Twin Swords
Active · Melee · Physical
Fast slashes to both sides with his twin swords.
Row 1 · Level 1
- Damage 19
- Cooldown 0.88
- Area 106
- Arc 140
- Count 2
- Damage 114
- Cooldown 0.46
- Area 163
- Arc 216
- Count 2
Synergies: Swordsmanship +6% · Sword Dance +5%
Each hero has 3 trees of 10 skills, like Diablo II. You get 1 skill point per level. Rows need level 1, 6, 12, 18, 24 and 30, plus a point in the skill above. Skills go to level 20, and items with +skills push them higher. New in this version: leaps that crash into crowds, curses that make foes take more damage, and a level-30 capstone in every tree.
Twin swords, healing, summoned allies
Active · Melee · Physical
Fast slashes to both sides with his twin swords.
Row 1 · Level 1
Synergies: Swordsmanship +6% · Sword Dance +5%
Active · Orbit · Physical
Swords dance around him, cutting nearby foes.
Row 2 · Level 6 · Needs Twin Swords
Synergies: Twin Swords +6%
Active · Melee · Physical
Slashes in four directions at once with both swords.
Row 2 · Level 6 · Needs Twin Swords
Synergies: Twin Swords +5%
Passive
Passive: more physical damage and critical chance.
Row 3 · Level 12 · Needs Twin Swords
Active · Leap · Physical
Leaps into the enemy like a swallow and strikes on landing.
Row 3 · Level 12 · Needs Sword Dance
Synergies: Crossed Blades +5%
Active · Missile · Spirit
Golden swords that seek out enemies.
Row 4 · Level 18 · Needs Swordsmanship
Synergies: Twin Swords +5% · Sword Dance +4%
Active · Sky strike · Spirit
Golden swords rain down on foes across the screen.
Row 4 · Level 18 · Needs Swallow Leap
Synergies: Flying Swords +5%
Active · Melee · Spirit
Ultimate: a full circle slash that releases golden waves.
Row 5 · Level 24 · Needs Sword Dance, Flying Swords
Synergies: Twin Swords +4% · Flying Swords +4%
Passive
Passive: damage, critical chance and experience.
Row 5 · Level 24 · Needs Flying Swords
Active · Battle cry
Ultimate battle cry: more damage, healing and toughness.
Row 6 · Level 30 · Needs Twin Dragons
Active · Aura · Spirit
Aura: heals him steadily and harms nearby foes.
Row 1 · Level 1
Synergies: Hearts of the People +5%
Active · Aura · Spirit
Aura: strong healing and a light sting to nearby foes.
Row 1 · Level 1
Passive
Passive: more gold and experience.
Row 2 · Level 6 · Needs Benevolence
Passive
Passive: faster movement and dodge chance.
Row 3 · Level 12 · Needs Benevolence
Passive
Passive: resistance, Musou gain and experience.
Row 3 · Level 12 · Needs Tears of Benevolence
Passive
Passive: more life, regeneration and resistance.
Row 4 · Level 18 · Needs The People Follow
Active · Battle cry
Battle cry: a burst of speed and toughness to escape danger.
Row 4 · Level 18 · Needs Dilu Leaps the River
Active · Battle cry
Ultimate: heaven's favour grants more damage and heals over a few seconds.
Row 5 · Level 24 · Needs Dilu Leaps the River
Active · Curse · Spirit
Curse: foes in the area take more damage and are slowed.
Row 5 · Level 24 · Needs Three Visits
Active · Blast · Spirit
Ultimate blast: golden light stuns and smashes foes all around him.
Row 6 · Level 30 · Needs Mandate of Heaven
Synergies: Benevolence +5%
Active · Summon · Physical
Loyal Shu volunteers join him and fight at his side.
Row 1 · Level 1
Synergies: Leadership +8%
Active · Missile · Physical
Repeating crossbows fire bolts at the nearest enemies.
Row 2 · Level 6 · Needs Raise Militia
Synergies: Leadership +6%
Passive
Passive: allies hit harder; a little more life.
Row 2 · Level 6 · Needs Raise Militia
Passive
Passive: allies deal more damage.
Row 3 · Level 12 · Needs Raise Militia
Active · Summon · Physical
Summons sturdy halberdiers who hold the line around him.
Row 3 · Level 12 · Needs Crossbow Squad
Synergies: Leadership +6% · Drill the Troops +5%
Active · Summon · Spirit
Guan Yu and Zhang Fei appear and fight beside him for a while.
