 10
  • Damage 184
  • Cooldown 1.70
  • Area 67
  • Count 5
  • Duration 1.2
  • Speed 480

Synergies: Ride a Thousand Li +5%

Five Passes, Six Generals

Active · Sky strike · Spirit

Ultimate: giant spectral glaives fall from the sky onto enemies.

Row 5 · Level 24 · Needs Ride a Thousand Li

Level 1
  • Damage 46
  • Cooldown 4.20
  • Area 52
  • Count 5
  • Burst after (s) 0.5
Level 10
  • Damage 274
  • Cooldown 1.92
  • Area 90
  • Count 14
  • Burst after (s) 0.5

Synergies: Ride a Thousand Li +5% · Saint's Presence +4%

Commander's Will

Passive

Passive: more life, resistance and life regeneration.

Row 5 · Level 24 · Needs Dragon Banner

Level 1
  • +2.5% life
  • +1.5% resistance
  • +0.3 life per second
Level 10
  • +50% life
  • +30% resistance
  • +6 life per second

Awe Across China

Active · Blast · Spirit

Ultimate blast: a vast shockwave that stuns and hurls back everything on screen.

Row 6 · Level 30 · Needs Five Passes, Six Generals

Level 1
  • Damage 120
  • Cooldown 10.00
  • Area 340
  • Stun (s) 1.5
Level 10
  • Damage 690
  • Cooldown 3.35
  • Area 568
  • Stun (s) 3.4

Synergies: Saint's Presence +4% · Five Passes, Six Generals +4%

Spring and Autumn

Night Study of the Annals

Passive

Passive: more experience and faster skills.

Row 1 · Level 1

Level 1
  • +3% experience
  • 1.5% faster skills
Level 10
  • +60% experience
  • 30% faster skills

Flood the Seven Armies

Active · Thrown · Water

Floods the ground under enemies, damaging and slowing them.

Row 2 · Level 6 · Needs Night Study of the Annals

Level 1
  • Damage 9
  • Cooldown 3.40
  • Area 62
  • Duration 3.0
  • Slows ✓
Level 10
  • Damage 58
  • Cooldown 1.50
  • Area 119
  • Count 7
  • Duration 5.8
  • Slows ✓

Synergies: Night Study of the Annals +5%

Night Reading

Passive

Passive: better magic find and more experience.

Row 2 · Level 6 · Needs Night Study of the Annals

Level 1
  • +3% magic find
  • +2% experience
Level 10
  • +60% magic find
  • +40% experience

Red Hare

Passive

Passive: faster movement and wider pickup range.

Row 3 · Level 12 · Needs Night Study of the Annals

Level 1
  • +3% movement speed
  • +6% pickup range
Level 10
  • +60% movement speed
  • +120% pickup range

Tidal Slash

Active · Missile · Water

Throws slow, wide waves of water that cut through every foe.

Row 3 · Level 12 · Needs Flood the Seven Armies

Level 1
  • Damage 20
  • Cooldown 2.20
  • Count 2
  • Pierce 999
  • Speed 380
Level 10
  • Damage 125
  • Cooldown 1.06
  • Count 8
  • Pierce 999
  • Speed 380

Synergies: Flood the Seven Armies +5%

Blade Storm

Active · Missile · Spirit

Fires a fan of green blade energy.

Row 4 · Level 18 · Needs Flood the Seven Armies

Level 1
  • Damage 16
  • Cooldown 1.60
  • Count 3
  • Pierce 1
  • Speed 520
Level 10
  • Damage 102
  • Cooldown 0.65
  • Count 12
  • Pierce 5
  • Speed 520

Synergies: Crescent Sweep +4% · Night Study of the Annals +4%

Righteous Aura

Active · Aura · Spirit

Aura: harms nearby foes and heals him steadily.

Row 4 · Level 18 · Needs Red Hare

Level 1
  • Damage 9
  • Area 100
  • Beat 0.60
  • Heal 0.4
Level 10
  • Damage 58
  • Area 176
  • Beat 0.32
  • Heal 1.7

Synergies: Night Study of the Annals +5%

Martial Saint

Active · Battle cry

Ultimate: becomes the God of War for a few seconds, with much more damage and speed.

Row 5 · Level 24 · Needs Blade Storm, Red Hare

Level 1
  • Damage 0
  • Cooldown 16.00
  • Duration 4.0
  • Speed + 0
Level 10
  • Damage 2
  • Cooldown 17.46
  • Duration 9.7
  • Speed + 0

Drown the Seven Armies

Active · Thrown · Water

Floods several spots at once, drenching, slowing and battering the enemy.

Row 5 · Level 24 · Needs Righteous Aura

Level 1
  • Damage 20
  • Cooldown 4.50
  • Area 70
  • Count 4
  • Duration 3.0
  • Slows ✓
Level 10
  • Damage 125
  • Cooldown 2.22
  • Area 127
  • Count 13
  • Duration 5.8
  • Slows ✓

Synergies: Flood the Seven Armies +5% · Tidal Slash +4%

Saint of War

Passive

Passive: more damage, life, critical chance and Musou gain.

Row 6 · Level 30 · Needs Martial Saint

Level 1
  • +3% damage
  • +2% life
  • +0.5% critical chance
  • +3% Musou gain
Level 10
  • +60% damage
  • +40% life
  • +10% critical chance
  • +60% Musou gain

Legendary Duels

Slay Hua Xiong Ere the Wine Cools

Active · Execution · Physical

He rides out, and before the cup of warm wine cools a giant glaive falls on the strongest foe in sight. Weak foes are beheaded outright.

Row 1 · Level 1

Level 1
  • Damage 64
  • Cooldown 4.40
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 383
  • Cooldown 2.42
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Lord of the Beautiful Beard +5%

Slay Yan Liang

Active · Dash · Physical

Charges straight through the ranks at the mightiest enemy, as he cut down Yan Liang in front of his whole army.

Row 2 · Level 6 · Needs Slay Hua Xiong Ere the Wine Cools

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Slay Hua Xiong Ere the Wine Cools +5%

Lord of the Beautiful Beard

Passive

Passive: foes left at low life are finished off by his blows, and his critical hits land harder.

Row 2 · Level 6 · Needs Slay Hua Xiong Ere the Wine Cools

Level 1
  • Finishes foes below 0.4% life
  • +4% critical damage
Level 10
  • Finishes foes below 8% life
  • +80% critical damage

Fall of Wen Chou

Active · Mark · Physical

Marks the enemy officers; a moment later each mark bursts in a green blast.

Row 3 · Level 12 · Needs Slay Hua Xiong Ere the Wine Cools

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Slay Hua Xiong Ere the Wine Cools +5%

Single Blade Meeting

Active · Dash · Physical

Crosses the river with one blade and no escort: charges back and forth through the enemy several times.

Row 3 · Level 12 · Needs Slay Yan Liang

Level 1
  • Damage 29
  • Cooldown 3.80
  • Count 2
  • Width 50
  • Range 250
Level 10
  • Damage 173
  • Cooldown 2.09
  • Count 5
  • Width 69
  • Range 364

Synergies: Slay Yan Liang +5%

Scraping the Bone

Passive

Passive: he played Go while Hua Tuo scraped poison from his bone. Takes less damage and resists magic.

Row 4 · Level 18 · Needs Fall of Wen Chou

Level 1
  • Takes 0.8% less damage
  • +1% resistance
Level 10
  • Takes 16% less damage
  • +20% resistance

Behead Cai Yang

Active · Execution · Physical

Before the third drumbeat ends, glaives fall on several of the strongest foes.

Row 4 · Level 18 · Needs Single Blade Meeting

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Count 2
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 5
  • Executes foes below 18%

Synergies: Single Blade Meeting +5%

Six Generals Fall

Active · Execution · Spirit

Six giant glaives fall one after another on the toughest foes in sight, one for each general slain at the five passes.

Row 5 · Level 24 · Needs Single Blade Meeting, Scraping the Bone

Level 1
  • Damage 72
  • Cooldown 8.00
  • Area 64
  • Count 6
  • Executes foes below 10%
Level 10
  • Damage 431
  • Cooldown 4.20
  • Area 102
  • Count 10
  • Executes foes below 18%

Synergies: Single Blade Meeting +5% · Scraping the Bone +5%

Hang Up the Seal

Passive

Passive: he sealed Cao Cao's gold and hung up his seal of office. Skills recover faster and more gold is found.

Row 5 · Level 24 · Needs Scraping the Bone

Level 1
  • Skills recover 1% faster
  • +3% gold
Level 10
  • Skills recover 20% faster
  • +60% gold

A Head Among Ten Thousand

Active · Execution · Spirit

Ultimate: taking a general's head among ten thousand troops was like reaching into a bag. Huge glaives crash down on the mightiest foes and behead the weakened.

Row 6 · Level 30 · Needs Six Generals Fall

Level 1
  • Damage 192
  • Cooldown 11.00
  • Area 110
  • Count 3
  • Executes foes below 10%
Level 10
  • Damage 1150
  • Cooldown 5.30
  • Area 167
  • Count 6
  • Executes foes below 18%

Synergies: Six Generals Fall +5%

Green Dragon Spirit

Breath of the Green Dragon

Active · Ray · Spirit

A green dragon's breath pours from the glaive in a sweeping ray that burns through every foe in its line.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Dragon Scales +5%

Jade Dragon

Active · Spirit dragon · Spirit

Releases a spirit dragon that hunts through the enemy ranks, tearing through every foe it passes.

Row 2 · Level 6 · Needs Breath of the Green Dragon

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Breath of the Green Dragon +5%

Dragon Scales

Passive

Passive: takes less damage and gains armor.

Row 2 · Level 6 · Needs Breath of the Green Dragon

Level 1
  • Takes 0.6% less damage
  • +0.6 armor
Level 10
  • Takes 12% less damage
  • +12 armor

Banner of Guan

Active · Banner · Spirit

Plants the great banner bearing his name. It wounds foes around it, and he deals more damage while standing by it.

Row 3 · Level 12 · Needs Breath of the Green Dragon

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Breath of the Green Dragon +5%

Coiling Dragon

Active · Vortex · Spirit

Twin dragons coil around a crowd, drag it together and crush it in a final burst.

Row 3 · Level 12 · Needs Jade Dragon

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Jade Dragon +5%

Dragon Vein

Passive

Passive: more holy damage and a larger area for his skills.

Row 4 · Level 18 · Needs Banner of Guan

Level 1
  • +4% Spirit damage
  • +1% area
Level 10
  • +80% Spirit damage
  • +20% area

Crescent Moonlight

Active · Ray · Spirit

Three narrow rays of moonlight shine from the crescent blade and sweep onto the enemy.

Row 4 · Level 18 · Needs Coiling Dragon

Level 1
  • Damage 4
  • Cooldown 5.00
  • Count 3
  • Reach 330
  • Width 16
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 25
  • Cooldown 2.72
  • Count 6
  • Reach 444
  • Width 26
  • Duration 2.2
  • Beat 0.20

Synergies: Coiling Dragon +5%

Spirit of Mount Yuquan

Active · Phantoms · Spirit

His spirit appears as it did on Mount Yuquan: phantoms of Guan Yu fight beside him.

Row 5 · Level 24 · Needs Coiling Dragon, Dragon Vein

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Coiling Dragon +5% · Dragon Vein +5%

Soul of Loyalty

Passive

Passive: faster Musou gain and faster skill recovery.

Row 5 · Level 24 · Needs Dragon Vein

Level 1
  • +3% Musou gain
  • Skills recover 0.8% faster
Level 10
  • +60% Musou gain
  • Skills recover 16% faster

Green Dragon Descends

Active · Spirit dragon · Spirit

Ultimate: a colossal green dragon dives from the clouds, shakes the earth, then hunts down everything on the field.

Row 6 · Level 30 · Needs Spirit of Mount Yuquan

Level 1
  • Damage 78
  • Cooldown 12.00
  • Area 50
  • Duration 3.4
  • Speed 330
Level 10
  • Damage 473
  • Cooldown 6.30
  • Area 79
  • Count 2
  • Duration 4.5
  • Speed 330

Synergies: Spirit of Mount Yuquan +5%

The Roaring Tiger

Zhang Fei

Spear thrusts, stunning roars, brute strength

Serpent Spear

Serpent Thrust

Active · Thrust · Physical

A long, heavy thrust of the Serpent Spear through a line of foes.

Row 1 · Level 1

Level 1
  • Damage 24
  • Cooldown 1.20
  • Reach 205
  • Width 24
Level 10
  • Damage 148
  • Cooldown 0.63
  • Reach 338
  • Width 43

Synergies: Spear Mastery +6% · Viper Strikes +5%

Viper Strikes

Active · Thrust · Physical

Several quick thrusts in a fan, like striking vipers.

Row 2 · Level 6 · Needs Serpent Thrust

Level 1
  • Damage 18
  • Cooldown 1.80
  • Count 3
  • Reach 190
  • Width 22
Level 10
  • Damage 113
  • Cooldown 0.85
  • Count 9
  • Reach 304
  • Width 22

Synergies: Serpent Thrust +6%

Serpent Sweep

Active · Melee · Physical

A wide horizontal sweep of the Serpent Spear.

Row 2 · Level 6 · Needs Serpent Thrust

Level 1
  • Damage 24
  • Cooldown 1.50
  • Area 118
  • Arc 200
Level 10
  • Damage 148
  • Cooldown 0.74
  • Area 194
  • Arc 314

Synergies: Serpent Thrust +5%

Spear Mastery

Passive

Passive: more physical damage and area.

Row 3 · Level 12 · Needs Serpent Thrust

Level 1
  • +5% Physical damage
  • +1% area
Level 10
  • +100% Physical damage
  • +20% area

Thunder Leap

Active · Leap · Physical

Leaps into the crowd and lands like thunder, stunning foes for longer.

Row 3 · Level 12 · Needs Viper Strikes

Level 1
  • Damage 46
  • Cooldown 3.80
  • Area 100
  • Stun (s) 0.7
  • Range 260
Level 10
  • Damage 274
  • Cooldown 1.90
  • Area 157
  • Stun (s) 0.7
  • Range 412

Synergies: Serpent Sweep +5%

Earth Splitter

Active · Charge · Physical

Slams the spear down; a crack races across the ground, hitting everything on it.

Row 4 · Level 18 · Needs Spear Mastery

Level 1
  • Damage 30
  • Cooldown 3.00
  • Area 40
  • Duration 1.1
  • Speed 300
Level 10
  • Damage 182
  • Cooldown 1.10
  • Area 78
  • Count 5
  • Duration 1.1
  • Speed 300

Synergies: Serpent Thrust +5% · Spear Mastery +4%

Impale

Active · Thrust · Physical

One enormous, long thrust that pierces a whole column of soldiers.

Row 4 · Level 18 · Needs Thunder Leap

Level 1
  • Damage 70
  • Cooldown 2.40
  • Reach 300
  • Width 30
Level 10
  • Damage 412
  • Cooldown 1.07
  • Reach 452
  • Width 49

Synergies: Serpent Thrust +5% · Viper Strikes +4%

Eighteen-Foot Tempest

Active · Thrust · Physical

Ultimate: thrusts in all eight directions, each ending in a shockwave.

Row 5 · Level 24 · Needs Viper Strikes, Earth Splitter

Level 1
  • Damage 44
  • Cooldown 3.60
  • Count 8
  • Reach 270
  • Width 32
  • Shockwave 30
Level 10
  • Damage 253
  • Cooldown 1.32
  • Count 8
  • Reach 384
  • Width 32
  • Shockwave 182

Synergies: Serpent Thrust +4% · Viper Strikes +4%

Blood Rage

Passive

Passive: faster skills, life on kill and more damage the more foes surround him.

Row 5 · Level 24 · Needs Earth Splitter

Level 1
  • 2% faster skills
  • +0.5 life per kill
  • +0.2% damage per nearby enemy
Level 10
  • 40% faster skills
  • +10 life per kill
  • +4% damage per nearby enemy

Foe of Ten Thousand

Active · Thrust · Physical

Ultimate: twelve spear thrusts burst out in every direction with shockwaves at the tips.

Row 6 · Level 30 · Needs Eighteen-Foot Tempest

Level 1
  • Damage 80
  • Cooldown 3.00
  • Count 12
  • Reach 330
  • Width 40
  • Shockwave 60
Level 10
  • Damage 460
  • Cooldown 1.48
  • Count 12
  • Reach 444
  • Width 40
  • Shockwave 326

Synergies: Eighteen-Foot Tempest +5%

Thunderous Roar

Battle Roar

Active · Blast · Physical

A roar that damages, stuns and throws back nearby enemies.

Row 1 · Level 1

Level 1
  • Damage 22
  • Cooldown 5.50
  • Area 150
  • Stun (s) 0.8
Level 10
  • Damage 136
  • Cooldown 1.70
  • Area 302
  • Stun (s) 2.3

Synergies: Intimidate +6%

Tiger Glare

Active · Curse · Physical

Curse: foes in the area take more damage and are slowed.

Row 1 · Level 1

Level 1
  • Cooldown 6.00
  • Area 110
  • Duration 4.0
  • Slows ✓
  • Damage taken + +15%
Level 10
  • Cooldown 3.15
  • Area 205
  • Duration 7.8
  • Slows ✓
  • Damage taken + +53%

Hold the Bridge

Active · Aura · Physical

Aura: his fury burns enemies near him and slows them.

Row 2 · Level 6 · Needs Battle Roar

Level 1
  • Damage 7
  • Area 90
  • Beat 0.70
  • Slows ✓
Level 10
  • Damage 49
  • Area 185
  • Beat 0.32
  • Slows ✓

Synergies: Battle Roar +5%

Wine Courage

Passive

Passive: more life and life regeneration.

Row 3 · Level 12 · Needs Battle Roar

Level 1
  • +12 life
  • +0.3 life per second
Level 10
  • +240 life
  • +6 life per second

War Howl

Active · Battle cry

Battle cry: more damage and less damage taken for a few seconds.

Row 3 · Level 12 · Needs Tiger Glare

Level 1
  • Damage 0
  • Cooldown 16.00
  • Duration 5.0
  • Damage reduction 0
Level 10
  • Damage 1
  • Cooldown 19.26
  • Duration 10.7
  • Damage reduction 0

Intimidate

Passive

Passive: more damage, and attackers take thorns damage.

Row 4 · Level 18 · Needs Hold the Bridge

Level 1
  • +3% damage
  • Attackers take 4 damage
Level 10
  • +60% damage
  • Attackers take 80 damage

Earthshaker

Active · Blast · Physical

Slams the ground: damages, stuns and throws back foes around him.

Row 4 · Level 18 · Needs Wine Courage

Level 1
  • Damage 40
  • Cooldown 4.50
  • Area 170
  • Stun (s) 1.0
Level 10
  • Damage 249
  • Cooldown 2.22
  • Area 303
  • Stun (s) 2.1

Synergies: Battle Roar +5%

Roar of Changban

Active · Blast · Spirit

Ultimate: a colossal roar that stuns a whole army.

Row 5 · Level 24 · Needs Wine Courage

Level 1
  • Damage 70
  • Cooldown 9.00
  • Area 320
  • Stun (s) 1.8
Level 10
  • Damage 450
  • Cooldown 2.35
  • Area 548
  • Stun (s) 3.7

Synergies: Battle Roar +5% · Hold the Bridge +4%

Dreadful Presence

Passive

Passive: more damage, more damage to officers, and attackers are hurt.

Row 5 · Level 24 · Needs War Howl

Level 1
  • +2% damage
  • +4% damage to officers and bosses
  • Attackers take 3 damage
Level 10
  • +40% damage
  • +80% damage to officers and bosses
  • Attackers take 60 damage

Unstoppable

Active · Aura · Physical

Ultimate aura: a wide red storm that rapidly tears at and slows everything near him.

Row 6 · Level 30 · Needs Roar of Changban

Level 1
  • Damage 20
  • Area 140
  • Beat 0.50
  • Slows ✓
Level 10
  • Damage 115
  • Area 254
  • Beat 0.31
  • Slows ✓

Synergies: Hold the Bridge +5% · Battle Roar +4%

Brawler

Thick Hide

Passive

Passive: +armor and more life.

Row 1 · Level 1

Level 1
  • +1 armor
  • +8 life
Level 10
  • +20 armor
  • +160 life

Wine Jar Toss

Active · Thrown · Fire

Throws burning wine jars that leave pools of fire.

Row 2 · Level 6 · Needs Thick Hide

Level 1
  • Damage 8
  • Cooldown 3.00
  • Area 52
  • Duration 2.6
Level 10
  • Damage 54
  • Cooldown 1.48
  • Area 100
  • Count 7
  • Duration 4.9

Synergies: Thick Hide +4% · Berserk +5%

Drunken Might

Passive

Passive: more damage and harder critical hits.

Row 2 · Level 6 · Needs Thick Hide

Level 1
  • +2.5% damage
  • +5% critical damage
Level 10
  • +50% damage
  • +100% critical damage

Berserk

Passive

Passive: faster skills and harder critical hits.

Row 3 · Level 12 · Needs Thick Hide

Level 1
  • 2% faster skills
  • +6% critical damage
Level 10
  • 40% faster skills
  • +120% critical damage

Jar Barrage

Active · Thrown · Fire

Hurls a volley of flaming wine jars that leave pools of fire.

Row 3 · Level 12 · Needs Wine Jar Toss

Level 1
  • Damage 10
  • Cooldown 3.60
  • Area 46
  • Count 4
  • Duration 2.2
Level 10
  • Damage 67
  • Cooldown 1.70
  • Area 84
  • Count 13
  • Duration 4.1

Synergies: Wine Jar Toss +5%

Stampede

Active · Charge · Physical

Sends war horses charging through the enemy lines.

Row 4 · Level 18 · Needs Wine Jar Toss

Level 1
  • Damage 26
  • Cooldown 4.00
  • Area 34
  • Count 2
  • Duration 1.6
  • Speed 360
Level 10
  • Damage 159
  • Cooldown 1.72
  • Area 63
  • Count 8
  • Duration 1.6
  • Speed 360

Synergies: Thick Hide +5%

Brawler's Spin

Active · Melee · Physical

Spins the spear in a full circle, striking every foe around him.

Row 4 · Level 18 · Needs Berserk

Level 1
  • Damage 30
  • Cooldown 2.00
  • Area 110
Level 10
  • Damage 182
  • Cooldown 1.05
  • Area 186

Synergies: Berserk +5%

Match for Ten Thousand

Passive

Ultimate passive: more damage the more enemies surround him, plus life on kill.

Row 5 · Level 24 · Needs Stampede, Berserk

Level 1
  • +0.4% damage per nearby enemy
  • +0.5 life per kill
  • +2% damage
Level 10
  • +8% damage per nearby enemy
  • +10 life per kill
  • +40% damage

Iron Hide

Passive

Passive: armor, life and resistance.

Row 5 · Level 24 · Needs Brawler's Spin

Level 1
  • +1 armor
  • +15 life
  • +1% resistance
Level 10
  • +20 armor
  • +300 life
  • +20% resistance

Peach Garden Feast

Passive

Passive: strong regeneration, more life and life on every kill.

Row 6 · Level 30 · Needs Match for Ten Thousand

Level 1
  • +1 life per second
  • +4% life
  • +1 life per kill
Level 10
  • +20 life per second
  • +80% life
  • +20 life per kill

Man of Yan

Flog the Inspector

Active · Ricochet · Physical

Lashes out with a whip that leaps from foe to foe, as he flogged the corrupt inspector.

Row 1 · Level 1

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Butcher of Zhuo +5%

Man of Yan Charges

Active · Dash · Physical

"I am Zhang Yide of Yan!" Charges through the line at the strongest foe.

Row 2 · Level 6 · Needs Flog the Inspector

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Flog the Inspector +5%

Butcher of Zhuo

Passive

Passive: once a butcher and wine seller of Zhuo county. More damage for each nearby foe, and more life.

Row 2 · Level 6 · Needs Flog the Inspector

Level 1
  • +0.2% damage per nearby enemy
  • +8 life
Level 10
  • +4% damage per nearby enemy
  • +160 life

Leopard Eyes

Active · Mark · Physical

His round leopard eyes glare at the enemy officers; each marked foe bursts a moment later.

Row 3 · Level 12 · Needs Flog the Inspector

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Flog the Inspector +5%

Battle of Wakou Pass

Active · Dash · Physical

Feigns a retreat, then turns and charges three times through Zhang He's men.

Row 3 · Level 12 · Needs Man of Yan Charges

Level 1
  • Damage 27
  • Cooldown 3.80
  • Count 3
  • Width 50
  • Range 250
Level 10
  • Damage 162
  • Cooldown 2.09
  • Count 6
  • Width 69
  • Range 364

Synergies: Man of Yan Charges +5%

Release Yan Yan

Passive

Passive: he freed the old general Yan Yan and won his loyalty. Takes less damage and gains more experience.

Row 4 · Level 18 · Needs Leopard Eyes

Level 1
  • Takes 0.8% less damage
  • +2% experience
Level 10
  • Takes 16% less damage
  • +40% experience

Rout at Dangyang

Active · Vortex · Physical

The enemy panics and tramples itself: a whirl of dust drags a crowd together and crushes it.

Row 4 · Level 18 · Needs Battle of Wakou Pass

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Battle of Wakou Pass +5%

Drums of Zhang

Active · Banner · Physical

Sets up a war drum. Each beat shakes the foes around it, and he hits harder while beside it.

Row 5 · Level 24 · Needs Battle of Wakou Pass, Release Yan Yan

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Battle of Wakou Pass +5% · Release Yan Yan +5%

Feigned Drunkenness

Passive

Passive: he pretended to be drunk to lure Zhang He out. Better dodge, and slain foes may explode.

Row 5 · Level 24 · Needs Release Yan Yan

Level 1
  • +0.6% dodge chance
  • 1.2% chance slain foes explode
Level 10
  • +12% dodge chance
  • 24% chance slain foes explode

The River Flows Back

Active · Ray · Physical

Ultimate: a roar so great the bridge broke and the river flowed backwards. A vast cone of sound blasts everything before him.

Row 6 · Level 30 · Needs Drums of Zhang

Level 1
  • Damage 13
  • Cooldown 10.00
  • Reach 380
  • Width 120
  • Duration 1.1
  • Beat 0.20
Level 10
  • Damage 80
  • Cooldown 5.25
  • Reach 532
  • Width 196
  • Duration 1.7
  • Beat 0.20

Synergies: Drums of Zhang +5%

Serpent Fury

Black Serpent

Active · Spirit dragon · Physical

The serpent spear comes alive as a black serpent that winds through the enemy ranks.

Row 1 · Level 1

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Iron Bones +5%

Hurled Spear

Active · Ricochet · Physical

Hurls a spear that ricochets from foe to foe.

Row 2 · Level 6 · Needs Black Serpent

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Black Serpent +5%

Iron Bones

Passive

Passive: takes less damage and gains life.

Row 2 · Level 6 · Needs Black Serpent

Level 1
  • Takes 0.8% less damage
  • +10 life
Level 10
  • Takes 16% less damage
  • +200 life

War Drums of Shu

Active · Banner · Physical

A great drum of Shu booms across the field, wounding nearby foes and stirring his strength.

Row 3 · Level 12 · Needs Black Serpent

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Black Serpent +5%

Earth Fissure

Active · Ray · Physical

Drives the spear into the ground and tears a burning fissure toward the enemy.

Row 3 · Level 12 · Needs Hurled Spear

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 30
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 49
  • Duration 2.2
  • Beat 0.20

Synergies: Hurled Spear +5%

Boundless Wrath

Passive

Passive: more damage and faster skills.

Row 4 · Level 18 · Needs War Drums of Shu

Level 1
  • +2% damage
  • 1% faster skills
Level 10
  • +40% damage
  • 20% faster skills

Twin Serpents

Active · Spirit dragon · Physical

Two serpent spirits wind through the enemy together.

Row 4 · Level 18 · Needs Earth Fissure

Level 1
  • Damage 24
  • Cooldown 7.00
  • Area 30
  • Count 2
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 146
  • Cooldown 3.58
  • Area 49
  • Count 3
  • Duration 3.4
  • Speed 330

Synergies: Earth Fissure +5%

Fury Incarnate

Active · Phantoms · Physical

His rage takes form: phantoms of Zhang Fei charge into the fight with serpent spears.

Row 5 · Level 24 · Needs Earth Fissure, Boundless Wrath

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Earth Fissure +5% · Boundless Wrath +5%

Courage of Yide

Passive

Passive: harder critical hits, and foes at low life are finished off.

Row 5 · Level 24 · Needs Boundless Wrath

Level 1
  • +5% critical damage
  • Finishes foes below 0.3% life
Level 10
  • +100% critical damage
  • Finishes foes below 6% life

Eighteen-Foot Serpent King

Active · Spirit dragon · Physical

Ultimate: the eighteen-foot serpent spear becomes a gigantic serpent that dives from the sky and devours the field.

Row 6 · Level 30 · Needs Fury Incarnate

Level 1
  • Damage 78
  • Cooldown 12.00
  • Area 52
  • Duration 3.2
  • Speed 330
Level 10
  • Damage 473
  • Cooldown 6.30
  • Area 81
  • Count 2
  • Duration 4.3
  • Speed 330

Synergies: Fury Incarnate +5%

The Dragon of Changshan

Zhao Yun

Lightning-fast lunges, crits, phantom cavalry

Dragon Spear

Dragon Lunge

Active · Melee · Physical

Rapid spear lunges at the nearest enemies.

Row 1 · Level 1

Level 1
  • Damage 15
  • Cooldown 0.75
  • Reach 155
Level 10
  • Damage 91
  • Cooldown 0.47
  • Count 7
  • Reach 231

Synergies: Lance Mastery +6% · Hundred Birds +5%

Hundred Birds

Active · Missile · Physical

A flurry of flying spear strikes in a fan.

Row 2 · Level 6 · Needs Dragon Lunge

Level 1
  • Damage 12
  • Cooldown 1.40
  • Count 4
  • Pierce 1
  • Speed 600
Level 10
  • Damage 77
  • Cooldown 0.64
  • Count 13
  • Pierce 1
  • Speed 600

Synergies: Dragon Lunge +6%

Hundred Birds Flurry

Active · Melee · Physical

A rapid flurry of thrusts at several nearby foes.

Row 2 · Level 6 · Needs Dragon Lunge

Level 1
  • Damage 11
  • Cooldown 1.60
  • Count 5
  • Reach 150
Level 10
  • Damage 68
  • Cooldown 0.84
  • Count 14
  • Reach 226

Synergies: Dragon Lunge +5%

Lance Mastery

Passive

Passive: more physical damage and faster skills.

Row 3 · Level 12 · Needs Dragon Lunge

Level 1
  • +5% Physical damage
  • 1% faster skills
Level 10
  • +100% Physical damage
  • 20% faster skills

Dragon Dive

Active · Leap · Physical

Dives from far away into the enemy and lands with a burst.

Row 3 · Level 12 · Needs Hundred Birds

Level 1
  • Damage 36
  • Cooldown 3.40
  • Area 85
  • Stun (s) 0.4
  • Range 300
Level 10
  • Damage 217
  • Cooldown 1.50
  • Area 142
  • Stun (s) 0.4
  • Range 490

Synergies: Hundred Birds Flurry +5%

Silver Dragon

Active · Missile · Spirit

Launches dragons of light that pierce several enemies.

Row 4 · Level 18 · Needs Lance Mastery

Level 1
  • Damage 30
  • Cooldown 2.20
  • Pierce 3
  • Speed 520
Level 10
  • Damage 182
  • Cooldown 0.87
  • Count 7
  • Pierce 9
  • Speed 520

Synergies: Dragon Lunge +5%

Cloud-Piercing Spear

Active · Missile · Physical

Hurls spears so fast they pierce every enemy in their path.

Row 4 · Level 18 · Needs Dragon Dive

Level 1
  • Damage 26
  • Cooldown 1.90
  • Pierce 999
  • Speed 760
Level 10
  • Damage 159
  • Cooldown 0.95
  • Count 7
  • Pierce 999
  • Speed 760

Synergies: Hundred Birds +5%

Seven In, Seven Out

Active · Melee · Spirit

Ultimate: a storm of lunges at many targets, each followed by a silver dragon.

Row 5 · Level 24 · Needs Hundred Birds, Silver Dragon

Level 1
  • Damage 30
  • Cooldown 2.60
  • Count 7
  • Reach 210
  • Dragon damage 20
Level 10
  • Damage 182
  • Cooldown 1.08
  • Count 16
  • Reach 305
  • Dragon damage 134

Synergies: Dragon Lunge +4% · Silver Dragon +4%

Dragon Soul

Passive

Passive: harder critical hits and more holy damage.

Row 5 · Level 24 · Needs Silver Dragon

Level 1
  • +6% critical damage
  • +5% Spirit damage
Level 10
  • +120% critical damage
  • +100% Spirit damage

Dragon of Changshan

Active · Missile · Spirit

Ultimate: a burst of white dragons that hunt the nearest foes.

Row 6 · Level 30 · Needs Seven In, Seven Out

Level 1
  • Damage 34
  • Cooldown 3.00
  • Count 8
  • Pierce 3
  • Speed 560
Level 10
  • Damage 205
  • Cooldown 1.48
  • Count 17
  • Pierce 3
  • Speed 560

Synergies: Silver Dragon +5%

White Steed

Jade Lion Steed

Passive

Passive: faster movement and a chance to dodge.

Row 1 · Level 1

Level 1
  • +3% movement speed
  • +0.8% dodge chance
Level 10
  • +60% movement speed
  • +16% dodge chance

Swift Cavalry

Active · Charge · Physical

Phantom light riders charge out ahead of him.

Row 1 · Level 1

Level 1
  • Damage 22
  • Cooldown 3.80
  • Area 30
  • Count 2
  • Duration 1.1
  • Speed 500
Level 10
  • Damage 136
  • Cooldown 1.90
  • Area 53
  • Count 8
  • Duration 1.1
  • Speed 500

Phantom Cavalry

Active · Charge · Physical

Spectral horsemen charge forward, trampling all in their path.

Row 2 · Level 6 · Needs Jade Lion Steed

Level 1
  • Damage 26
  • Cooldown 3.20
  • Area 34
  • Duration 1.3
  • Speed 460
Level 10
  • Damage 159
  • Cooldown 1.30
  • Area 63
  • Count 7
  • Duration 1.3
  • Speed 460

Synergies: Jade Lion Steed +6%

Evasion

Passive

Passive: dodge chance and armor.

Row 3 · Level 12 · Needs Jade Lion Steed

Level 1
  • +1.5% dodge chance
  • +0.5 armor
Level 10
  • +30% dodge chance
  • +10 armor

Wind Rider

Passive

Passive: faster movement and faster skills.

Row 3 · Level 12 · Needs Swift Cavalry

Level 1
  • +2.5% movement speed
  • 1.2% faster skills
Level 10
  • +50% movement speed
  • 24% faster skills

Guardian

Active · Aura · Spirit

Aura: damages enemies near him and heals him.

Row 4 · Level 18 · Needs Phantom Cavalry

Level 1
  • Damage 8
  • Area 88
  • Beat 0.65
  • Heal 0.3
Level 10
  • Damage 54
  • Area 164
  • Beat 0.27
  • Heal 1.4

Synergies: Evasion +5%

Thundering Hooves

Active · Charge · Physical

A heavier cavalry charge with more and bigger riders.

Row 4 · Level 18 · Needs Evasion

Level 1
  • Damage 40
  • Cooldown 5.00
  • Area 44
  • Count 3
  • Duration 1.5
  • Speed 420
Level 10
  • Damage 230
  • Cooldown 2.15
  • Area 82
  • Count 9
  • Duration 1.5
  • Speed 420

Synergies: Phantom Cavalry +5% · Swift Cavalry +4%

Silver Comets

Active · Sky strike · Spirit

Ultimate: silver spears fall like comets onto enemies.

Row 5 · Level 24 · Needs Evasion

Level 1
  • Damage 40
  • Cooldown 3.60
  • Area 46
  • Count 4
  • Burst after (s) 0.3
Level 10
  • Damage 249
  • Cooldown 1.70
  • Area 84
  • Count 13
  • Burst after (s) 0.3

Synergies: Phantom Cavalry +5% · Guardian +4%

Silver Bulwark

Active · Battle cry

Battle cry: takes much less damage and heals for a few seconds.

Row 5 · Level 24 · Needs Wind Rider

Level 1
  • Cooldown 18.00
  • Duration 5.0
  • Heal 0.2
  • Damage reduction 0
Level 10
  • Cooldown 19.26
  • Duration 10.7
  • Heal 0.6
  • Damage reduction 1

Rescue at Changban

Passive

Ultimate passive: dodge, more life and strong regeneration.

Row 6 · Level 30 · Needs Silver Comets

Level 1
  • +1.2% dodge chance
  • +3% life
  • +0.5 life per second
Level 10
  • +24% dodge chance
  • +60% life
  • +10 life per second

Courage

All Courage

Passive

Passive: critical chance and damage.

Row 1 · Level 1

Level 1
  • +0.8% critical chance
  • +1.5% damage
Level 10
  • +16% critical chance
  • +30% damage

Spinning Spears

Active · Orbit · Physical

Spears whirl around him.

Row 2 · Level 6 · Needs All Courage

Level 1
  • Damage 12
  • Area 76
  • Count 2
Level 10
  • Damage 77
  • Area 133
  • Count 8

Synergies: All Courage +5%

Focus

Passive

Passive: critical chance and faster skills.

Row 2 · Level 6 · Needs All Courage

Level 1
  • +0.6% critical chance
  • 1% faster skills
Level 10
  • +12% critical chance
  • 20% faster skills

Hawk Eye

Passive

Passive: harder critical hits and wider pickup range.

Row 3 · Level 12 · Needs All Courage

Level 1
  • +8% critical damage
  • +4% pickup range
Level 10
  • +160% critical damage
  • +80% pickup range

Red Tassel Dance

Active · Orbit · Physical

Spears whirl around him the other way, in a wider circle.

Row 3 · Level 12 · Needs Spinning Spears

Level 1
  • Damage 14
  • Area 100
  • Count 3
Level 10
  • Damage 86
  • Area 157
  • Count 9

Synergies: Spinning Spears +5%

Qinggang Sword

Active · Melee · Physical

Quick double slashes with the captured Qinggang sword.