Row 4 · Level 18 · Needs Crossbow Squad
Synergies: Raise Militia +5% · Leadership +5%
Active · Sky strike · Physical
His crossbowmen loose a volley onto foes across the field.
Row 4 · Level 18 · Needs Leadership
Synergies: Crossbow Squad +5%
Active · Sky strike · Physical
Ultimate: the Shu army darkens the sky with arrows.
Row 5 · Level 24 · Needs Sworn Brothers, Leadership
Synergies: Crossbow Squad +5% · Raise Militia +4%
Active · Aura · Spirit
Aura: a wide banner that steadily wounds nearby foes.
Row 5 · Level 24 · Needs Crossbow Volley
Synergies: Leadership +5%
Active · Summon · Spirit
Ultimate: Guan Yu, Zhang Fei, Zhao Yun and Huang Zhong ride to his side for a while.
Row 6 · Level 30 · Needs Rise of Shu
Synergies: Sworn Brothers +5% · Leadership +5%
Active · Ricochet · Physical
Throws his twin swords, which ricochet from foe to foe.
Row 1 · Level 1
Synergies: Imperial Uncle +5%
Active · Banner · Spirit
Plants the standard of the House of Han. It wounds nearby foes and strengthens him beside it.
Row 2 · Level 6 · Needs Twin Swords Ricochet
Synergies: Twin Swords Ricochet +5%
Passive
Passive: as uncle of the emperor, more gold, resistance and experience.
Row 2 · Level 6 · Needs Twin Swords Ricochet
Active · Mark · Physical
Where his career began: marks rebel leaders and strikes them down.
Row 3 · Level 12 · Needs Twin Swords Ricochet
Synergies: Twin Swords Ricochet +5%
Active · Dash · Physical
Dilu leaps the Tan Stream: a jade charge across the field.
Row 3 · Level 12 · Needs Standard of Han
Synergies: Standard of Han +5%
Passive
Passive: he hid his ambition by tending vegetables. Dodges more and recovers skills faster.
Row 4 · Level 18 · Needs Crush the Yellow Turbans
Active · Execution · Lightning
When Cao Cao named him a hero, a thunderclap made him drop his chopsticks. A bolt of thunder falls on the strongest foe.
Row 4 · Level 18 · Needs Leap the Tan Stream
Synergies: Leap the Tan Stream +5%
Active · Spirit dragon · Spirit
A golden dragon of the Han flies out and sweeps through the enemy.
Row 5 · Level 24 · Needs Leap the Tan Stream, Tending the Garden
Synergies: Leap the Tan Stream +5% · Tending the Garden +5%
Passive
Passive: takes less damage and resists magic.
Row 5 · Level 24 · Needs Tending the Garden
Active · Execution · Spirit
Ultimate: the sword of Emperor Gaozu, who slew the white serpent, falls from heaven on the mightiest foes.
Row 6 · Level 30 · Needs Golden Dragon of Han
Synergies: Golden Dragon of Han +5%
Active · Ray · Spirit
A beam of golden sword light sweeps onto the enemy.
Row 1 · Level 1
Synergies: Peach Garden Vow +5%
Active · Dash · Physical
Charges twice through the line with both swords drawn.
Row 2 · Level 6 · Needs Sword Light
Synergies: Sword Light +5%
Passive
Passive: more damage and critical chance.
Row 2 · Level 6 · Needs Sword Light
Active · Vortex · Spirit
A whirl of peach blossoms drags foes together and bursts.
Row 3 · Level 12 · Needs Sword Light
Synergies: Sword Light +5%
Active · Mark · Spirit
Marks the enemy leaders; the marks burst with golden light.
Row 3 · Level 12 · Needs Twin Swords Rush
Synergies: Twin Swords Rush +5%
Passive
Passive: allies deal more damage and skills recover faster.
Row 4 · Level 18 · Needs Storm of Peach Blossoms
Active · Spirit dragon · Spirit
Two dragons chase each other through the enemy ranks.
Row 4 · Level 18 · Needs Thrice Declining Xuzhou
Synergies: Thrice Declining Xuzhou +5%
Active · Banner · Spirit
Raises the royal banner of Hanzhong: a large field that wounds foes and greatly strengthens him.
Row 5 · Level 24 · Needs Thrice Declining Xuzhou, Knowing Men
Synergies: Thrice Declining Xuzhou +5% · Knowing Men +5%
Passive
Passive: more life and resistance.
Row 5 · Level 24 · Needs Knowing Men
Active · Phantoms · Spirit
Ultimate: his spirit calls on his oath. Three golden phantoms of Liu Bei fight beside him.
Row 6 · Level 30 · Needs King of Hanzhong
Synergies: King of Hanzhong +5%
Melee sweeps, glaive waves, Saint auras
Active · Melee · Physical
Sweeps the Green Dragon blade in a wide arc in front of him. More levels add a back-swing.
Row 1 · Level 1
Synergies: Blade Mastery +6% · Dragon Wave +5%
Active · Missile · Physical
Hurls crescents of green energy that pierce through every foe in their path.
Row 2 · Level 6 · Needs Crescent Sweep
Synergies: Crescent Sweep +6%
Active · Melee · Physical
A slow, crushing overhead chop that splits everything in a narrow line before him.
Row 2 · Level 6 · Needs Crescent Sweep
Synergies: Crescent Sweep +5%
Passive
Passive: more physical damage and critical chance.
Row 3 · Level 12 · Needs Crescent Sweep
Active · Leap · Physical
Leaps into the thickest crowd and slams down, stunning everything around him.
Row 3 · Level 12 · Needs Dragon Wave
Synergies: Mountain Splitter +5%
Active · Orbit · Physical
Spectral glaives spin around him, cutting anything that comes close.
Row 4 · Level 18 · Needs Blade Mastery
Synergies: Blade Mastery +5%
Active · Missile · Physical
Fans five crescent waves out in front of him that cut through every rank.
Row 4 · Level 18 · Needs Leaping Dragon
Synergies: Dragon Wave +5%
Active · Blast · Spirit
Ultimate: a dragon of green light bursts from him, blasting and stunning everything nearby.
Row 5 · Level 24 · Needs Dragon Wave, Whirling Glaive
Synergies: Crescent Sweep +4% · Dragon Wave +4%
Passive
Passive: more damage to officers, champions and bosses, and harder critical hits.
Row 5 · Level 24 · Needs Whirling Glaive
Active · Battle cry
Becomes the God of War for a while: huge damage, critical chance, speed and toughness.
Row 6 · Level 30 · Needs Green Dragon Ascends
Active · Aura · Physical
Aura: pulses of majesty damage every foe near him.
Row 1 · Level 1
Synergies: Loyalty +6%
Active · Battle cry
A war cry that hardens him against blows and stirs his fury.
Row 1 · Level 1
Passive
Passive: +armor and more life.
Row 2 · Level 6 · Needs Saint's Presence
Active · Thrust · Physical
A long lunging strike that pierces a line of enemies.
Row 3 · Level 12 · Needs Saint's Presence
Synergies: Iron Will +5%
Active · Aura · Physical
Aura: the green banner wounds and slows nearby foes.
Row 3 · Level 12 · Needs Battle Shout
Synergies: Battle Shout +6%
Passive
Passive: life regeneration and life on every kill.
Row 4 · Level 18 · Needs Iron Will
Active · Charge · Physical
Spectral Red Hare riders gallop through the enemy line.
Row 4 · Level 18 · Needs Ride a Thousand Li
Synergies: Ride a Thousand Li +5%
Active · Sky strike · Spirit
Ultimate: giant spectral glaives fall from the sky onto enemies.
Row 5 · Level 24 · Needs Ride a Thousand Li
Synergies: Ride a Thousand Li +5% · Saint's Presence +4%
Passive
Passive: more life, resistance and life regeneration.
Row 5 · Level 24 · Needs Dragon Banner
Active · Blast · Spirit
Ultimate blast: a vast shockwave that stuns and hurls back everything on screen.
Row 6 · Level 30 · Needs Five Passes, Six Generals
Synergies: Saint's Presence +4% · Five Passes, Six Generals +4%
Passive
Passive: more experience and faster skills.
Row 1 · Level 1
Active · Thrown · Water
Floods the ground under enemies, damaging and slowing them.
Row 2 · Level 6 · Needs Night Study of the Annals
Synergies: Night Study of the Annals +5%
Passive
Passive: better magic find and more experience.
Row 2 · Level 6 · Needs Night Study of the Annals
Passive
Passive: faster movement and wider pickup range.
Row 3 · Level 12 · Needs Night Study of the Annals
Active · Missile · Water
Throws slow, wide waves of water that cut through every foe.