Row 4 · Level 18 · Needs Spinning Spears

Level 1
  • Damage 16
  • Cooldown 0.90
  • Area 90
  • Arc 120
  • Count 2
Level 10
  • Damage 102
  • Cooldown 0.42
  • Area 147
  • Arc 196
  • Count 2

Synergies: All Courage +5% · Hawk Eye +4%

Fatal Strike

Passive

Passive: much harder critical hits, more damage to officers.

Row 4 · Level 18 · Needs Hawk Eye

Level 1
  • +10% critical damage
  • +3% damage to officers and bosses
Level 10
  • +200% critical damage
  • +60% damage to officers and bosses

Dragon's Heart

Passive

Ultimate passive: critical hits call a spear of light down on the target.

Row 5 · Level 24 · Needs Qinggang Sword, Hawk Eye

Level 1
  • +1% critical chance
  • +8% critical damage
  • Critical hits call down a spear of light
Level 10
  • +20% critical chance
  • +160% critical damage
  • Critical hits call down a spear of light

Lone Rider Dash

Active · Leap · Physical

A long, quick dash into the enemy with a strike on landing.

Row 5 · Level 24 · Needs Fatal Strike

Level 1
  • Damage 30
  • Cooldown 2.60
  • Area 80
  • Stun (s) 0.3
  • Range 340
Level 10
  • Damage 182
  • Cooldown 1.27
  • Area 137
  • Stun (s) 0.3
  • Range 530

Synergies: All Courage +5%

All Courage

Active · Battle cry

Ultimate battle cry: huge damage, critical chance and speed.

Row 6 · Level 30 · Needs Dragon's Heart

Level 1
  • Damage 0
  • Cooldown 28.00
  • Duration 6.0
  • Critical chance + 0
  • Speed + 0
Level 10
  • Damage 2
  • Cooldown 24.48
  • Duration 13.6
  • Critical chance + 0
  • Speed + 0

Changban Rescue

Break Through the Siege

Active · Dash · Physical

Rides alone straight through the encircling army.

Row 1 · Level 1

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: White Robe, Silver Armor +5%

Banner of Changshan

Active · Banner · Spirit

Plants the banner of Zhao Zilong of Changshan. It wounds nearby foes and strengthens him while he fights beside it.

Row 2 · Level 6 · Needs Break Through the Siege

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Break Through the Siege +5%

White Robe, Silver Armor

Passive

Passive: takes less damage and dodges more often.

Row 2 · Level 6 · Needs Break Through the Siege

Level 1
  • Takes 0.6% less damage
  • +0.6% dodge chance
Level 10
  • Takes 12% less damage
  • +12% dodge chance

Fifty Officers Slain

Active · Mark · Physical

At Changban he cut down more than fifty officers: marks the enemy captains and bursts them one by one.

Row 3 · Level 12 · Needs Break Through the Siege

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Break Through the Siege +5%

Blade of Qinggang

Active · Execution · Physical

The Qinggang sword he took from Xiahou En falls from the sky on the strongest foe, cutting iron like mud.

Row 3 · Level 12 · Needs Banner of Changshan

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Banner of Changshan +5%

Cavalry Momentum

Passive

Passive: more damage while moving.

Row 4 · Level 18 · Needs Fifty Officers Slain

Level 1
  • +2.5% damage while moving
Level 10
  • +50% damage while moving

Empty Camp at the Han

Active · Vortex · Water

He threw the gates open; the enemy feared an ambush and fled into the Han River. A whirlpool drags a crowd in and drowns it.

Row 4 · Level 18 · Needs Blade of Qinggang

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Blade of Qinggang +5%

Seven Phantom Riders

Active · Phantoms · Spirit

Phantoms of Zhao Yun ride out and fight at his side.

Row 5 · Level 24 · Needs Blade of Qinggang, Cavalry Momentum

Level 1
  • Damage 16
  • Cooldown 16.00
  • Count 2
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 5
  • Duration 9.8

Synergies: Blade of Qinggang +5% · Cavalry Momentum +5%

Tiger General

Passive

Passive: one of the Five Tiger Generals. Higher critical chance and faster skills.

Row 5 · Level 24 · Needs Cavalry Momentum

Level 1
  • +0.6% critical chance
  • Skills recover 0.8% faster
Level 10
  • +12% critical chance
  • Skills recover 16% faster

White Dragon of Changshan

Active · Spirit dragon · Spirit

Ultimate: a great white dragon plunges from the clouds and sweeps the field with its body.

Row 6 · Level 30 · Needs Seven Phantom Riders

Level 1
  • Damage 75
  • Cooldown 11.00
  • Area 48
  • Duration 3.4
  • Speed 330
Level 10
  • Damage 455
  • Cooldown 5.30
  • Area 77
  • Count 2
  • Duration 4.5
  • Speed 330

Synergies: Seven Phantom Riders +5%

Dragon-Gall Spear

Gleam of the Silver Spear

Active · Ray · Physical

The silver spear flashes in a ray of light that pierces the enemy line.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: A Body Full of Courage +5%

Ricochet Lance

Active · Ricochet · Physical

Throws a lance that bounces between foes.

Row 2 · Level 6 · Needs Gleam of the Silver Spear

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Gleam of the Silver Spear +5%

A Body Full of Courage

Passive

Passive: "Zilong is courage through and through." Harder critical hits and more damage to unhurt foes.

Row 2 · Level 6 · Needs Gleam of the Silver Spear

Level 1
  • +5% critical damage
  • +4% damage to unhurt foes
Level 10
  • +100% critical damage
  • +80% damage to unhurt foes

Lightning Lunge

Active · Dash · Physical

Two blinding lunges through the enemy ranks.

Row 3 · Level 12 · Needs Gleam of the Silver Spear

Level 1
  • Damage 31
  • Cooldown 3.20
  • Count 2
  • Width 50
  • Range 250
Level 10
  • Damage 184
  • Cooldown 1.68
  • Count 5
  • Width 69
  • Range 364

Synergies: Gleam of the Silver Spear +5%

Seize the Banner

Active · Mark · Physical

Marks the enemy standard-bearers and officers, then strikes them down.

Row 3 · Level 12 · Needs Ricochet Lance

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Ricochet Lance +5%

Calm Before Battle

Passive

Passive: faster skill recovery and movement.

Row 4 · Level 18 · Needs Lightning Lunge

Level 1
  • Skills recover 1% faster
  • +1% movement speed
Level 10
  • Skills recover 20% faster
  • +20% movement speed

Twin Silver Dragons

Active · Spirit dragon · Spirit

Two silver dragons fly out and hunt through the enemy.

Row 4 · Level 18 · Needs Seize the Banner

Level 1
  • Damage 24
  • Cooldown 7.00
  • Area 30
  • Count 2
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 146
  • Cooldown 3.58
  • Area 49
  • Count 3
  • Duration 3.4
  • Speed 330

Synergies: Seize the Banner +5%

Hundred Birds Pay Homage

Active · Ricochet · Physical

His famous spear form: birds of light leap from foe to foe.

Row 5 · Level 24 · Needs Seize the Banner, Calm Before Battle

Level 1
  • Damage 13
  • Cooldown 1.70
  • Count 3
  • Speed 620
  • Chains 5
Level 10
  • Damage 80
  • Cooldown 0.94
  • Count 7
  • Speed 620
  • Chains 11

Synergies: Seize the Banner +5% · Calm Before Battle +5%

Loyal to the End

Passive

Passive: takes less damage and resists magic.

Row 5 · Level 24 · Needs Calm Before Battle

Level 1
  • Takes 0.6% less damage
  • +1.2% resistance
Level 10
  • Takes 12% less damage
  • +24% resistance

Seven In, Seven Out of Changban

Active · Dash · Spirit

Ultimate: he rode into Cao Cao's army seven times and out seven times. Charges through the enemy again and again.

Row 6 · Level 30 · Needs Hundred Birds Pay Homage

Level 1
  • Damage 58
  • Cooldown 10.00
  • Count 7
  • Width 64
  • Range 300
Level 10
  • Damage 346
  • Cooldown 5.25
  • Count 10
  • Width 93
  • Range 414

Synergies: Hundred Birds Pay Homage +5%

The Sleeping Dragon

Zhuge Liang

Fire, wind and thunder magic from range

Fire Stratagems

Fire Arrows

Active · Missile · Fire

Burning bolts that explode on impact.

Row 1 · Level 1

Level 1
  • Damage 14
  • Cooldown 0.90
  • Speed 520
  • Blast radius 28
Level 10
  • Damage 90
  • Cooldown 0.52
  • Count 7
  • Speed 520
  • Blast radius 66

Synergies: Fire Stratagem +6% · Blaze of Bowang +5%

Blaze of Bowang

Active · Thrown · Fire

Sets the ground under enemies ablaze.

Row 2 · Level 6 · Needs Fire Arrows

Level 1
  • Damage 9
  • Cooldown 2.80
  • Area 56
  • Count 2
  • Duration 2.8
Level 10
  • Damage 58
  • Cooldown 1.28
  • Area 113
  • Count 8
  • Duration 5.7

Synergies: Fire Arrows +5%

Blazing Orb

Active · Missile · Fire

A slow ball of fire that explodes in a wide blast.

Row 2 · Level 6 · Needs Fire Arrows

Level 1
  • Damage 26
  • Cooldown 1.80
  • Speed 380
  • Blast radius 60
Level 10
  • Damage 159
  • Cooldown 0.85
  • Speed 380
  • Blast radius 117

Synergies: Fire Arrows +5%

Fire Stratagem

Passive

Passive: more fire damage and longer durations.

Row 3 · Level 12 · Needs Fire Arrows

Level 1
  • +6% Fire damage
  • +2% duration
Level 10
  • +120% Fire damage
  • +40% duration

Wall of Flame

Active · Thrown · Fire

Scatters a line of fires across the battlefield.

Row 3 · Level 12 · Needs Blaze of Bowang

Level 1
  • Damage 12
  • Cooldown 4.20
  • Area 42
  • Count 5
  • Duration 3.2
Level 10
  • Damage 77
  • Cooldown 2.30
  • Area 80
  • Count 14
  • Duration 6.1

Synergies: Blaze of Bowang +5%

Chained Fire Ships

Active · Charge · Fire

Burning ships drift forward, leaving a trail of flames.

Row 4 · Level 18 · Needs Fire Stratagem

Level 1
  • Damage 22
  • Cooldown 3.60
  • Area 36
  • Duration 2.6
  • Speed 220
Level 10
  • Damage 136
  • Cooldown 1.70
  • Area 74
  • Count 7
  • Duration 2.6
  • Speed 220

Synergies: Blaze of Bowang +5% · Fire Stratagem +4%

Burn the Rattan Army

Active · Sky strike · Fire

Calls down fireballs that leave burning ground.

Row 4 · Level 18 · Needs Wall of Flame

Level 1
  • Damage 40
  • Cooldown 3.40
  • Area 64
  • Count 2
  • Burst after (s) 0.6
Level 10
  • Damage 249
  • Cooldown 1.69
  • Area 121
  • Count 11
  • Burst after (s) 0.6

Synergies: Wall of Flame +5%

Inferno of Red Cliffs

Active · Sky strike · Fire

Ultimate: fire meteors crash down and leave the ground burning.

Row 5 · Level 24 · Needs Blaze of Bowang, Chained Fire Ships

Level 1
  • Damage 52
  • Cooldown 3.80
  • Area 70
  • Count 3
  • Burst after (s) 0.7
Level 10
  • Damage 318
  • Cooldown 1.90
  • Area 127
  • Count 12
  • Burst after (s) 0.7

Synergies: Fire Arrows +4% · Chained Fire Ships +4%

Master of Fire

Passive

Passive: more fire damage and larger areas.

Row 5 · Level 24 · Needs Chained Fire Ships

Level 1
  • +5% Fire damage
  • +1.5% area
Level 10
  • +100% Fire damage
  • +30% area

Sea of Flames

Active · Sky strike · Fire

Ultimate: a storm of huge fireballs that sets the field ablaze.

Row 6 · Level 30 · Needs Inferno of Red Cliffs

Level 1
  • Damage 90
  • Cooldown 5.00
  • Area 90
  • Count 6
  • Burst after (s) 0.8
Level 10
  • Damage 546
  • Cooldown 2.15
  • Area 147
  • Count 15
  • Burst after (s) 0.8

Synergies: Inferno of Red Cliffs +5%

Wind and Thunder

Feather Fan Gale

Active · Missile · Wind

Sweeps the fan to send piercing wind blades that push enemies back.

Row 1 · Level 1

Level 1
  • Damage 11
  • Cooldown 1.00
  • Count 3
  • Pierce 2
  • Speed 480
Level 10
  • Damage 68
  • Cooldown 0.52
  • Count 9
  • Pierce 8
  • Speed 480

Synergies: Borrow the East Wind +5%

Spark

Active · Missile · Lightning

A lightning arrow that chains to nearby foes.

Row 1 · Level 1

Level 1
  • Damage 12
  • Cooldown 1.00
  • Speed 620
  • Chains 2
Level 10
  • Damage 77
  • Cooldown 0.62
  • Count 7
  • Speed 620
  • Chains 8

Borrow the East Wind

Active · Charge · Wind

Summons tornadoes that hunt enemies and pull them in.

Row 2 · Level 6 · Needs Feather Fan Gale

Level 1
  • Damage 8
  • Cooldown 4.20
  • Area 60
  • Duration 3.2
  • Speed 120
  • Pull 60
Level 10
  • Damage 54
  • Cooldown 1.92
  • Area 117
  • Count 7
  • Duration 6.1
  • Speed 120
  • Pull 136

Synergies: Feather Fan Gale +6%

Call Thunder

Active · Sky strike · Lightning

Lightning strikes enemies; higher levels chain to more foes.

Row 3 · Level 12 · Needs Feather Fan Gale

Level 1
  • Damage 30
  • Cooldown 2.20
  • Area 42
  • Count 2
Level 10
  • Damage 182
  • Cooldown 1.06
  • Area 71
  • Count 8
  • Chains 6

Synergies: Heavenly Timing +5%

Static Field

Active · Aura · Lightning

Aura: crackling lightning that wounds and slows nearby foes.

Row 3 · Level 12 · Needs Spark

Level 1
  • Damage 7
  • Area 110
  • Beat 0.60
  • Slows ✓
Level 10
  • Damage 49
  • Area 205
  • Beat 0.32
  • Slows ✓

Synergies: Spark +5%

Heavenly Timing

Passive

Passive: more area and more lightning and wind damage.

Row 4 · Level 18 · Needs Borrow the East Wind

Level 1
  • +2.5% area
  • +4% Lightning damage
  • +4% Wind damage
Level 10
  • +50% area
  • +80% Lightning damage
  • +80% Wind damage

Cyclone

Active · Charge · Wind

Two great cyclones that drag foes in and grind them.

Row 4 · Level 18 · Needs Call Thunder

Level 1
  • Damage 12
  • Cooldown 5.00
  • Area 70
  • Count 2
  • Duration 3.6
  • Speed 150
  • Pull 80
Level 10
  • Damage 77
  • Cooldown 2.34
  • Area 127
  • Count 8
  • Duration 6.5
  • Speed 150
  • Pull 156

Synergies: Borrow the East Wind +5%

Heavenly Tribulation

Active · Sky strike · Lightning

Ultimate: a thunderstorm of chaining bolts.

Row 5 · Level 24 · Needs Call Thunder

Level 1
  • Damage 48
  • Cooldown 3.00
  • Area 54
  • Count 5
  • Chains 3
Level 10
  • Damage 276
  • Cooldown 1.48
  • Area 92
  • Count 14
  • Chains 9

Synergies: Call Thunder +5% · Heavenly Timing +4%

Storm Caller

Passive

Passive: more lightning and wind damage, more Musou gain.

Row 5 · Level 24 · Needs Static Field

Level 1
  • +5% Lightning damage
  • +3% Wind damage
  • +2% Musou gain
Level 10
  • +100% Lightning damage
  • +60% Wind damage
  • +40% Musou gain

Seven-Star Altar

Active · Sky strike · Lightning

Ultimate: ten bolts from the altar that chain between foes.

Row 6 · Level 30 · Needs Heavenly Tribulation

Level 1
  • Damage 60
  • Cooldown 4.00
  • Area 58
  • Count 10
  • Chains 4
Level 10
  • Damage 345
  • Cooldown 2.10
  • Area 96
  • Count 19
  • Chains 10

Synergies: Call Thunder +4% · Heavenly Tribulation +4%

Eight Trigrams

Eight Trigram Formation

Active · Ground · Lightning

Bagua circles that trap, pull and shock enemies.

Row 1 · Level 1

Level 1
  • Damage 9
  • Cooldown 5.50
  • Area 76
  • Duration 4.0
  • Beat 0.50
  • Pull 40
Level 10
  • Damage 58
  • Cooldown 2.65
  • Area 133
  • Count 5
  • Duration 7.8
  • Beat 0.50
  • Pull 116

Synergies: Seven Star Lamp +5%

Empty Fort

Passive

Passive: resistance, armor and dodge chance.

Row 2 · Level 6 · Needs Eight Trigram Formation

Level 1
  • +2% resistance
  • +0.5 armor
  • +0.8% dodge chance
Level 10
  • +40% resistance
  • +10 armor
  • +16% dodge chance

Empty Fort Strategy

Active · Battle cry

Battle cry: takes half damage and moves faster for a few seconds.

Row 2 · Level 6 · Needs Eight Trigram Formation

Level 1
  • Cooldown 20.00
  • Duration 4.0
  • Damage reduction 1
  • Speed + 0
Level 10
  • Cooldown 17.46
  • Duration 9.7
  • Damage reduction 1
  • Speed + 0

Stone Sentinels

Active · Summon · Physical

Raises stone soldiers that guard him and smash enemies.

Row 3 · Level 12 · Needs Eight Trigram Formation

Level 1
  • Damage 16
  • Cooldown 8.00
  • Count 1
  • Speed 150
Level 10
  • Damage 102
  • Cooldown 3.25
  • Count 5
  • Speed 150

Synergies: Empty Fort +5%

Stone Sentinel Maze

Active · Ground · Lightning

Large eight-trigram fields that pull foes in and shock them.

Row 3 · Level 12 · Needs Empty Fort

Level 1
  • Damage 12
  • Cooldown 7.00
  • Area 100
  • Count 2
  • Duration 5.0
  • Beat 0.45
  • Pull 60
Level 10
  • Damage 77
  • Cooldown 3.20
  • Area 176
  • Count 6
  • Duration 8.8
  • Beat 0.45
  • Pull 136

Synergies: Eight Trigram Formation +5%

Seven Star Lamp

Passive

Passive: more life, regeneration and Musou gain.

Row 4 · Level 18 · Needs Eight Trigram Formation

Level 1
  • +3% life
  • +4% Musou gain
  • +0.2 life per second
Level 10
  • +60% life
  • +80% Musou gain
  • +4 life per second

Sow Discord

Active · Curse · Spirit

Curse: foes in the area take much more damage and are slowed.

Row 4 · Level 18 · Needs Stone Sentinels

Level 1
  • Cooldown 5.00
  • Area 140
  • Duration 4.5
  • Slows ✓
  • Damage taken + +20%
Level 10
  • Cooldown 2.34
  • Area 235
  • Duration 8.3
  • Slows ✓
  • Damage taken + +68%

Borrowing Arrows

Active · Sky strike · Physical

Ultimate: thousands of arrows rain on the enemy.

Row 5 · Level 24 · Needs Empty Fort, Seven Star Lamp

Level 1
  • Damage 36
  • Cooldown 3.20
  • Area 58
  • Count 6
  • Burst after (s) 0.5
Level 10
  • Damage 226
  • Cooldown 1.68
  • Area 96
  • Count 15
  • Burst after (s) 0.5

Synergies: Eight Trigram Formation +4% · Feather Fan Gale +4%

Northern Expedition

Passive

Passive: damage, experience and magic find.

Row 5 · Level 24 · Needs Sow Discord

Level 1
  • +2.5% damage
  • +2% experience
  • +2% magic find
Level 10
  • +50% damage
  • +40% experience
  • +40% magic find

The Sleeping Dragon Wakes

Passive

Ultimate passive: larger, longer and stronger fire, wind and thunder.

Row 6 · Level 30 · Needs Borrowing Arrows

Level 1
  • +2% area
  • +3% duration
  • +3% Fire damage
  • +3% Lightning damage
  • +3% Wind damage
  • +3% Musou gain
Level 10
  • +40% area
  • +60% duration
  • +60% Fire damage
  • +60% Lightning damage
  • +60% Wind damage
  • +60% Musou gain

Wolong's Inventions

Zhuge Repeating Crossbow

Active · Ricochet · Physical

His invention fires bolts that ricochet between foes.

Row 1 · Level 1

Level 1
  • Damage 16
  • Cooldown 1.70
  • Count 2
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 6
  • Speed 620
  • Chains 10

Synergies: Ingenious Mechanisms +5%

Kongming Lantern

Active · Banner · Fire

Releases a sky lantern that hovers over the field, burning foes beneath it and strengthening him.

Row 2 · Level 6 · Needs Zhuge Repeating Crossbow

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Zhuge Repeating Crossbow +5%

Ingenious Mechanisms

Passive

Passive: skills recover faster and allies deal more damage.

Row 2 · Level 6 · Needs Zhuge Repeating Crossbow

Level 1
  • Skills recover 1% faster
  • +4% ally damage
Level 10
  • Skills recover 20% faster
  • +80% ally damage

Fire at Shangfang Valley

Active · Vortex · Fire

The fire that nearly took Sima Yi: a burning whirl drags foes in and explodes.

Row 3 · Level 12 · Needs Zhuge Repeating Crossbow

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Zhuge Repeating Crossbow +5%

Buried Mines

Active · Mark · Fire

Marks foes over buried charges; each one explodes in fire.

Row 3 · Level 12 · Needs Kongming Lantern

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Kongming Lantern +5%

Reading the Stars

Passive

Passive: larger skill area and more experience.

Row 4 · Level 18 · Needs Fire at Shangfang Valley

Level 1
  • +1.5% area
  • +1.5% experience
Level 10
  • +30% area
  • +30% experience

Seven Captures of Meng Huo

Active · Execution · Physical

Nets fall on several foes; the weak are captured on the spot.

Row 4 · Level 18 · Needs Buried Mines

Level 1
  • Damage 48
  • Cooldown 5.50
  • Area 64
  • Count 3
  • Executes foes below 14%
Level 10
  • Damage 287
  • Cooldown 3.03
  • Area 102
  • Count 9
  • Executes foes below 22%

Synergies: Buried Mines +5%

Seven-Star Ray

Active · Ray · Lightning

A violet ray of starlight sweeps onto the enemy.

Row 5 · Level 24 · Needs Buried Mines, Reading the Stars

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Buried Mines +5% · Reading the Stars +5%

Memorial on the Expedition

Passive

Passive: more damage and faster Musou gain.

Row 5 · Level 24 · Needs Reading the Stars

Level 1
  • +2% damage
  • +3% Musou gain
Level 10
  • +40% damage
  • +60% Musou gain

Star Falls at Wuzhang

Active · Execution · Spirit

Ultimate: the great star falls at Wuzhang Plains. Burning stars crash down on the mightiest foes.

Row 6 · Level 30 · Needs Seven-Star Ray

Level 1
  • Damage 208
  • Cooldown 11.00
  • Area 120
  • Count 3
  • Executes foes below 10%
Level 10
  • Damage 1245
  • Cooldown 5.30
  • Area 177
  • Count 6
  • Executes foes below 18%

Synergies: Seven-Star Ray +5%

Sleeping Dragon

Ray of the East Wind

Active · Ray · Wind

A ray of cutting wind sweeps from his feather fan.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Recluse of Longzhong +5%

The Dragon Leaves Longzhong

Active · Spirit dragon · Wind

A wind dragon flies from his fan and hunts through the enemy.

Row 2 · Level 6 · Needs Ray of the East Wind

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Ray of the East Wind +5%

Recluse of Longzhong

Passive

Passive: faster Musou gain and skill recovery.

Row 2 · Level 6 · Needs Ray of the East Wind

Level 1
  • +3% Musou gain
  • Skills recover 0.8% faster
Level 10
  • +60% Musou gain
  • Skills recover 16% faster

Longzhong Plan

Active · Mark · Lightning

Marks the enemy officers in his plan; each mark bursts with lightning.

Row 3 · Level 12 · Needs Ray of the East Wind

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Ray of the East Wind +5%

Decoy Armies

Active · Phantoms · Fire

Phantoms of Zhuge Liang appear and hurl fire.

Row 3 · Level 12 · Needs The Dragon Leaves Longzhong

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: The Dragon Leaves Longzhong +5%

Grand Strategy

Passive

Passive: more fire, lightning and wind damage, and a larger area.

Row 4 · Level 18 · Needs Longzhong Plan

Level 1
  • +3% Fire damage
  • +3% Lightning damage
  • +3% Wind damage
  • +1% area
Level 10
  • +60% Fire damage
  • +60% Lightning damage
  • +60% Wind damage
  • +20% area

Stone Sentinel Vortex

Active · Vortex · Physical

The stone maze closes on a crowd, drags it together and crushes it.

Row 4 · Level 18 · Needs Decoy Armies

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Decoy Armies +5%

Altar of the Borrowed Wind

Active · Banner · Wind

Builds the altar where he borrowed the east wind. Wind cuts the foes around it and strengthens him.

Row 5 · Level 24 · Needs Decoy Armies, Grand Strategy

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Decoy Armies +5% · Grand Strategy +5%

Life-Prolonging Ritual

Passive

Passive: more life and less damage taken.

Row 5 · Level 24 · Needs Grand Strategy

Level 1
  • +2% life
  • Takes 0.5% less damage
Level 10
  • +40% life
  • Takes 10% less damage

The Sleeping Dragon Soars

Active · Spirit dragon · Lightning

Ultimate: Wolong awakens. A vast storm dragon dives from the sky and sweeps the field with lightning.

Row 6 · Level 30 · Needs Altar of the Borrowed Wind

Level 1
  • Damage 78
  • Cooldown 12.00
  • Area 50
  • Duration 3.4
  • Speed 330
Level 10
  • Damage 473
  • Cooldown 6.30
  • Area 79
  • Count 2
  • Duration 4.5
  • Speed 330

Synergies: Altar of the Borrowed Wind +5%

The Old General

Huang Zhong

Bow master: pierce, multishot, elemental arrows

Archery

Power Shot

Active · Missile · Physical

A powerful arrow that pierces several enemies.

Row 1 · Level 1

Level 1
  • Damage 16
  • Cooldown 0.80
  • Pierce 2
  • Speed 780
Level 10
  • Damage 100
  • Cooldown 0.42
  • Pierce 8
  • Speed 780

Synergies: Bow Mastery +6% · Multishot +5%

Multishot

Active · Missile · Physical

Looses a fan of arrows.

Row 2 · Level 6 · Needs Power Shot

Level 1
  • Damage 11
  • Cooldown 1.50
  • Count 5
  • Pierce 1
  • Speed 680
Level 10
  • Damage 68
  • Cooldown 0.74
  • Count 14
  • Pierce 1
  • Speed 680

Synergies: Power Shot +6%

Hundred-Pace Shot

Active · Missile · Physical

A single huge arrow that pierces everything in a line.

Row 2 · Level 6 · Needs Power Shot

Level 1
  • Damage 50
  • Cooldown 2.20
  • Pierce 999
  • Speed 1100
Level 10
  • Damage 297
  • Cooldown 1.25
  • Pierce 999
  • Speed 1100

Synergies: Power Shot +5%

Bow Mastery

Passive

Passive: more physical damage and extra pierce.

Row 3 · Level 12 · Needs Power Shot

Level 1
  • +5% Physical damage
  • +20 pierce
Level 10
  • +100% Physical damage
  • +400 pierce

Arrow Fan

Active · Missile · Physical

Nine arrows in a wide fan.

Row 3 · Level 12 · Needs Multishot

Level 1
  • Damage 13
  • Cooldown 2.40
  • Count 9
  • Pierce 1
  • Speed 640
Level 10
  • Damage 81
  • Cooldown 1.26
  • Count 18
  • Pierce 1
  • Speed 640

Synergies: Multishot +5%

Guided Arrow

Active · Missile · Physical

Arrows that curve to chase their targets.

Row 4 · Level 18 · Needs Bow Mastery

Level 1
  • Damage 22
  • Cooldown 1.20
  • Count 2
  • Speed 520
Level 10
  • Damage 136
  • Cooldown 0.63
  • Count 8
  • Speed 520

Synergies: Power Shot +5%

Strafe

Active · Missile · Physical

A rapid burst of arrows at the nearest foes.

Row 4 · Level 18 · Needs Arrow Fan

Level 1
  • Damage 14
  • Cooldown 2.60
  • Count 6
  • Pierce 1
  • Speed 780
Level 10
  • Damage 86
  • Cooldown 1.27
  • Count 15
  • Pierce 1
  • Speed 780

Synergies: Power Shot +4% · Arrow Fan +4%

Dingjun Barrage

Active · Missile · Spirit

Ultimate: a rapid barrage of golden arrows.

Row 5 · Level 24 · Needs Multishot, Guided Arrow

Level 1
  • Damage 20
  • Cooldown 3.00
  • Count 10
  • Pierce 2
  • Speed 820
Level 10
  • Damage 125
  • Cooldown 1.29
  • Count 28
  • Pierce 2
  • Speed 820

Synergies: Power Shot +4% · Multishot +4%

Eagle Eye

Passive

Passive: critical chance, pierce, more damage to officers.

Row 5 · Level 24 · Needs Guided Arrow

Level 1
  • +0.8% critical chance
  • +15 pierce
  • +3% damage to officers and bosses
Level 10
  • +16% critical chance
  • +300 pierce
  • +60% damage to officers and bosses

Heaven-Splitting Arrow

Active · Missile · Spirit

Ultimate: a colossal golden arrow that pierces the whole screen.

Row 6 · Level 30 · Needs Dingjun Barrage

Level 1
  • Damage 160
  • Cooldown 4.00
  • Pierce 999
  • Speed 900
Level 10
  • Damage 920
  • Cooldown 1.72
  • Pierce 999
  • Speed 900

Synergies: Hundred-Pace Shot +5%

Elemental Arrows

Fire Arrow

Active · Missile · Fire

Arrows that explode in flame.

Row 1 · Level 1

Level 1
  • Damage 14
  • Cooldown 1.20
  • Speed 640
  • Blast radius 40
Level 10
  • Damage 90
  • Cooldown 0.63
  • Count 7
  • Speed 640
  • Blast radius 78

Synergies: Hundred Paces +5% · Meteor Arrow +4%

Venom Arrow

Active · Missile · Poison

Poisoned arrows that burst in a small toxic splash.

Row 1 · Level 1

Level 1
  • Damage 12
  • Cooldown 1.10
  • Pierce 1
  • Speed 680
  • Blast radius 34
Level 10
  • Damage 77
  • Cooldown 0.53
  • Count 7
  • Pierce 1
  • Speed 680
  • Blast radius 63

Thunder Arrow

Active · Missile · Lightning

Arrows that release chain lightning on hit.

Row 2 · Level 6 · Needs Fire Arrow

Level 1
  • Damage 16
  • Cooldown 1.60
  • Speed 700
  • Chains 2
Level 10
  • Damage 102
  • Cooldown 0.84
  • Count 7
  • Speed 700
  • Chains 8

Synergies: Fire Arrow +5%

Arrow Rain

Active · Sky strike · Physical

Volleys of arrows fall from the sky onto enemies.

Row 3 · Level 12 · Needs Fire Arrow

Level 1
  • Damage 28
  • Cooldown 3.00
  • Area 56
  • Count 3
  • Burst after (s) 0.5
Level 10
  • Damage 171
  • Cooldown 1.48
  • Area 104
  • Count 12
  • Burst after (s) 0.5

Synergies: Multishot +5%

Venom Field

Active · Ground · Poison

Lays clouds of poison that wound and slow foes.

Row 3 · Level 12 · Needs Venom Arrow

Level 1
  • Damage 10
  • Cooldown 3.00
  • Area 60
  • Duration 4.0
  • Beat 0.50
  • Slows ✓
Level 10
  • Damage 67
  • Cooldown 1.48
  • Area 108
  • Count 7
  • Duration 7.8
  • Beat 0.50
  • Slows ✓

Synergies: Venom Arrow +5%

Hundred Paces

Passive

Passive: more critical chance and critical damage.

Row 4 · Level 18 · Needs Thunder Arrow

Level 1
  • +1% critical chance
  • +5% critical damage
Level 10
  • +20% critical chance
  • +100% critical damage

Fire Arrow Rain

Active · Sky strike · Fire

Flaming arrows rain down and leave burning ground.

Row 4 · Level 18 · Needs Arrow Rain

Level 1
  • Damage 24
  • Cooldown 3.20
  • Area 50
  • Count 5
  • Burst after (s) 0.5
Level 10
  • Damage 148
  • Cooldown 1.68
  • Area 88
  • Count 14
  • Burst after (s) 0.5

Synergies: Fire Arrow +5% · Arrow Rain +4%

Meteor Arrow

Active · Sky strike · Fire

Ultimate: huge flaming arrows crash down like meteors.

Row 5 · Level 24 · Needs Arrow Rain

Level 1
  • Damage 60
  • Cooldown 4.20
  • Area 80
  • Count 2
  • Burst after (s) 0.8
Level 10
  • Damage 364
  • Cooldown 1.92
  • Area 137
  • Count 11
  • Burst after (s) 0.8

Synergies: Fire Arrow +5% · Arrow Rain +4%

Elemental Archery

Passive

Passive: more fire, lightning and poison damage.

Row 5 · Level 24 · Needs Venom Field

Level 1
  • +4% Fire damage
  • +4% Lightning damage
  • +4% Poison damage
Level 10
  • +80% Fire damage
  • +80% Lightning damage
  • +80% Poison damage

Thunder Volley

Active · Sky strike · Lightning

Ultimate: arrows of lightning rain down and chain between foes.

Row 6 · Level 30 · Needs Meteor Arrow

Level 1
  • Damage 46
  • Cooldown 3.60
  • Area 50
  • Count 8
  • Chains 2
Level 10
  • Damage 274
  • Cooldown 1.70
  • Area 88
  • Count 17
  • Chains 8

Synergies: Thunder Arrow +5%

Veteran

Vigor of Age

Passive

Passive: more life and armor.

Row 1 · Level 1

Level 1
  • +10 life
  • +0.6 armor
Level 10
  • +200 life
  • +12 armor

Iron Caltrops

Active · Ground · Poison

Scatters poisoned caltrops around him.

Row 2 · Level 6 · Needs Vigor of Age

Level 1
  • Damage 8
  • Cooldown 1.60
  • Area 36
  • Duration 5.0
  • Beat 0.45
Level 10
  • Damage 54
  • Cooldown 0.84
  • Area 65
  • Count 7
  • Duration 8.8
  • Beat 0.45
  • Slows ✓

Synergies: Vigor of Age +5%

Old But Vigorous

Passive

Passive: more life, regeneration and damage.

Row 2 · Level 6 · Needs Vigor of Age

Level 1
  • +2.5% life
  • +0.3 life per second
  • +1% damage
Level 10
  • +50% life
  • +6 life per second
  • +20% damage

Steady as a Mountain

Passive

Passive: faster skills, and more damage while standing still.

Row 3 · Level 12 · Needs Vigor of Age

Level 1
  • 2% faster skills
  • +3% damage while standing still
Level 10
  • 40% faster skills
  • +60% damage while standing still

Spike Pit

Active · Ground · Poison

Larger spike traps that wound and slow foes.

Row 3 · Level 12 · Needs Iron Caltrops

Level 1
  • Damage 14
  • Cooldown 3.40
  • Area 48
  • Count 2
  • Duration 5.0
  • Beat 0.40
  • Slows ✓
Level 10
  • Damage 90
  • Cooldown 1.69
  • Area 86
  • Count 8
  • Duration 8.8
  • Beat 0.40
  • Slows ✓

Synergies: Iron Caltrops +5%

Veteran's Sabre

Active · Melee · Physical

Cuts down enemies who get too close.

Row 4 · Level 18 · Needs Iron Caltrops

Level 1
  • Damage 20
  • Cooldown 1.10
  • Area 100
  • Arc 170
Level 10
  • Damage 125
  • Cooldown 0.53
  • Area 157
  • Arc 284

Synergies: Vigor of Age +5%

Sabre Whirl

Active · Melee · Physical

Spins his sabre in a full circle.

Row 4 · Level 18 · Needs Steady as a Mountain

Level 1
  • Damage 26
  • Cooldown 1.80
  • Area 105
Level 10
  • Damage 159
  • Cooldown 1.04
  • Area 162

Synergies: Veteran's Sabre +5%

Slay Xiahou Yuan

Active · Blast · Spirit

Ultimate: a mighty blow that blasts and stuns everything nearby.

Row 5 · Level 24 · Needs Veteran's Sabre, Steady as a Mountain

Level 1
  • Damage 90
  • Cooldown 6.00
  • Area 220
  • Stun (s) 0.8
Level 10
  • Damage 546
  • Cooldown 1.25
  • Area 372
  • Stun (s) 0.8

Synergies: Veteran's Sabre +5%

Veteran's Resolve

Active · Battle cry

Battle cry: more damage, critical chance and toughness.

Row 5 · Level 24 · Needs Sabre Whirl

Level 1
  • Damage 0
  • Cooldown 18.00
  • Duration 5.0
  • Damage reduction 0
  • Critical chance + 0
Level 10
  • Damage 1
  • Cooldown 19.26
  • Duration 10.7
  • Damage reduction 0
  • Critical chance + 0

Hero of Mount Dingjun

Passive

Ultimate passive: critical chance and damage, faster skills, more damage to officers.