Row 3 · Level 12 · Needs Flood the Seven Armies
Synergies: Flood the Seven Armies +5%
Active · Missile · Spirit
Fires a fan of green blade energy.
Row 4 · Level 18 · Needs Flood the Seven Armies
Synergies: Crescent Sweep +4% · Night Study of the Annals +4%
Active · Aura · Spirit
Aura: harms nearby foes and heals him steadily.
Row 4 · Level 18 · Needs Red Hare
Synergies: Night Study of the Annals +5%
Active · Battle cry
Ultimate: becomes the God of War for a few seconds, with much more damage and speed.
Row 5 · Level 24 · Needs Blade Storm, Red Hare
Active · Thrown · Water
Floods several spots at once, drenching, slowing and battering the enemy.
Row 5 · Level 24 · Needs Righteous Aura
Synergies: Flood the Seven Armies +5% · Tidal Slash +4%
Passive
Passive: more damage, life, critical chance and Musou gain.
Row 6 · Level 30 · Needs Martial Saint
Active · Execution · Physical
He rides out, and before the cup of warm wine cools a giant glaive falls on the strongest foe in sight. Weak foes are beheaded outright.
Row 1 · Level 1
Synergies: Lord of the Beautiful Beard +5%
Active · Dash · Physical
Charges straight through the ranks at the mightiest enemy, as he cut down Yan Liang in front of his whole army.
Row 2 · Level 6 · Needs Slay Hua Xiong Ere the Wine Cools
Synergies: Slay Hua Xiong Ere the Wine Cools +5%
Passive
Passive: foes left at low life are finished off by his blows, and his critical hits land harder.
Row 2 · Level 6 · Needs Slay Hua Xiong Ere the Wine Cools
Active · Mark · Physical
Marks the enemy officers; a moment later each mark bursts in a green blast.
Row 3 · Level 12 · Needs Slay Hua Xiong Ere the Wine Cools
Synergies: Slay Hua Xiong Ere the Wine Cools +5%
Active · Dash · Physical
Crosses the river with one blade and no escort: charges back and forth through the enemy several times.
Row 3 · Level 12 · Needs Slay Yan Liang
Synergies: Slay Yan Liang +5%
Passive
Passive: he played Go while Hua Tuo scraped poison from his bone. Takes less damage and resists magic.
Row 4 · Level 18 · Needs Fall of Wen Chou
Active · Execution · Physical
Before the third drumbeat ends, glaives fall on several of the strongest foes.
Row 4 · Level 18 · Needs Single Blade Meeting
Synergies: Single Blade Meeting +5%
Active · Execution · Spirit
Six giant glaives fall one after another on the toughest foes in sight, one for each general slain at the five passes.
Row 5 · Level 24 · Needs Single Blade Meeting, Scraping the Bone
Synergies: Single Blade Meeting +5% · Scraping the Bone +5%
Passive
Passive: he sealed Cao Cao's gold and hung up his seal of office. Skills recover faster and more gold is found.
Row 5 · Level 24 · Needs Scraping the Bone
Active · Execution · Spirit
Ultimate: taking a general's head among ten thousand troops was like reaching into a bag. Huge glaives crash down on the mightiest foes and behead the weakened.
Row 6 · Level 30 · Needs Six Generals Fall
Synergies: Six Generals Fall +5%
Active · Ray · Spirit
A green dragon's breath pours from the glaive in a sweeping ray that burns through every foe in its line.
Row 1 · Level 1
Synergies: Dragon Scales +5%
Active · Spirit dragon · Spirit
Releases a spirit dragon that hunts through the enemy ranks, tearing through every foe it passes.
Row 2 · Level 6 · Needs Breath of the Green Dragon
Synergies: Breath of the Green Dragon +5%
Passive
Passive: takes less damage and gains armor.
Row 2 · Level 6 · Needs Breath of the Green Dragon
Active · Banner · Spirit
Plants the great banner bearing his name. It wounds foes around it, and he deals more damage while standing by it.
Row 3 · Level 12 · Needs Breath of the Green Dragon
Synergies: Breath of the Green Dragon +5%
Active · Vortex · Spirit
Twin dragons coil around a crowd, drag it together and crush it in a final burst.
Row 3 · Level 12 · Needs Jade Dragon
Synergies: Jade Dragon +5%
Passive
Passive: more holy damage and a larger area for his skills.