Row 6 · Level 30 · Needs Slay Xiahou Yuan

Level 1
  • +1% critical chance
  • +8% critical damage
  • 1.5% faster skills
  • +4% damage to officers and bosses
Level 10
  • +20% critical chance
  • +160% critical damage
  • 30% faster skills
  • +80% damage to officers and bosses

Ambush at Dingjun

Sun-Piercing Shot

Active · Ray · Physical

A long, narrow ray of arrow-light that pierces everything in its line.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 420
  • Width 12
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 572
  • Width 20
  • Duration 2.2
  • Beat 0.20

Synergies: Ambush +5%

Charge from the Heights

Active · Dash · Physical

At Dingjun he charged down from the heights onto Xiahou Yuan. Charges through the line at the strongest foe.

Row 2 · Level 6 · Needs Sun-Piercing Shot

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Sun-Piercing Shot +5%

Ambush

Passive

Passive: much more damage to unhurt foes and higher critical chance.

Row 2 · Level 6 · Needs Sun-Piercing Shot

Level 1
  • +5% damage to unhurt foes
  • +0.4% critical chance
Level 10
  • +100% damage to unhurt foes
  • +8% critical chance

Ricochet Arrow

Active · Ricochet · Physical

An arrow that glances from foe to foe.

Row 3 · Level 12 · Needs Sun-Piercing Shot

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Sun-Piercing Shot +5%

Hunter's Mark

Active · Mark · Physical

Marks the strongest foes; a moment later each mark bursts.

Row 3 · Level 12 · Needs Charge from the Heights

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Charge from the Heights +5%

Veteran's Instinct

Passive

Passive: dodges more and recovers skills faster.

Row 4 · Level 18 · Needs Ricochet Arrow

Level 1
  • +0.6% dodge chance
  • Skills recover 0.8% faster
Level 10
  • +12% dodge chance
  • Skills recover 16% faster

Archer's Watchtower

Active · Banner · Physical

Raises his banner on a watch post. It wounds nearby foes and strengthens him beside it.

Row 4 · Level 18 · Needs Hunter's Mark

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Hunter's Mark +5%

Phantom Archers

Active · Phantoms · Physical

Phantoms of Huang Zhong appear and loose arrows at the enemy.

Row 5 · Level 24 · Needs Hunter's Mark, Veteran's Instinct

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Hunter's Mark +5% · Veteran's Instinct +5%

Hawk-Eyed Veteran

Passive

Passive: more damage to officers and bosses, and harder critical hits.

Row 5 · Level 24 · Needs Veteran's Instinct

Level 1
  • +4% damage to officers and bosses
  • +4% critical damage
Level 10
  • +80% damage to officers and bosses
  • +80% critical damage

Dingjun Mountain

Active · Execution · Spirit

Ultimate: giant golden arrows plunge from the sky on the mightiest foes.

Row 6 · Level 30 · Needs Phantom Archers

Level 1
  • Damage 192
  • Cooldown 11.00
  • Area 100
  • Count 4
  • Executes foes below 10%
Level 10
  • Damage 1150
  • Cooldown 5.30
  • Area 157
  • Count 8
  • Executes foes below 18%

Synergies: Phantom Archers +5%

Bow of the Five Tigers

Fire Lance Arrow

Active · Ray · Fire

A stream of burning arrows pours onto the enemy as a ray of fire.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Two-Stone Bow +5%

Arrow Gale

Active · Vortex · Physical

A whirlwind of arrows drags foes together and bursts.

Row 2 · Level 6 · Needs Fire Lance Arrow

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Fire Lance Arrow +5%

Two-Stone Bow

Passive

Passive: he drew a two-stone bow at seventy. More damage and pierce.

Row 2 · Level 6 · Needs Fire Lance Arrow

Level 1
  • +2% damage
  • +10 pierce
Level 10
  • +40% damage
  • +200 pierce

Fire Dragon Arrow

Active · Spirit dragon · Fire

An arrow becomes a fire dragon that winds through the enemy.

Row 3 · Level 12 · Needs Fire Lance Arrow

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Fire Lance Arrow +5%

Turn and Shoot

Active · Dash · Physical

Rides away from the nearest foes while loosing arrows back at them.

Row 3 · Level 12 · Needs Arrow Gale

Level 1
  • Damage 25
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 152
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Arrow Gale +5%

Reading the Wind

Passive

Passive: higher critical chance and faster skills.

Row 4 · Level 18 · Needs Fire Dragon Arrow

Level 1
  • +0.5% critical chance
  • 1% faster skills
Level 10
  • +10% critical chance
  • 20% faster skills

Thunderbolt Arrow

Active · Ray · Lightning

A crackling ray of lightning arrows sweeps the enemy line.

Row 4 · Level 18 · Needs Turn and Shoot

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 16
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 26
  • Duration 2.2
  • Beat 0.20

Synergies: Turn and Shoot +5%

Arrow of Judgement

Active · Execution · Spirit

Giant arrows fall on the strongest foes and finish the weak.

Row 5 · Level 24 · Needs Turn and Shoot, Reading the Wind

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Count 2
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 5
  • Executes foes below 18%

Synergies: Turn and Shoot +5% · Reading the Wind +5%

Seasoned Aim

Passive

Passive: more damage to unhurt foes and to officers.

Row 5 · Level 24 · Needs Reading the Wind

Level 1
  • +4% damage to unhurt foes
  • +3% damage to officers and bosses
Level 10
  • +80% damage to unhurt foes
  • +60% damage to officers and bosses

Sky-Burning Dragons

Active · Spirit dragon · Fire

Ultimate: two fire dragons dive from the sky and set the field ablaze.

Row 6 · Level 30 · Needs Arrow of Judgement

Level 1
  • Damage 72
  • Cooldown 12.00
  • Area 46
  • Count 2
  • Duration 3.2
  • Speed 330
Level 10
  • Damage 437
  • Cooldown 6.30
  • Area 75
  • Count 3
  • Duration 4.3
  • Speed 330

Synergies: Arrow of Judgement +5%

Warlord EditionThe Flying General

Lü Bu

Huge halberd sweeps, cavalry, berserk fury

Sky Piercer

Sky Piercer Cleave

Active · Melee · Physical

A huge sweeping arc of the Sky Piercer halberd.

Row 1 · Level 1

Level 1
  • Damage 26
  • Cooldown 1.25
  • Area 118
  • Arc 170
Level 10
  • Damage 159
  • Cooldown 0.68
  • Area 194
  • Arc 246
  • Count 4

Synergies: Halberd Mastery +6% · Crescent Edge +5%

Halberd Lunge

Active · Thrust · Physical

Long piercing thrusts that run through the front ranks.

Row 2 · Level 6 · Needs Sky Piercer Cleave

Level 1
  • Damage 30
  • Cooldown 1.60
  • Reach 250
  • Width 28
Level 10
  • Damage 182
  • Cooldown 0.84
  • Count 7
  • Reach 402
  • Width 47

Synergies: Sky Piercer Cleave +6%

Crescent Edge

Active · Missile · Physical

Hurls crescent waves of force from the halberd’s side blade.

Row 2 · Level 6 · Needs Sky Piercer Cleave

Level 1
  • Damage 28
  • Cooldown 2.00
  • Pierce 999
  • Speed 450
Level 10
  • Damage 180
  • Cooldown 0.86
  • Count 7
  • Pierce 999
  • Speed 450

Synergies: Sky Piercer Cleave +6%

Halberd Mastery

Passive

Passive: more physical damage and critical chance.

Row 3 · Level 12 · Needs Sky Piercer Cleave

Level 1
  • +6% Physical damage
  • +0.6% critical chance
Level 10
  • +110% Physical damage
  • +12% critical chance

Flying General

Active · Leap · Physical

Leaps into the crowd and smashes down, stunning everyone nearby.

Row 3 · Level 12 · Needs Halberd Lunge

Level 1
  • Damage 40
  • Cooldown 3.60
  • Area 95
  • Stun (s) 0.5
  • Range 280
Level 10
  • Damage 230
  • Cooldown 1.70
  • Area 152
  • Stun (s) 0.5
  • Range 432

Synergies: Halberd Lunge +5%

Whirling Halberd

Active · Orbit · Physical

Spectral halberds spin around him, cutting all who come close.

Row 4 · Level 18 · Needs Halberd Mastery

Level 1
  • Damage 22
  • Area 88
Level 10
  • Damage 127
  • Area 145
  • Count 7

Synergies: Halberd Mastery +5%

Halberds from the Sky

Active · Sky strike · Physical

Red halberds fall from the sky onto the enemy.

Row 4 · Level 18 · Needs Flying General

Level 1
  • Damage 42
  • Cooldown 3.60
  • Area 54
  • Count 4
  • Burst after (s) 0.5
Level 10
  • Damage 251
  • Cooldown 1.70
  • Area 92
  • Count 13
  • Burst after (s) 0.5

Synergies: Flying General +5%

Halberd Storm

Active · Thrust · Physical

Thrusts in eight directions at once, cracking the earth at every tip.

Row 5 · Level 24 · Needs Flying General, Whirling Halberd

Level 1
  • Damage 48
  • Cooldown 3.40
  • Count 8
  • Reach 280
  • Width 34
  • Shockwave 32
Level 10
  • Damage 276
  • Cooldown 1.31
  • Count 8
  • Reach 394
  • Width 34
  • Shockwave 184

Synergies: Halberd Lunge +4% · Sky Piercer Cleave +4%

Peerless

Passive

Passive: more damage to officers and bosses, and harder critical hits.

Row 5 · Level 24 · Needs Whirling Halberd

Level 1
  • +4% damage to officers and bosses
  • +0.8% critical chance
  • +6% critical damage
Level 10
  • +80% damage to officers and bosses
  • +16% critical chance
  • +120% critical damage

Split the Heavens

Active · Blast · Spirit

Ultimate: a red shockwave that stuns and hurls back everything around him.

Row 6 · Level 30 · Needs Halberd Storm

Level 1
  • Damage 110
  • Cooldown 10.00
  • Area 300
  • Stun (s) 1.0
Level 10
  • Damage 642
  • Cooldown 3.35
  • Area 528
  • Stun (s) 1.0

Synergies: Sky Piercer Cleave +4% · Halberd Storm +4%

Red Hare

Red Hare Charge

Active · Charge · Physical

Spectral Red Hare riders gallop through the enemy line.

Row 1 · Level 1

Level 1
  • Damage 26
  • Cooldown 3.60
  • Area 32
  • Duration 1.1
  • Speed 520
Level 10
  • Damage 159
  • Cooldown 1.70
  • Area 55
  • Count 7
  • Duration 1.1
  • Speed 520

Synergies: Swift Hooves +6%

Swift Hooves

Passive

Passive: faster movement and a wider pickup radius.

Row 2 · Level 6 · Needs Red Hare Charge

Level 1
  • +3% movement speed
  • +6% pickup range
Level 10
  • +60% movement speed
  • +120% pickup range

Trample

Active · Charge · Physical

Sends a ground-cracking shockwave rolling through the enemy.

Row 2 · Level 6 · Needs Red Hare Charge

Level 1
  • Damage 32
  • Cooldown 3.00
  • Area 42
  • Duration 1.1
  • Speed 300
Level 10
  • Damage 194
  • Cooldown 1.10
  • Area 80
  • Count 5
  • Duration 1.1
  • Speed 300

Synergies: Red Hare Charge +5%

Born to the Saddle

Passive

Passive: faster movement, more armor and more life.

Row 3 · Level 12 · Needs Red Hare Charge

Level 1
  • +2% movement speed
  • +1 armor
  • +2% life
Level 10
  • +40% movement speed
  • +20 armor
  • +40% life

Thousand-Li Dash

Active · Leap · Physical

A long dashing leap that crashes into a distant crowd.

Row 3 · Level 12 · Needs Swift Hooves

Level 1
  • Damage 30
  • Cooldown 3.20
  • Area 80
  • Stun (s) 0.3
  • Range 320
Level 10
  • Damage 182
  • Cooldown 1.49
  • Area 137
  • Stun (s) 0.3
  • Range 510

Synergies: Red Hare Charge +5%

Xiliang Cavalry

Active · Summon · Physical

Calls Xiliang horsemen to ride at his side.

Row 4 · Level 18 · Needs Born to the Saddle

Level 1
  • Damage 20
  • Cooldown 8.00
  • Count 1
  • Speed 170
Level 10
  • Damage 125
  • Cooldown 3.25
  • Count 5
  • Speed 170

Synergies: Born to the Saddle +6%

Full Gallop

Active · Battle cry

Bursts of great speed and toughness for a few seconds.

Row 4 · Level 18 · Needs Thousand-Li Dash

Level 1
  • Cooldown 14.00
  • Duration 3.5
  • Damage reduction 0
  • Speed + 1
Level 10
  • Cooldown 13.14
  • Duration 7.3
  • Damage reduction 1
  • Speed + 1

Cavalry Raid

Active · Sky strike · Physical

A rain of arrows from riders sweeping past.

Row 5 · Level 24 · Needs Thousand-Li Dash, Xiliang Cavalry

Level 1
  • Damage 26
  • Cooldown 2.80
  • Area 46
  • Count 5
  • Burst after (s) 0.5
Level 10
  • Damage 159
  • Cooldown 1.47
  • Area 84
  • Count 14
  • Burst after (s) 0.5

Synergies: Xiliang Cavalry +5%

Iron Barding

Passive

Passive: more armor, life and resistance.

Row 5 · Level 24 · Needs Xiliang Cavalry

Level 1
  • +1 armor
  • +2.5% life
  • +1.5% resistance
Level 10
  • +20 armor
  • +50% life
  • +30% resistance

Red Storm

Active · Charge · Spirit

Ultimate: a whole squadron of spectral Red Hare riders storms in every direction.

Row 6 · Level 30 · Needs Cavalry Raid

Level 1
  • Damage 60
  • Cooldown 6.00
  • Area 40
  • Count 6
  • Duration 1.3
  • Speed 560
Level 10
  • Damage 345
  • Cooldown 2.20
  • Area 69
  • Count 12
  • Duration 1.3
  • Speed 560

Synergies: Red Hare Charge +5% · Xiliang Cavalry +4%

Peerless

Aura of Rage

Active · Aura · Physical

Aura: his fury burns nearby foes.

Row 1 · Level 1

Level 1
  • Damage 8
  • Area 88
  • Beat 0.70
Level 10
  • Damage 54
  • Area 183
  • Beat 0.32

Synergies: Bloodlust +6%

Bloodlust

Passive

Passive: life on kill, life regeneration and more damage.

Row 2 · Level 6 · Needs Aura of Rage

Level 1
  • +0.5 life per kill
  • +0.3 life per second
  • +1.5% damage
Level 10
  • +10 life per kill
  • +6 life per second
  • +30% damage

Tyrant’s Roar

Active · Blast · Physical

A roar that damages, stuns and throws back foes around him.

Row 2 · Level 6 · Needs Aura of Rage

Level 1
  • Damage 28
  • Cooldown 5.50
  • Area 160
  • Stun (s) 0.8
Level 10
  • Damage 171
  • Cooldown 1.70
  • Area 312
  • Stun (s) 2.3

Synergies: Aura of Rage +5%

Battle Fury

Active · Battle cry

For a few seconds: much more damage and critical chance.

Row 3 · Level 12 · Needs Aura of Rage

Level 1
  • Damage 0
  • Cooldown 16.00
  • Duration 4.0
  • Critical chance + 0
Level 10
  • Damage 1
  • Cooldown 17.46
  • Duration 9.7
  • Critical chance + 0

Murderous Glare

Active · Curse · Physical

Curse: foes in the area take more damage and are slowed.

Row 3 · Level 12 · Needs Bloodlust

Level 1
  • Cooldown 6.00
  • Area 120
  • Duration 4.0
  • Slows ✓
  • Damage taken + +16%
Level 10
  • Cooldown 3.15
  • Area 215
  • Duration 7.8
  • Slows ✓
  • Damage taken + +54%

Unmatched

Passive

Passive: more damage and critical chance.

Row 4 · Level 18 · Needs Battle Fury

Level 1
  • +3% damage
  • +0.6% critical chance
Level 10
  • +60% damage
  • +12% critical chance

Hurled Spears

Active · Missile · Physical

Throws a fan of spears that pierce through foes.

Row 4 · Level 18 · Needs Murderous Glare

Level 1
  • Damage 24
  • Cooldown 2.20
  • Count 5
  • Pierce 2
  • Speed 700
Level 10
  • Damage 148
  • Cooldown 1.06
  • Count 14
  • Pierce 2
  • Speed 700

Synergies: Tyrant’s Roar +5%

Berserk

Active · Battle cry

Goes berserk: huge damage and speed for a few seconds.

Row 5 · Level 24 · Needs Murderous Glare, Unmatched

Level 1
  • Damage 1
  • Cooldown 22.00
  • Duration 5.0
  • Speed + 0
Level 10
  • Damage 2
  • Cooldown 19.26
  • Duration 10.7
  • Speed + 0

Tyrant

Passive

Passive: harder critical hits and faster skills.

Row 5 · Level 24 · Needs Unmatched

Level 1
  • +8% critical damage
  • 1.5% faster skills
Level 10
  • +160% critical damage
  • 30% faster skills

God of War

Active · Battle cry

Becomes unstoppable for a while: huge damage, healing, toughness and critical chance.

Row 6 · Level 30 · Needs Berserk

Level 1
  • Damage 1
  • Cooldown 30.00
  • Duration 6.0
  • Heal 0.3
  • Damage reduction 0
  • Critical chance + 0
Level 10
  • Damage 2
  • Cooldown 24.48
  • Duration 13.6
  • Heal 0.9
  • Damage reduction 0
  • Critical chance + 0

Hulao Gate

Charge at Hulao Gate

Active · Dash · Physical

Charges through the line as he did against the three brothers at Hulao Gate.

Row 1 · Level 1

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Slave of Three Surnames +5%

Halberd at the Camp Gate

Active · Mark · Physical

He hit a halberd's blade from 150 paces: marks the enemy officers and bursts them.

Row 2 · Level 6 · Needs Charge at Hulao Gate

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Charge at Hulao Gate +5%

Slave of Three Surnames

Passive

Passive: more damage and critical chance.

Row 2 · Level 6 · Needs Charge at Hulao Gate

Level 1
  • +2% damage
  • +0.5% critical chance
Level 10
  • +40% damage
  • +10% critical chance

Betray Ding Yuan

Active · Execution · Physical

A halberd falls on the strongest foe without warning.

Row 3 · Level 12 · Needs Charge at Hulao Gate

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Charge at Hulao Gate +5%

Red Hare Whirlwind

Active · Vortex · Physical

Red Hare circles a crowd, drags it together and tramples it.

Row 3 · Level 12 · Needs Halberd at the Camp Gate

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Halberd at the Camp Gate +5%

Lord of Xiapi

Passive

Passive: takes less damage and gains armor.

Row 4 · Level 18 · Needs Betray Ding Yuan

Level 1
  • Takes 0.8% less damage
  • +0.6 armor
Level 10
  • Takes 16% less damage
  • +12 armor

Flying Halberd

Active · Ricochet · Physical

Hurls a halberd that ricochets from foe to foe.

Row 4 · Level 18 · Needs Red Hare Whirlwind

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Red Hare Whirlwind +5%

Shadows of Hulao

Active · Phantoms · Physical

Phantoms of Lü Bu fight beside him.

Row 5 · Level 24 · Needs Red Hare Whirlwind, Lord of Xiapi

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Red Hare Whirlwind +5% · Lord of Xiapi +5%

Among Men, Lü Bu

Passive

Passive: harder critical hits, and foes at low life are finished off.