Row 4 · Level 18 · Needs Banner of Guan
Active · Ray · Spirit
Three narrow rays of moonlight shine from the crescent blade and sweep onto the enemy.
Row 4 · Level 18 · Needs Coiling Dragon
Synergies: Coiling Dragon +5%
Active · Phantoms · Spirit
His spirit appears as it did on Mount Yuquan: phantoms of Guan Yu fight beside him.
Row 5 · Level 24 · Needs Coiling Dragon, Dragon Vein
Synergies: Coiling Dragon +5% · Dragon Vein +5%
Passive
Passive: faster Musou gain and faster skill recovery.
Row 5 · Level 24 · Needs Dragon Vein
Active · Spirit dragon · Spirit
Ultimate: a colossal green dragon dives from the clouds, shakes the earth, then hunts down everything on the field.
Row 6 · Level 30 · Needs Spirit of Mount Yuquan
Synergies: Spirit of Mount Yuquan +5%
Spear thrusts, stunning roars, brute strength
Active · Thrust · Physical
A long, heavy thrust of the Serpent Spear through a line of foes.
Row 1 · Level 1
Synergies: Spear Mastery +6% · Viper Strikes +5%
Active · Thrust · Physical
Several quick thrusts in a fan, like striking vipers.
Row 2 · Level 6 · Needs Serpent Thrust
Synergies: Serpent Thrust +6%
Active · Melee · Physical
A wide horizontal sweep of the Serpent Spear.
Row 2 · Level 6 · Needs Serpent Thrust
Synergies: Serpent Thrust +5%
Passive
Passive: more physical damage and area.
Row 3 · Level 12 · Needs Serpent Thrust
Active · Leap · Physical
Leaps into the crowd and lands like thunder, stunning foes for longer.
Row 3 · Level 12 · Needs Viper Strikes
Synergies: Serpent Sweep +5%
Active · Charge · Physical
Slams the spear down; a crack races across the ground, hitting everything on it.
Row 4 · Level 18 · Needs Spear Mastery
Synergies: Serpent Thrust +5% · Spear Mastery +4%
Active · Thrust · Physical
One enormous, long thrust that pierces a whole column of soldiers.
Row 4 · Level 18 · Needs Thunder Leap
Synergies: Serpent Thrust +5% · Viper Strikes +4%
Active · Thrust · Physical
Ultimate: thrusts in all eight directions, each ending in a shockwave.
Row 5 · Level 24 · Needs Viper Strikes, Earth Splitter
Synergies: Serpent Thrust +4% · Viper Strikes +4%
Passive
Passive: faster skills, life on kill and more damage the more foes surround him.
Row 5 · Level 24 · Needs Earth Splitter
Active · Thrust · Physical
Ultimate: twelve spear thrusts burst out in every direction with shockwaves at the tips.
Row 6 · Level 30 · Needs Eighteen-Foot Tempest
Synergies: Eighteen-Foot Tempest +5%
Active · Blast · Physical
A roar that damages, stuns and throws back nearby enemies.
Row 1 · Level 1
Synergies: Intimidate +6%
Active · Curse · Physical
Curse: foes in the area take more damage and are slowed.
Row 1 · Level 1
Active · Aura · Physical
Aura: his fury burns enemies near him and slows them.
Row 2 · Level 6 · Needs Battle Roar
Synergies: Battle Roar +5%
Passive
Passive: more life and life regeneration.
Row 3 · Level 12 · Needs Battle Roar
Active · Battle cry
Battle cry: more damage and less damage taken for a few seconds.
Row 3 · Level 12 · Needs Tiger Glare
Passive
Passive: more damage, and attackers take thorns damage.
Row 4 · Level 18 · Needs Hold the Bridge
Active · Blast · Physical
Slams the ground: damages, stuns and throws back foes around him.
Row 4 · Level 18 · Needs Wine Courage
Synergies: Battle Roar +5%
Active · Blast · Spirit
Ultimate: a colossal roar that stuns a whole army.
Row 5 · Level 24 · Needs Wine Courage
Synergies: Battle Roar +5% · Hold the Bridge +4%
Passive
Passive: more damage, more damage to officers, and attackers are hurt.
Row 5 · Level 24 · Needs War Howl
Active · Aura · Physical
Ultimate aura: a wide red storm that rapidly tears at and slows everything near him.
Row 6 · Level 30 · Needs Roar of Changban
Synergies: Hold the Bridge +5% · Battle Roar +4%
Passive
Passive: +armor and more life.