Row 5 · Level 24 · Needs Lord of Xiapi

Level 1
  • +5% critical damage
  • Finishes foes below 0.3% life
Level 10
  • +100% critical damage
  • Finishes foes below 6% life

The Demon God Descends

Active · Execution · Physical

Ultimate: giant halberds fall from the sky on the mightiest foes.

Row 6 · Level 30 · Needs Shadows of Hulao

Level 1
  • Damage 208
  • Cooldown 11.00
  • Area 120
  • Count 4
  • Executes foes below 10%
Level 10
  • Damage 1245
  • Cooldown 5.30
  • Area 177
  • Count 8
  • Executes foes below 18%

Synergies: Shadows of Hulao +5%

Demon God

Crimson Edge

Active · Ray · Physical

A crimson ray of force sweeps from the halberd.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Diao Chan's Favor +5%

Red Hare Tramples the Line

Active · Dash · Physical

Two charges on Red Hare through the enemy.

Row 2 · Level 6 · Needs Crimson Edge

Level 1
  • Damage 31
  • Cooldown 3.80
  • Count 2
  • Width 50
  • Range 250
Level 10
  • Damage 184
  • Cooldown 2.09
  • Count 5
  • Width 69
  • Range 364

Synergies: Crimson Edge +5%

Diao Chan's Favor

Passive

Passive: faster movement and higher critical chance.

Row 2 · Level 6 · Needs Crimson Edge

Level 1
  • +1% movement speed
  • +0.5% critical chance
Level 10
  • +20% movement speed
  • +10% critical chance

Banner of Lü

Active · Banner · Physical

Plants the banner of Lü. It wounds nearby foes and strengthens him beside it.

Row 3 · Level 12 · Needs Crimson Edge

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Crimson Edge +5%

Mark of the Tyrant

Active · Mark · Physical

Marks the strongest foes; each mark bursts in red.

Row 3 · Level 12 · Needs Red Hare Tramples the Line

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Red Hare Tramples the Line +5%

Insatiable

Passive

Passive: more damage and faster skills.

Row 4 · Level 18 · Needs Banner of Lü

Level 1
  • +2% damage
  • 1% faster skills
Level 10
  • +40% damage
  • 20% faster skills

Blood Whirl

Active · Vortex · Physical

A red whirl drags a crowd together and bursts.

Row 4 · Level 18 · Needs Mark of the Tyrant

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Mark of the Tyrant +5%

Crimson Dragon Halberd

Active · Spirit dragon · Physical

A crimson dragon flies from the halberd and hunts through the enemy.

Row 5 · Level 24 · Needs Mark of the Tyrant, Insatiable

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Mark of the Tyrant +5% · Insatiable +5%

Unchecked Fury

Passive

Passive: much harder critical hits.

Row 5 · Level 24 · Needs Insatiable

Level 1
  • +6% critical damage
Level 10
  • +120% critical damage

Sky Piercer Breaks Heaven

Active · Ray · Physical

Ultimate: the Sky Piercer unleashes a vast crimson ray that cleaves the field.

Row 6 · Level 30 · Needs Crimson Dragon Halberd

Level 1
  • Damage 13
  • Cooldown 11.00
  • Reach 460
  • Width 60
  • Duration 1.6
  • Beat 0.20
Level 10
  • Damage 80
  • Cooldown 5.30
  • Reach 612
  • Width 98
  • Duration 2.4
  • Beat 0.20

Synergies: Crimson Dragon Halberd +5%

Warlord EditionHero of Chaos

Cao Cao

Sword, summoned legions, curses and poison

Yitian Sword

Yitian Strike

Active · Melee · Physical

Quick, precise cuts with the Yitian sword.

Row 1 · Level 1

Level 1
  • Damage 22
  • Cooldown 1.10
  • Area 104
  • Arc 140
Level 10
  • Damage 136
  • Cooldown 0.53
  • Area 161
  • Arc 216
  • Count 4

Synergies: Way of the Sword +6% · Sword Qi +5%

Four-Way Cut

Active · Melee · Physical

Cuts in four directions at once.

Row 2 · Level 6 · Needs Yitian Strike

Level 1
  • Damage 20
  • Cooldown 1.30
  • Area 100
  • Arc 90
  • Count 4
Level 10
  • Damage 125
  • Cooldown 0.73
  • Area 157
  • Arc 147
  • Count 4

Synergies: Yitian Strike +5%

Sword Qi

Active · Missile · Physical

Sends sword blades of energy flying at the enemy.

Row 2 · Level 6 · Needs Yitian Strike

Level 1
  • Damage 18
  • Cooldown 1.60
  • Count 3
  • Pierce 1
  • Speed 540
Level 10
  • Damage 113
  • Cooldown 0.65
  • Count 12
  • Pierce 5
  • Speed 540

Synergies: Yitian Strike +6%

Way of the Sword

Passive

Passive: more physical damage and critical chance.

Row 3 · Level 12 · Needs Yitian Strike

Level 1
  • +5% Physical damage
  • +0.5% critical chance
Level 10
  • +100% Physical damage
  • +10% critical chance

Leaping Strike

Active · Leap · Physical

Leaps into the crowd with a stunning blow.

Row 3 · Level 12 · Needs Four-Way Cut

Level 1
  • Damage 36
  • Cooldown 3.80
  • Area 88
  • Stun (s) 0.4
  • Range 260
Level 10
  • Damage 207
  • Cooldown 1.90
  • Area 145
  • Stun (s) 0.4
  • Range 412

Synergies: Four-Way Cut +5%

Circling Blades

Active · Orbit · Physical

Swords of light circle around him.

Row 4 · Level 18 · Needs Way of the Sword

Level 1
  • Damage 18
  • Area 82
  • Count 2
Level 10
  • Damage 104
  • Area 139
  • Count 8

Synergies: Way of the Sword +5%

Rain of Swords

Active · Sky strike · Spirit

Spectral swords fall onto the enemy.

Row 4 · Level 18 · Needs Leaping Strike

Level 1
  • Damage 34
  • Cooldown 3.40
  • Area 50
  • Count 4
  • Burst after (s) 0.4
Level 10
  • Damage 205
  • Cooldown 1.69
  • Area 88
  • Count 13
  • Burst after (s) 0.4

Synergies: Leaping Strike +5%

Hegemon’s Ascent

Active · Blast · Spirit

A golden blast that stuns and hurls back foes around him.

Row 5 · Level 24 · Needs Leaping Strike, Circling Blades

Level 1
  • Damage 80
  • Cooldown 7.00
  • Area 240
  • Stun (s) 0.6
Level 10
  • Damage 498
  • Cooldown 1.30
  • Area 430
  • Stun (s) 0.6

Synergies: Yitian Strike +4% · Sword Qi +4%

Hegemon

Passive

Passive: more damage, and more damage to officers and bosses.

Row 5 · Level 24 · Needs Circling Blades

Level 1
  • +2.5% damage
  • +3% damage to officers and bosses
Level 10
  • +50% damage
  • +60% damage to officers and bosses

Heaven’s Edict

Active · Sky strike · Spirit

Ultimate: a storm of great swords falls across the field.

Row 6 · Level 30 · Needs Hegemon’s Ascent

Level 1
  • Damage 80
  • Cooldown 5.00
  • Area 70
  • Count 8
  • Burst after (s) 0.6
Level 10
  • Damage 460
  • Cooldown 2.15
  • Area 127
  • Count 17
  • Burst after (s) 0.6

Synergies: Rain of Swords +5%

Wei Legions

Wei Infantry

Active · Summon · Physical

Calls Wei foot soldiers to fight for him.

Row 1 · Level 1

Level 1
  • Damage 14
  • Cooldown 7.00
  • Count 1
  • Speed 120
Level 10
  • Damage 90
  • Cooldown 3.20
  • Count 7
  • Speed 120

Synergies: Strict Drill +6%

Crossbow Volley

Active · Sky strike · Physical

His crossbowmen rain bolts on the enemy.

Row 2 · Level 6 · Needs Wei Infantry

Level 1
  • Damage 22
  • Cooldown 2.80
  • Area 46
  • Count 5
  • Burst after (s) 0.5
Level 10
  • Damage 136
  • Cooldown 1.47
  • Area 84
  • Count 14
  • Burst after (s) 0.5

Synergies: Wei Infantry +5%

Strict Drill

Passive

Passive: summoned soldiers deal more damage; more life.

Row 2 · Level 6 · Needs Wei Infantry

Level 1
  • +6% ally damage
  • +1% life
Level 10
  • +120% ally damage
  • +20% life

Banner of Wei

Active · Aura · Spirit

Aura: the black banner wounds nearby foes.

Row 3 · Level 12 · Needs Wei Infantry

Level 1
  • Damage 7
  • Area 110
  • Beat 0.70
Level 10
  • Damage 49
  • Area 205
  • Beat 0.32

Synergies: Strict Drill +5%

Shield Wall

Active · Summon · Physical

Calls Wei shield guards who hold the line.

Row 3 · Level 12 · Needs Crossbow Volley

Level 1
  • Damage 16
  • Cooldown 8.00
  • Count 1
  • Speed 110
Level 10
  • Damage 102
  • Cooldown 3.25
  • Count 5
  • Speed 110

Synergies: Wei Infantry +5%

Martial Law

Active · Battle cry

For a few seconds: more damage and less damage taken.

Row 4 · Level 18 · Needs Banner of Wei

Level 1
  • Damage 0
  • Cooldown 18.00
  • Duration 5.0
  • Damage reduction 0
Level 10
  • Damage 1
  • Cooldown 19.26
  • Duration 10.7
  • Damage reduction 0

Tiger Riders

Active · Summon · Physical

Calls elite Tiger cavalry to his side.

Row 4 · Level 18 · Needs Shield Wall

Level 1
  • Damage 24
  • Cooldown 9.00
  • Count 1
  • Speed 170
Level 10
  • Damage 148
  • Cooldown 3.30
  • Count 4
  • Speed 170

Synergies: Shield Wall +5%

Burning Volley

Active · Sky strike · Fire

Fire arrows rain down and set the ground alight.

Row 5 · Level 24 · Needs Shield Wall, Martial Law

Level 1
  • Damage 30
  • Cooldown 3.40
  • Area 50
  • Count 7
  • Burst after (s) 0.5
Level 10
  • Damage 182
  • Cooldown 1.69
  • Area 88
  • Count 16
  • Burst after (s) 0.5

Synergies: Crossbow Volley +5%

Iron Discipline

Passive

Passive: summons hit harder; more armor and resistance.

Row 5 · Level 24 · Needs Martial Law

Level 1
  • +5% ally damage
  • +1 armor
  • +1% resistance
Level 10
  • +100% ally damage
  • +20 armor
  • +20% resistance

Tiger and Leopard Cavalry

Active · Summon · Spirit

Ultimate: a squadron of the finest riders in the land fights for him.

Row 6 · Level 30 · Needs Burning Volley

Level 1
  • Damage 44
  • Cooldown 20.00
  • Count 4
  • Duration 9.0
  • Speed 200
Level 10
  • Damage 253
  • Cooldown 8.60
  • Count 10
  • Duration 16.6
  • Speed 200

Synergies: Tiger Riders +5% · Strict Drill +5%

Schemes

Poisoned Bolt

Active · Missile · Poison

Bolts that burst into poison clouds.

Row 1 · Level 1

Level 1
  • Damage 12
  • Cooldown 1.10
  • Pierce 1
  • Speed 680
  • Blast radius 34
Level 10
  • Damage 77
  • Cooldown 0.53
  • Count 7
  • Pierce 1
  • Speed 680
  • Blast radius 63

Synergies: Cunning +5%

Seeds of Doubt

Active · Curse · Spirit

Curse: foes in the area take more damage and are slowed.

Row 2 · Level 6 · Needs Poisoned Bolt

Level 1
  • Cooldown 5.50
  • Area 130
  • Duration 4.0
  • Slows ✓
  • Damage taken + +16%
Level 10
  • Cooldown 2.84
  • Area 225
  • Duration 7.8
  • Slows ✓
  • Damage taken + +54%

Cunning

Passive

Passive: better magic find and more experience.

Row 2 · Level 6 · Needs Poisoned Bolt

Level 1
  • +3% magic find
  • +2% experience
Level 10
  • +60% magic find
  • +40% experience

Fire Pots

Active · Thrown · Fire

Hurls fire pots that leave burning pools.

Row 3 · Level 12 · Needs Poisoned Bolt

Level 1
  • Damage 12
  • Cooldown 4.00
  • Area 44
  • Count 4
  • Duration 3.2
Level 10
  • Damage 77
  • Cooldown 2.10
  • Area 82
  • Count 13
  • Duration 6.1

Synergies: Poisoned Bolt +5%

Caltrop Field

Active · Ground · Poison

Scatters poisoned caltrops that wound and slow.

Row 3 · Level 12 · Needs Seeds of Doubt

Level 1
  • Damage 11
  • Cooldown 3.20
  • Area 60
  • Duration 4.0
  • Beat 0.50
  • Slows ✓
Level 10
  • Damage 72
  • Cooldown 1.68
  • Area 108
  • Count 7
  • Duration 7.8
  • Beat 0.50
  • Slows ✓

Synergies: Poisoned Bolt +5%

Plums to Quench Thirst

Passive

Passive: faster movement and life regeneration.

Row 4 · Level 18 · Needs Fire Pots

Level 1
  • +2% movement speed
  • +0.4 life per second
Level 10
  • +40% movement speed
  • +8 life per second

Sow Betrayal

Active · Curse · Spirit

Curse: a wide area where foes take far more damage.

Row 4 · Level 18 · Needs Caltrop Field

Level 1
  • Cooldown 6.00
  • Area 160
  • Duration 5.0
  • Slows ✓
  • Damage taken + +24%
Level 10
  • Cooldown 3.15
  • Area 274
  • Duration 8.8
  • Slows ✓
  • Damage taken + +72%

Burn Wuchao

Active · Sky strike · Fire

Fireballs fall from the sky like the burning of Wuchao.

Row 5 · Level 24 · Needs Caltrop Field, Plums to Quench Thirst

Level 1
  • Damage 44
  • Cooldown 3.60
  • Area 66
  • Count 3
  • Burst after (s) 0.6
Level 10
  • Damage 272
  • Cooldown 1.89
  • Area 123
  • Count 12
  • Burst after (s) 0.6

Synergies: Fire Pots +5%

Better I Betray the World

Passive

Passive: more damage, critical chance, fire and poison damage.

Row 5 · Level 24 · Needs Plums to Quench Thirst

Level 1
  • +2.5% damage
  • +0.6% critical chance
  • +3% Fire damage
  • +3% Poison damage
Level 10
  • +50% damage
  • +12% critical chance
  • +60% Fire damage
  • +60% Poison damage

Command the Emperor

Active · Battle cry

For a while: huge damage, healing and toughness.

Row 6 · Level 30 · Needs Burn Wuchao

Level 1
  • Damage 1
  • Cooldown 30.00
  • Duration 6.0
  • Heal 0.3
  • Damage reduction 0
Level 10
  • Damage 2
  • Cooldown 24.48
  • Duration 13.6
  • Heal 0.9
  • Damage reduction 0

Hero of Chaos

Seven-Star Dagger

Active · Execution · Physical

The dagger meant for Dong Zhuo falls on the strongest foe; the weak are finished.

Row 1 · Level 1

Level 1
  • Damage 64
  • Cooldown 4.40
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 383
  • Cooldown 2.42
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Ambition of the Hegemon +5%

Heroes over Plum Wine

Active · Mark · Physical

"The only heroes under heaven are you and I." Marks the enemy officers and bursts them.

Row 2 · Level 6 · Needs Seven-Star Dagger

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Seven-Star Dagger +5%

Ambition of the Hegemon

Passive

Passive: skills recover faster and deal more damage.

Row 2 · Level 6 · Needs Seven-Star Dagger

Level 1
  • Skills recover 1% faster
  • +1.5% damage
Level 10
  • Skills recover 20% faster
  • +30% damage

Bronze Sparrow Terrace

Active · Banner · Spirit

Raises the banner of Wei over the field. It wounds nearby foes and strengthens him beside it.

Row 3 · Level 12 · Needs Seven-Star Dagger

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Seven-Star Dagger +5%

Raid on Wuchao

Active · Dash · Fire

At Guandu he raided Yuan Shao's granary at night: a burning charge through the line.

Row 3 · Level 12 · Needs Heroes over Plum Wine

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Heroes over Plum Wine +5%

Short Song Ballad

Passive

Passive: "Facing wine, we should sing." Faster Musou gain and more experience.

Row 4 · Level 18 · Needs Bronze Sparrow Terrace

Level 1
  • +3% Musou gain
  • +1.5% experience
Level 10
  • +60% Musou gain
  • +30% experience

Linked Ships

Active · Vortex · Physical

Iron chains bind a crowd together, drag it in and crush it.

Row 4 · Level 18 · Needs Raid on Wuchao

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Raid on Wuchao +5%

I Kill in My Dreams

Active · Phantoms · Physical

Phantoms of Cao Cao rise from his dreams and strike down foes.

Row 5 · Level 24 · Needs Raid on Wuchao, Short Song Ballad

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Raid on Wuchao +5% · Short Song Ballad +5%

Suspicion

Passive

Passive: dodges more and deals more damage to unhurt foes.

Row 5 · Level 24 · Needs Short Song Ballad

Level 1
  • +0.6% dodge chance
  • +4% damage to unhurt foes
Level 10
  • +12% dodge chance
  • +80% damage to unhurt foes

Yitian Leans on Heaven

Active · Ray · Physical

Ultimate: the Yitian sword unleashes a vast ray that cleaves the field.

Row 6 · Level 30 · Needs I Kill in My Dreams

Level 1
  • Damage 13
  • Cooldown 11.00
  • Reach 460
  • Width 56
  • Duration 1.6
  • Beat 0.20
Level 10
  • Damage 80
  • Cooldown 5.30
  • Reach 612
  • Width 94
  • Duration 2.4
  • Beat 0.20

Synergies: I Kill in My Dreams +5%

Emperor Wu of Wei

Ricochet Blade

Active · Ricochet · Physical

A thrown blade that ricochets from foe to foe.

Row 1 · Level 1

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Talent Alone +5%

Steel Dragon of Wei

Active · Spirit dragon · Physical

A dragon of steel flies out and hunts through the enemy.

Row 2 · Level 6 · Needs Ricochet Blade

Level 1
  • Damage 30
  • Cooldown 7.00
  • Area 30
  • Duration 2.4
  • Speed 330
Level 10
  • Damage 182
  • Cooldown 3.58
  • Area 49
  • Count 2
  • Duration 3.4
  • Speed 330

Synergies: Ricochet Blade +5%

Talent Alone

Passive

Passive: "Promote talent alone." Allies deal more damage and skills recover faster.

Row 2 · Level 6 · Needs Ricochet Blade

Level 1
  • +5% ally damage
  • Skills recover 0.8% faster
Level 10
  • +100% ally damage
  • Skills recover 16% faster

Chancellor's Decree

Active · Mark · Physical

Marks the enemy officers for death; each mark bursts.

Row 3 · Level 12 · Needs Ricochet Blade

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Ricochet Blade +5%

Gleam of Qinggang

Active · Ray · Physical

The Qinggang sword, his own before Zhao Yun took it, flashes as a ray of blue light.

Row 3 · Level 12 · Needs Steel Dragon of Wei

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Steel Dragon of Wei +5%

Tuntian Farms

Passive

Passive: more gold and life.

Row 4 · Level 18 · Needs Chancellor's Decree

Level 1
  • +4% gold
  • +8 life
Level 10
  • +80% gold
  • +160 life

White Gate Tower

Active · Execution · Physical

Where Lü Bu was executed: swords fall on the strongest foes and finish the weak.

Row 4 · Level 18 · Needs Gleam of Qinggang

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Count 2
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 5
  • Executes foes below 18%

Synergies: Gleam of Qinggang +5%

Command the Lords

Active · Banner · Spirit

Holding the emperor, he commanded the lords: a great banner that wounds foes and greatly strengthens him.

Row 5 · Level 24 · Needs Gleam of Qinggang, Tuntian Farms

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 170
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +18%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 246
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +41%

Synergies: Gleam of Qinggang +5% · Tuntian Farms +5%

Tiger Guard

Passive

Passive: Xu Chu guards him. Takes less damage and gains armor.

Row 5 · Level 24 · Needs Tuntian Farms

Level 1
  • Takes 0.8% less damage
  • +0.6 armor
Level 10
  • Takes 16% less damage
  • +12 armor

Emperor Wu of Wei

Active · Spirit dragon · Spirit

Ultimate: a golden dragon of Wei dives from the sky and sweeps the field.

Row 6 · Level 30 · Needs Command the Lords

Level 1
  • Damage 78
  • Cooldown 12.00
  • Area 52
  • Duration 3.4
  • Speed 330
Level 10
  • Damage 473
  • Cooldown 6.30
  • Area 81
  • Count 2
  • Duration 4.5
  • Speed 330

Synergies: Command the Lords +5%

Warlord EditionMoon-Eclipsing Beauty

Diao Chan

Thrown fans, moon magic, charm curses

Dancing Fans

Steel Fans

Active · Missile · Physical

Throws spinning steel-ribbed fans.

Row 1 · Level 1

Level 1
  • Damage 14
  • Cooldown 0.95
  • Count 2
  • Pierce 1
  • Speed 560
Level 10
  • Damage 90
  • Cooldown 0.47
  • Count 6
  • Pierce 4
  • Speed 560

Synergies: Grace +6% · Fan Storm +5%

Twirling Fans

Active · Orbit · Physical

Fans of steel twirl around her.

Row 2 · Level 6 · Needs Steel Fans

Level 1
  • Damage 16
  • Area 76
  • Count 2
Level 10
  • Damage 92
  • Area 133
  • Count 8

Synergies: Steel Fans +5%

Silk Ribbon

Active · Melee · Physical

A full circle of slashing silk.

Row 2 · Level 6 · Needs Steel Fans

Level 1
  • Damage 22
  • Cooldown 1.70
  • Area 100
Level 10
  • Damage 136
  • Cooldown 0.94
  • Area 157

Synergies: Steel Fans +5%

Grace

Passive

Passive: faster skills and movement.

Row 3 · Level 12 · Needs Steel Fans

Level 1
  • 1.5% faster skills
  • +1.5% movement speed
Level 10
  • 30% faster skills
  • +30% movement speed

Moon Step

Active · Leap · Spirit

Glides into the crowd and lands with a stunning burst.

Row 3 · Level 12 · Needs Twirling Fans

Level 1
  • Damage 30
  • Cooldown 3.40
  • Area 85
  • Stun (s) 0.5
  • Range 280
Level 10
  • Damage 182
  • Cooldown 1.50
  • Area 142
  • Stun (s) 0.5
  • Range 432

Synergies: Twirling Fans +5%

Fan Storm

Active · Missile · Physical

Throws a wide spray of fans.

Row 4 · Level 18 · Needs Grace

Level 1
  • Damage 14
  • Cooldown 2.20
  • Count 7
  • Pierce 1
  • Speed 600
Level 10
  • Damage 86
  • Cooldown 1.06
  • Count 16
  • Pierce 1
  • Speed 600

Synergies: Steel Fans +5%

Falling Petals

Active · Sky strike · Spirit

Blades of petals rain down on the enemy.

Row 4 · Level 18 · Needs Moon Step

Level 1
  • Damage 30
  • Cooldown 3.20
  • Area 48
  • Count 4
  • Burst after (s) 0.4
Level 10
  • Damage 182
  • Cooldown 1.49
  • Area 86
  • Count 13
  • Burst after (s) 0.4

Synergies: Moon Step +5%

Whirling Dance

Active · Charge · Wind

Her dance spins up whirlwinds that pull foes in.

Row 5 · Level 24 · Needs Moon Step, Fan Storm

Level 1
  • Damage 12
  • Cooldown 4.60
  • Area 66
  • Count 2
  • Duration 3.4
  • Speed 160
  • Pull 70
Level 10
  • Damage 77
  • Cooldown 2.13
  • Area 123
  • Count 8
  • Duration 6.3
  • Speed 160
  • Pull 146

Synergies: Silk Ribbon +5%

Poise

Passive

Passive: more critical chance and harder critical hits.

Row 5 · Level 24 · Needs Fan Storm

Level 1
  • +0.8% critical chance
  • +5% critical damage
Level 10
  • +16% critical chance
  • +100% critical damage

Dance of a Thousand Blades

Active · Missile · Spirit

Ultimate: a dazzling burst of a dozen fans.

Row 6 · Level 30 · Needs Whirling Dance

Level 1
  • Damage 30
  • Cooldown 3.60
  • Count 12
  • Pierce 2
  • Speed 720
Level 10
  • Damage 182
  • Cooldown 1.70
  • Count 21
  • Pierce 2
  • Speed 720

Synergies: Fan Storm +5%

Moonlight

Moonbeam

Active · Missile · Lightning

Shards of moonlight that leap from foe to foe.

Row 1 · Level 1

Level 1
  • Damage 12
  • Cooldown 1.00
  • Speed 620
  • Chains 2
Level 10
  • Damage 77
  • Cooldown 0.62
  • Count 7
  • Speed 620
  • Chains 8

Synergies: Lunar Grace +5%

Moon Halo

Active · Aura · Lightning

Aura: cold moonlight wounds and slows nearby foes.

Row 2 · Level 6 · Needs Moonbeam

Level 1
  • Damage 6
  • Area 100
  • Beat 0.65
  • Slows ✓
Level 10
  • Damage 44
  • Area 195
  • Beat 0.37
  • Slows ✓

Synergies: Moonbeam +5%

Moon Tide

Active · Thrown · Water

Floods a spot with silver water that slows the enemy.

Row 2 · Level 6 · Needs Moonbeam

Level 1
  • Damage 10
  • Cooldown 3.40
  • Area 62
  • Duration 3.0
  • Slows ✓
Level 10
  • Damage 63
  • Cooldown 1.50
  • Area 119
  • Count 7
  • Duration 5.8
  • Slows ✓

Synergies: Moonbeam +5%

Lunar Grace

Passive

Passive: more lightning and holy damage.

Row 3 · Level 12 · Needs Moonbeam

Level 1
  • +5% Lightning damage
  • +3% Spirit damage
Level 10
  • +100% Lightning damage
  • +60% Spirit damage

Mirage

Active · Ground · Lightning

Creates moonlit illusions that draw foes in and hurt them.

Row 3 · Level 12 · Needs Moon Halo

Level 1
  • Damage 12
  • Cooldown 7.00
  • Area 96
  • Count 2
  • Duration 5.0
  • Beat 0.45
  • Pull 50
Level 10
  • Damage 77
  • Cooldown 3.20
  • Area 172
  • Count 6
  • Duration 8.8
  • Beat 0.45
  • Pull 126

Synergies: Moon Halo +5%

Eclipse

Active · Blast · Spirit

A burst of light that stuns and pushes back foes around her.

Row 4 · Level 18 · Needs Lunar Grace

Level 1
  • Damage 50
  • Cooldown 6.00
  • Area 200
  • Stun (s) 0.8
Level 10
  • Damage 297
  • Cooldown 2.20
  • Area 352
  • Stun (s) 1.8

Synergies: Lunar Grace +5%

Falling Stars

Active · Sky strike · Lightning

Stars strike the field, their light chaining between foes.

Row 4 · Level 18 · Needs Mirage

Level 1
  • Damage 34
  • Cooldown 3.20
  • Area 52
  • Count 4
  • Chains 2
Level 10
  • Damage 205
  • Cooldown 1.68
  • Area 90
  • Count 13
  • Chains 8

Synergies: Moonbeam +5%

Moon Veil

Active · Battle cry

For a few seconds: much less damage taken and faster movement.

Row 5 · Level 24 · Needs Mirage, Eclipse

Level 1
  • Cooldown 18.00
  • Duration 4.0
  • Damage reduction 0
  • Speed + 0
Level 10
  • Cooldown 17.46
  • Duration 9.7
  • Damage reduction 1
  • Speed + 0

Serenity

Passive

Passive: life regeneration, resistance and Musou gain.

Row 5 · Level 24 · Needs Eclipse

Level 1
  • +0.4 life per second
  • +2% resistance
  • +3% Musou gain
Level 10
  • +8 life per second
  • +40% resistance
  • +60% Musou gain

Full Moon

Active · Sky strike · Lightning

Ultimate: a storm of moonlight bolts that chain across the battlefield.

Row 6 · Level 30 · Needs Moon Veil

Level 1
  • Damage 60
  • Cooldown 4.00
  • Area 58
  • Count 10
  • Chains 4
Level 10
  • Damage 345
  • Cooldown 2.10
  • Area 96
  • Count 19
  • Chains 10

Synergies: Falling Stars +5% · Moonbeam +4%

Allure

Charm

Active · Curse · Spirit

Curse: spellbound foes take more damage and slow down.

Row 1 · Level 1

Level 1
  • Cooldown 5.00
  • Area 130
  • Duration 4.0
  • Slows ✓
  • Damage taken + +18%
Level 10
  • Cooldown 2.34
  • Area 225
  • Duration 7.8
  • Slows ✓
  • Damage taken + +56%

Song of Sorrow

Active · Aura · Spirit

Aura: her song wounds foes and heals her.

Row 2 · Level 6 · Needs Charm

Level 1
  • Damage 4
  • Area 100
  • Beat 1.00
  • Heal 0.8
Level 10
  • Damage 27
  • Area 176
  • Beat 0.62
  • Heal 3.7

Peerless Beauty

Passive

Passive: better magic find, more experience and Musou gain.

Row 2 · Level 6 · Needs Charm

Level 1
  • +3% magic find
  • +2% experience
  • +3% Musou gain
Level 10
  • +60% magic find
  • +40% experience
  • +60% Musou gain

Chain Stratagem

Active · Curse · Spirit

Curse: a wide area where foes take far more damage.

Row 3 · Level 12 · Needs Charm

Level 1
  • Cooldown 6.00
  • Area 160
  • Duration 5.0
  • Slows ✓
  • Damage taken + +24%
Level 10
  • Cooldown 3.15
  • Area 274
  • Duration 8.8
  • Slows ✓
  • Damage taken + +72%

Poisoned Kiss

Active · Missile · Poison

A slow orb that bursts into a poison cloud.

Row 3 · Level 12 · Needs Song of Sorrow

Level 1
  • Damage 22
  • Cooldown 1.60
  • Speed 400
  • Blast radius 64
Level 10
  • Damage 136
  • Cooldown 0.65
  • Speed 400
  • Blast radius 121

Synergies: Charm +5%

Mirror of the Heart

Passive

Passive: attackers are hurt; more armor and life.

Row 4 · Level 18 · Needs Chain Stratagem

Level 1
  • Attackers take 5 damage
  • +1 armor
  • +1.5% life
Level 10
  • Attackers take 100 damage
  • +20 armor
  • +30% life

Turned Hearts

Active · Summon · Physical

Charmed riders switch sides and fight for her.

Row 4 · Level 18 · Needs Poisoned Kiss

Level 1
  • Damage 20
  • Cooldown 8.00
  • Count 1
  • Speed 170
Level 10
  • Damage 125
  • Cooldown 3.25
  • Count 5
  • Speed 170

Synergies: Chain Stratagem +6%

Lament

Active · Blast · Spirit

A wave of grief that stuns everything around her.

Row 5 · Level 24 · Needs Poisoned Kiss, Mirror of the Heart

Level 1
  • Damage 70
  • Cooldown 8.00
  • Area 260
  • Stun (s) 1.2
Level 10
  • Damage 412
  • Cooldown 2.30
  • Area 450
  • Stun (s) 1.2

Synergies: Charm +5%

Heartbreaker

Passive

Passive: more damage, critical chance and life on kill.

Row 5 · Level 24 · Needs Mirror of the Heart

Level 1
  • +2.5% damage
  • +0.6% critical chance
  • +0.3 life per kill
Level 10
  • +50% damage
  • +12% critical chance
  • +6 life per kill

Beauty That Topples Cities

Active · Curse · Spirit

Ultimate curse: a vast area where foes take huge extra damage.

Row 6 · Level 30 · Needs Lament

Level 1
  • Cooldown 8.00
  • Area 260
  • Duration 6.0
  • Slows ✓
  • Damage taken + +32%
Level 10
  • Cooldown 4.20
  • Area 450
  • Duration 9.8
  • Slows ✓
  • Damage taken + +89%

Moon-Shaming Beauty

Moonlight Ray

Active · Ray · Lightning

A silver ray of moonlight sweeps onto the enemy.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Shames the Moon +5%

Flying Fans

Active · Ricochet · Physical

Throws her fans, which ricochet from foe to foe.

Row 2 · Level 6 · Needs Moonlight Ray

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Moonlight Ray +5%

Shames the Moon

Passive

Passive: the moon hid its face behind the clouds. Dodges more and higher critical chance.

Row 2 · Level 6 · Needs Moonlight Ray

Level 1
  • +0.6% dodge chance
  • +0.5% critical chance
Level 10
  • +12% dodge chance
  • +10% critical chance

Seeds of Jealousy

Active · Mark · Lightning

Marks the strongest foes; jealousy bursts inside them.

Row 3 · Level 12 · Needs Moonlight Ray

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Moonlight Ray +5%

Lotus Steps

Active · Dash · Physical

Dances through the enemy line.

Row 3 · Level 12 · Needs Flying Fans

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Flying Fans +5%

Hidden Fragrance

Passive

Passive: faster movement and more dodge.

Row 4 · Level 18 · Needs Seeds of Jealousy

Level 1
  • +1.2% movement speed
  • +0.5% dodge chance
Level 10
  • +24% movement speed
  • +10% dodge chance

Moon Whirlpool

Active · Vortex · Lightning

A whirl of moonlight drags a crowd together and bursts.

Row 4 · Level 18 · Needs Lotus Steps

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Lotus Steps +5%

Mirror Dancers

Active · Phantoms · Lightning

Her reflections step out of the mirror and dance with blades.

Row 5 · Level 24 · Needs Lotus Steps, Hidden Fragrance

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Lotus Steps +5% · Hidden Fragrance +5%

Heart of Steel

Passive

Passive: harder critical hits and faster skill recovery.

Row 5 · Level 24 · Needs Hidden Fragrance

Level 1
  • +5% critical damage
  • Skills recover 0.8% faster
Level 10
  • +100% critical damage
  • Skills recover 16% faster

Silk Ribbon Phoenix

Active · Spirit dragon · Lightning

Ultimate: two phoenixes of silk ribbon dive from the sky and sweep the field.

Row 6 · Level 30 · Needs Mirror Dancers

Level 1
  • Damage 75
  • Cooldown 12.00
  • Area 46
  • Count 2
  • Duration 3.4
  • Speed 330
Level 10
  • Damage 455
  • Cooldown 6.30
  • Area 75
  • Count 3
  • Duration 4.5
  • Speed 330

Synergies: Mirror Dancers +5%

Chain Stratagem

Beauty That Topples States

Active · Execution · Lightning

A golden hairpin falls on the strongest foe; the weak are finished.

Row 1 · Level 1

Level 1
  • Damage 64
  • Cooldown 4.40
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 383
  • Cooldown 2.42
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Wang Yun's Daughter +5%

Lantern of Wang Yun

Active · Banner · Lightning

Hangs Wang Yun's lantern over the field. It wounds foes beneath it and strengthens her.

Row 2 · Level 6 · Needs Beauty That Topples States

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Beauty That Topples States +5%

Wang Yun's Daughter

Passive

Passive: more experience and gold.

Row 2 · Level 6 · Needs Beauty That Topples States

Level 1
  • +2% experience
  • +3% gold
Level 10
  • +40% experience
  • +60% gold

Hairpin Darts

Active · Ricochet · Physical

Hairpins that ricochet between foes.

Row 3 · Level 12 · Needs Beauty That Topples States

Level 1
  • Damage 16
  • Cooldown 1.70
  • Count 2
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 6
  • Speed 620
  • Chains 10

Synergies: Beauty That Topples States +5%

Phoenix Pavilion

Active · Mark · Lightning

Where Lü Bu and Dong Zhuo fell out: marks foes and bursts them.

Row 3 · Level 12 · Needs Lantern of Wang Yun

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Lantern of Wang Yun +5%

Moonlit Grace

Passive

Passive: larger skill area and longer duration.

Row 4 · Level 18 · Needs Hairpin Darts

Level 1
  • +1.5% area
  • +2% duration
Level 10
  • +30% area
  • +40% duration

Starlight Silk

Active · Ray · Lightning

Three threads of starlight sweep onto the enemy.

Row 4 · Level 18 · Needs Phoenix Pavilion

Level 1
  • Damage 4
  • Cooldown 5.00
  • Count 3
  • Reach 330
  • Width 14
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 25
  • Cooldown 2.72
  • Count 6
  • Reach 444
  • Width 22
  • Duration 2.2
  • Beat 0.20

Synergies: Phoenix Pavilion +5%

Flight from Chang'an

Active · Dash · Physical

Dances through the enemy three times.

Row 5 · Level 24 · Needs Phoenix Pavilion, Moonlit Grace

Level 1
  • Damage 31
  • Cooldown 3.80
  • Count 3
  • Width 50
  • Range 250
Level 10
  • Damage 184
  • Cooldown 2.09
  • Count 6
  • Width 69
  • Range 364

Synergies: Phoenix Pavilion +5% · Moonlit Grace +5%

Downfall of the Tyrant

Passive

Passive: more damage to officers and bosses, and foes at low life are finished off.

Row 5 · Level 24 · Needs Moonlit Grace

Level 1
  • +4% damage to officers and bosses
  • Finishes foes below 0.3% life
Level 10
  • +80% damage to officers and bosses
  • Finishes foes below 6% life

The Moon Swallows the Night

Active · Vortex · Lightning

Ultimate: an eclipse. A vast moon whirl drags the field together and implodes.

Row 6 · Level 30 · Needs Flight from Chang'an

Level 1
  • Damage 120
  • Cooldown 11.00
  • Area 210
  • Duration 1.8
  • Pull 320
Level 10
  • Damage 712
  • Cooldown 5.30
  • Area 305
  • Duration 2.4
  • Pull 434

Synergies: Flight from Chang'an +5%

Warlord EditionBow-Waist Princess

Sun Shangxiang

Chakrams, fast arrows, fire ships

Chakrams

Chakram Throw

Active · Missile · Physical

Throws steel chakrams that cut through several foes.

Row 1 · Level 1

Level 1
  • Damage 17
  • Cooldown 1.00
  • Pierce 2
  • Speed 520
Level 10
  • Damage 104
  • Cooldown 0.52
  • Count 5
  • Pierce 6
  • Speed 520

Synergies: Keen Edge +6% · Twin Rings +5%

Twin Rings

Active · Missile · Physical

Throws chakrams in a wide spread.

Row 2 · Level 6 · Needs Chakram Throw

Level 1
  • Damage 20
  • Cooldown 1.60
  • Count 2
  • Pierce 3
  • Speed 560
Level 10
  • Damage 125
  • Cooldown 0.84
  • Count 8
  • Pierce 3
  • Speed 560

Synergies: Chakram Throw +6%

Circling Rings

Active · Orbit · Physical

Chakrams circle around her.

Row 2 · Level 6 · Needs Chakram Throw

Level 1
  • Damage 17
  • Area 80
  • Count 2
Level 10
  • Damage 101
  • Area 137
  • Count 8

Synergies: Chakram Throw +5%

Keen Edge

Passive

Passive: more physical damage and pierce.

Row 3 · Level 12 · Needs Chakram Throw

Level 1
  • +5% Physical damage
  • +10 pierce
Level 10
  • +100% Physical damage
  • +200 pierce

Ring Spin

Active · Melee · Physical

Spins with both chakrams, striking every foe around her.

Row 3 · Level 12 · Needs Twin Rings

Level 1
  • Damage 24
  • Cooldown 1.70
  • Area 100
Level 10
  • Damage 148
  • Cooldown 0.94
  • Area 157

Synergies: Twin Rings +5%

Ring Storm

Active · Missile · Physical

Throws a wide fan of chakrams.

Row 4 · Level 18 · Needs Keen Edge

Level 1
  • Damage 14
  • Cooldown 2.30
  • Count 9
  • Pierce 1
  • Speed 600
Level 10
  • Damage 86
  • Cooldown 1.16
  • Count 18
  • Pierce 1
  • Speed 600

Synergies: Circling Rings +5%

Tigress Pounce

Active · Leap · Physical

Pounces into the crowd with a stunning landing.

Row 4 · Level 18 · Needs Ring Spin

Level 1
  • Damage 32
  • Cooldown 3.40
  • Area 85
  • Stun (s) 0.4
  • Range 300
Level 10
  • Damage 194
  • Cooldown 1.50
  • Area 142
  • Stun (s) 0.4
  • Range 471

Synergies: Ring Spin +5%

Cyclone Rings

Active · Charge · Wind

Spinning rings stir up whirlwinds that pull foes in.

Row 5 · Level 24 · Needs Ring Spin, Ring Storm

Level 1
  • Damage 12
  • Cooldown 4.80
  • Area 64
  • Count 2
  • Duration 3.4
  • Speed 160
  • Pull 70
Level 10
  • Damage 77
  • Cooldown 2.33
  • Area 121
  • Count 8
  • Duration 6.3
  • Speed 160
  • Pull 146

Synergies: Ring Spin +5%

Sharp Eye

Passive

Passive: more critical chance and harder critical hits.

Row 5 · Level 24 · Needs Ring Storm

Level 1
  • +0.8% critical chance
  • +6% critical damage
Level 10
  • +16% critical chance
  • +120% critical damage

Moon Wheel

Active · Missile · Spirit

Ultimate: giant spinning wheels of light cut through every rank.

Row 6 · Level 30 · Needs Cyclone Rings

Level 1
  • Damage 70
  • Cooldown 3.20
  • Count 3
  • Pierce 999
  • Speed 420
Level 10
  • Damage 412
  • Cooldown 1.30
  • Count 9
  • Pierce 999
  • Speed 420

Synergies: Chakram Throw +5% · Ring Storm +4%

Bow

Swift Arrow

Active · Missile · Physical

Fast, accurate arrows.

Row 1 · Level 1

Level 1
  • Damage 14
  • Cooldown 0.80
  • Speed 820
Level 10
  • Damage 90
  • Cooldown 0.42
  • Count 5
  • Pierce 4
  • Speed 820

Synergies: Steady Aim +5%

Spread Shot

Active · Missile · Physical

Fires a fan of arrows.

Row 2 · Level 6 · Needs Swift Arrow

Level 1
  • Damage 12
  • Cooldown 2.00
  • Count 7
  • Pierce 1
  • Speed 680
Level 10
  • Damage 77
  • Cooldown 1.05
  • Count 16
  • Pierce 1
  • Speed 680

Synergies: Swift Arrow +5%

Fire Arrow

Active · Missile · Fire

Arrows that explode in flames.

Row 2 · Level 6 · Needs Swift Arrow

Level 1
  • Damage 18
  • Cooldown 1.40
  • Speed 700
  • Blast radius 48
Level 10
  • Damage 113
  • Cooldown 0.64
  • Count 7
  • Speed 700
  • Blast radius 86

Synergies: Swift Arrow +5%

Steady Aim

Passive

Passive: more critical chance, pierce and attack speed.

Row 3 · Level 12 · Needs Swift Arrow

Level 1
  • +0.6% critical chance
  • +12 pierce
  • 1% faster skills
Level 10
  • +12% critical chance
  • +240 pierce
  • 20% faster skills

Volley

Active · Sky strike · Physical

A rain of arrows on the enemy.

Row 3 · Level 12 · Needs Spread Shot

Level 1
  • Damage 24
  • Cooldown 2.80
  • Area 46
  • Count 5
  • Burst after (s) 0.5
Level 10
  • Damage 148
  • Cooldown 1.47
  • Area 84
  • Count 14
  • Burst after (s) 0.5

Synergies: Spread Shot +5%

Rapid Burst

Active · Missile · Physical

Looses a quick burst of arrows.

Row 4 · Level 18 · Needs Steady Aim

Level 1
  • Damage 15
  • Cooldown 2.40
  • Count 6
  • Pierce 1
  • Speed 800
Level 10
  • Damage 91
  • Cooldown 1.07
  • Count 15
  • Pierce 1
  • Speed 800

Synergies: Steady Aim +5%

Flaming Sky

Active · Sky strike · Fire

Fireballs fall from the sky.

Row 4 · Level 18 · Needs Volley

Level 1
  • Damage 40
  • Cooldown 3.40
  • Area 62
  • Count 2
  • Burst after (s) 0.6
Level 10
  • Damage 249
  • Cooldown 1.69
  • Area 119
  • Count 11
  • Burst after (s) 0.6

Synergies: Fire Arrow +5% · Volley +4%

Guided Arrows

Active · Missile · Spirit

Golden arrows that seek out foes.

Row 5 · Level 24 · Needs Volley, Rapid Burst

Level 1
  • Damage 26
  • Cooldown 1.80
  • Count 3
  • Pierce 1
  • Speed 600
Level 10
  • Damage 159
  • Cooldown 0.85
  • Count 12
  • Pierce 1
  • Speed 600

Synergies: Rapid Burst +5%

Hawk Eye

Passive

Passive: more damage to officers and bosses, harder critical hits.

Row 5 · Level 24 · Needs Rapid Burst

Level 1
  • +4% damage to officers and bosses
  • +5% critical damage
Level 10
  • +80% damage to officers and bosses
  • +100% critical damage

Red Cliffs

Active · Sky strike · Fire

Ultimate: a sky full of fire arrows, like the night at Red Cliffs.

Row 6 · Level 30 · Needs Guided Arrows

Level 1
  • Damage 48
  • Cooldown 3.60
  • Area 52
  • Count 12
  • Burst after (s) 0.5
Level 10
  • Damage 276
  • Cooldown 1.70
  • Area 90
  • Count 21
  • Burst after (s) 0.5

Synergies: Flaming Sky +5% · Volley +4%

Princess of Wu

Tigress Aura

Active · Aura · Physical

Aura: wounds and slows nearby foes.

Row 1 · Level 1

Level 1
  • Damage 7
  • Area 90
  • Beat 0.70
  • Slows ✓
Level 10
  • Damage 49
  • Area 185
  • Beat 0.32
  • Slows ✓

Synergies: Agile +5%

Agile

Passive

Passive: faster movement and attack speed.

Row 2 · Level 6 · Needs Tigress Aura

Level 1
  • +3% movement speed
  • 1% faster skills
Level 10
  • +60% movement speed
  • 20% faster skills

Bravado

Active · Battle cry

For a few seconds: more damage, critical chance and speed.

Row 2 · Level 6 · Needs Tigress Aura

Level 1
  • Damage 0
  • Cooldown 16.00
  • Duration 4.0
  • Critical chance + 0
  • Speed + 0
Level 10
  • Damage 1
  • Cooldown 17.46
  • Duration 9.7
  • Critical chance + 0
  • Speed + 0

Wu Fire Ships

Active · Charge · Fire

Burning ships of Wu plough through the enemy.

Row 3 · Level 12 · Needs Tigress Aura

Level 1
  • Damage 26
  • Cooldown 5.00
  • Area 56
  • Duration 2.6
  • Speed 200
Level 10
  • Damage 159
  • Cooldown 2.34
  • Area 94
  • Count 7
  • Duration 4.5
  • Speed 200

Synergies: Tigress Aura +5%

Caltrops

Active · Ground · Poison

Scatters poisoned caltrops that wound and slow.

Row 3 · Level 12 · Needs Agile

Level 1
  • Damage 10
  • Cooldown 3.00
  • Area 60
  • Duration 4.0
  • Beat 0.50
  • Slows ✓
Level 10
  • Damage 67
  • Cooldown 1.48
  • Area 108
  • Count 7
  • Duration 7.8
  • Beat 0.50
  • Slows ✓

Synergies: Agile +5%

Jiangdong Wine

Passive

Passive: more life and life regeneration.

Row 4 · Level 18 · Needs Wu Fire Ships

Level 1
  • +10 life
  • +0.4 life per second
Level 10
  • +200 life
  • +7 life per second

Battle Cry

Active · Blast · Physical

A cry that damages, stuns and throws back foes around her.

Row 4 · Level 18 · Needs Caltrops

Level 1
  • Damage 26
  • Cooldown 5.50
  • Area 150
  • Stun (s) 0.7
Level 10
  • Damage 159
  • Cooldown 1.70
  • Area 302
  • Stun (s) 2.2

Synergies: Bravado +5%

Lotus

Passive

Passive: more resistance, life and Musou gain.

Row 5 · Level 24 · Needs Caltrops, Jiangdong Wine

Level 1
  • +2% resistance
  • +2% life
  • +2% Musou gain
Level 10
  • +40% resistance
  • +40% life
  • +40% Musou gain

Pride of Jiangdong

Active · Battle cry

For a few seconds: more damage, toughness and speed.

Row 5 · Level 24 · Needs Jiangdong Wine

Level 1
  • Damage 0
  • Cooldown 20.00
  • Duration 5.0
  • Damage reduction 0
  • Speed + 0
Level 10
  • Damage 1
  • Cooldown 19.26
  • Duration 10.7
  • Damage reduction 0
  • Speed + 0

Bow-Waist Princess

Active · Blast · Spirit

Ultimate: a great blast that stuns and hurls back everything around her.

Row 6 · Level 30 · Needs Lotus

Level 1
  • Damage 100
  • Cooldown 10.00
  • Area 300
  • Stun (s) 1.0
Level 10
  • Damage 594
  • Cooldown 3.35
  • Area 528
  • Stun (s) 1.0

Synergies: Battle Cry +5% · Tigress Aura +4%

Bow-Waist Princess

Ricochet Chakram

Active · Ricochet · Physical

Throws a chakram that ricochets from foe to foe.

Row 1 · Level 1

Level 1
  • Damage 16
  • Cooldown 1.70
  • Speed 620
  • Chains 4
Level 10
  • Damage 100
  • Cooldown 0.94
  • Count 4
  • Speed 620
  • Chains 10

Synergies: Maids with Blades +5%

Tigress Dash

Active · Dash · Physical

Darts through the enemy line.

Row 2 · Level 6 · Needs Ricochet Chakram

Level 1
  • Damage 36
  • Cooldown 3.80
  • Width 50
  • Range 250
Level 10
  • Damage 217
  • Cooldown 2.09
  • Count 3
  • Width 69
  • Range 364

Synergies: Ricochet Chakram +5%

Maids with Blades

Passive

Passive: a hundred maids with blades guarded her chamber. More damage and dodge.

Row 2 · Level 6 · Needs Ricochet Chakram

Level 1
  • +2% damage
  • +0.5% dodge chance
Level 10
  • +40% damage
  • +10% dodge chance

Hunt of Jiangdong

Active · Mark · Physical

Marks the strongest foes and strikes them down.

Row 3 · Level 12 · Needs Ricochet Chakram

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Ricochet Chakram +5%

Jade Gleam

Active · Ray · Physical

A jade ray sweeps from her chakram onto the enemy.

Row 3 · Level 12 · Needs Tigress Dash

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Tigress Dash +5%

Martial Spirit of the Sun Clan

Passive

Passive: faster skills and higher critical chance.

Row 4 · Level 18 · Needs Hunt of Jiangdong

Level 1
  • 1.2% faster skills
  • +0.5% critical chance
Level 10
  • 24% faster skills
  • +10% critical chance

Banner of Wu

Active · Banner · Spirit

Plants the banner of Wu. It wounds nearby foes and strengthens her beside it.

Row 4 · Level 18 · Needs Jade Gleam

Level 1
  • Damage 12
  • Cooldown 14.00
  • Area 140
  • Duration 7.0
  • Beat 0.70
  • Your damage inside +10%
Level 10
  • Damage 77
  • Cooldown 8.30
  • Area 216
  • Duration 10.8
  • Beat 0.70
  • Your damage inside +29%

Synergies: Jade Gleam +5%

Blade Maidens

Active · Phantoms · Physical

Phantoms of Sun Shangxiang fight beside her.

Row 5 · Level 24 · Needs Jade Gleam, Martial Spirit of the Sun Clan

Level 1
  • Damage 16
  • Cooldown 16.00
  • Duration 6.0
Level 10
  • Damage 100
  • Cooldown 8.40
  • Count 3
  • Duration 9.8

Synergies: Jade Gleam +5% · Martial Spirit of the Sun Clan +5%

Pride of the Princess

Passive

Passive: more damage to officers and bosses.

Row 5 · Level 24 · Needs Martial Spirit of the Sun Clan

Level 1
  • +5% damage to officers and bosses
Level 10
  • +100% damage to officers and bosses

Tide Dragon of Jiangdong

Active · Spirit dragon · Water

Ultimate: a dragon of the Yangtze tide dives from the sky and sweeps the field.

Row 6 · Level 30 · Needs Blade Maidens

Level 1
  • Damage 75
  • Cooldown 12.00
  • Area 50
  • Duration 3.4
  • Speed 330
Level 10
  • Damage 455
  • Cooldown 6.30
  • Area 79
  • Count 2
  • Duration 4.5
  • Speed 330

Synergies: Blade Maidens +5%

Ganlu Marriage

Stream of Fire Arrows

Active · Ray · Fire

A ray of burning arrows pours onto the enemy.

Row 1 · Level 1

Level 1
  • Damage 6
  • Cooldown 5.00
  • Reach 330
  • Width 20
  • Duration 1.4
  • Beat 0.20
Level 10
  • Damage 36
  • Cooldown 2.72
  • Reach 444
  • Width 31
  • Duration 2.2
  • Beat 0.20

Synergies: Ganlu Temple +5%

Yangtze Whirlpool

Active · Vortex · Water

A whirlpool of the Yangtze drags a crowd in and bursts.

Row 2 · Level 6 · Needs Stream of Fire Arrows

Level 1
  • Damage 46
  • Cooldown 8.00
  • Area 150
  • Duration 1.3
  • Pull 240
Level 10
  • Damage 274
  • Cooldown 4.20
  • Area 226
  • Duration 1.7
  • Pull 354

Synergies: Stream of Fire Arrows +5%

Ganlu Temple

Passive

Passive: more experience and resistance.

Row 2 · Level 6 · Needs Stream of Fire Arrows

Level 1
  • +2% experience
  • +1% resistance
Level 10
  • +40% experience
  • +20% resistance

Tiger Hunt

Active · Execution · Physical

A giant arrow falls on the strongest foe; the weak are finished.

Row 3 · Level 12 · Needs Stream of Fire Arrows

Level 1
  • Damage 80
  • Cooldown 5.50
  • Area 64
  • Executes foes below 10%
Level 10
  • Damage 479
  • Cooldown 3.03
  • Area 102
  • Count 4
  • Executes foes below 18%

Synergies: Stream of Fire Arrows +5%

Twin Rings Return

Active · Ricochet · Physical

Two chakrams that ricochet between foes.

Row 3 · Level 12 · Needs Yangtze Whirlpool

Level 1
  • Damage 13
  • Cooldown 1.70
  • Count 2
  • Speed 620
  • Chains 4
Level 10
  • Damage 80
  • Cooldown 0.94
  • Count 6
  • Speed 620
  • Chains 10

Synergies: Yangtze Whirlpool +5%

Hard Bow

Passive

Passive: more damage and pierce.

Row 4 · Level 18 · Needs Tiger Hunt

Level 1
  • +2% damage
  • +10 pierce
Level 10
  • +40% damage
  • +200 pierce

Mark of the Tigress

Active · Mark · Physical

Marks the strongest foes; each mark bursts.

Row 4 · Level 18 · Needs Twin Rings Return

Level 1
  • Damage 44
  • Cooldown 4.50
  • Area 62
  • Count 2
  • Burst after (s) 1.1
Level 10
  • Damage 272
  • Cooldown 2.60
  • Area 100
  • Count 6
  • Burst after (s) 1.1

Synergies: Twin Rings Return +5%

Flight to Jing

Active · Dash · Physical

Rides away from the nearest foes twice, loosing arrows back at them.

Row 5 · Level 24 · Needs Twin Rings Return, Hard Bow

Level 1
  • Damage 29
  • Cooldown 3.80
  • Count 2
  • Width 50
  • Range 250
Level 10
  • Damage 173
  • Cooldown 2.09
  • Count 5
  • Width 69
  • Range 364

Synergies: Twin Rings Return +5% · Hard Bow +5%

Undying Love

Passive

Passive: takes less damage and gains Musou faster.

Row 5 · Level 24 · Needs Hard Bow

Level 1
  • Takes 0.6% less damage
  • +3% Musou gain
Level 10
  • Takes 12% less damage
  • +60% Musou gain

Wrath of Jiangdong

Active · Ray · Fire

Ultimate: two vast rays of fire and jade cleave the field.

Row 6 · Level 30 · Needs Flight to Jing

Level 1
  • Damage 13
  • Cooldown 11.00
  • Count 2
  • Reach 440
  • Width 40
  • Duration 1.6
  • Beat 0.20
Level 10
  • Damage 80
  • Cooldown 5.30
  • Count 4
  • Reach 592
  • Width 69
  • Duration 2.4
  • Beat 0.20

Synergies: Flight to Jing +5%

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