Row 1 · Level 1
Active · Thrown · Fire
Throws burning wine jars that leave pools of fire.
Row 2 · Level 6 · Needs Thick Hide
Synergies: Thick Hide +4% · Berserk +5%
Passive
Passive: more damage and harder critical hits.
Row 2 · Level 6 · Needs Thick Hide
Passive
Passive: faster skills and harder critical hits.
Row 3 · Level 12 · Needs Thick Hide
Active · Thrown · Fire
Hurls a volley of flaming wine jars that leave pools of fire.
Row 3 · Level 12 · Needs Wine Jar Toss
Synergies: Wine Jar Toss +5%
Active · Charge · Physical
Sends war horses charging through the enemy lines.
Row 4 · Level 18 · Needs Wine Jar Toss
Synergies: Thick Hide +5%
Active · Melee · Physical
Spins the spear in a full circle, striking every foe around him.
Row 4 · Level 18 · Needs Berserk
Synergies: Berserk +5%
Passive
Ultimate passive: more damage the more enemies surround him, plus life on kill.
Row 5 · Level 24 · Needs Stampede, Berserk
Passive
Passive: armor, life and resistance.
Row 5 · Level 24 · Needs Brawler's Spin
Passive
Passive: strong regeneration, more life and life on every kill.
Row 6 · Level 30 · Needs Match for Ten Thousand
Active · Ricochet · Physical
Lashes out with a whip that leaps from foe to foe, as he flogged the corrupt inspector.
Row 1 · Level 1
Synergies: Butcher of Zhuo +5%
Active · Dash · Physical
"I am Zhang Yide of Yan!" Charges through the line at the strongest foe.
Row 2 · Level 6 · Needs Flog the Inspector
Synergies: Flog the Inspector +5%
Passive
Passive: once a butcher and wine seller of Zhuo county. More damage for each nearby foe, and more life.
Row 2 · Level 6 · Needs Flog the Inspector
Active · Mark · Physical
His round leopard eyes glare at the enemy officers; each marked foe bursts a moment later.
Row 3 · Level 12 · Needs Flog the Inspector
Synergies: Flog the Inspector +5%
Active · Dash · Physical
Feigns a retreat, then turns and charges three times through Zhang He's men.
Row 3 · Level 12 · Needs Man of Yan Charges
Synergies: Man of Yan Charges +5%
Passive
Passive: he freed the old general Yan Yan and won his loyalty. Takes less damage and gains more experience.
Row 4 · Level 18 · Needs Leopard Eyes
Active · Vortex · Physical
The enemy panics and tramples itself: a whirl of dust drags a crowd together and crushes it.
Row 4 · Level 18 · Needs Battle of Wakou Pass
Synergies: Battle of Wakou Pass +5%
Active · Banner · Physical
Sets up a war drum. Each beat shakes the foes around it, and he hits harder while beside it.
Row 5 · Level 24 · Needs Battle of Wakou Pass, Release Yan Yan
Synergies: Battle of Wakou Pass +5% · Release Yan Yan +5%
Passive
Passive: he pretended to be drunk to lure Zhang He out. Better dodge, and slain foes may explode.
Row 5 · Level 24 · Needs Release Yan Yan
Active · Ray · Physical
Ultimate: a roar so great the bridge broke and the river flowed backwards. A vast cone of sound blasts everything before him.
Row 6 · Level 30 · Needs Drums of Zhang
Synergies: Drums of Zhang +5%
Active · Spirit dragon · Physical
The serpent spear comes alive as a black serpent that winds through the enemy ranks.
Row 1 · Level 1
Synergies: Iron Bones +5%
Active · Ricochet · Physical
Hurls a spear that ricochets from foe to foe.
Row 2 · Level 6 · Needs Black Serpent
Synergies: Black Serpent +5%
Passive
Passive: takes less damage and gains life.
Row 2 · Level 6 · Needs Black Serpent
Active · Banner · Physical
A great drum of Shu booms across the field, wounding nearby foes and stirring his strength.
Row 3 · Level 12 · Needs Black Serpent
Synergies: Black Serpent +5%
Active · Ray · Physical
Drives the spear into the ground and tears a burning fissure toward the enemy.
Row 3 · Level 12 · Needs Hurled Spear
Synergies: Hurled Spear +5%
Passive
Passive: more damage and faster skills.
Row 4 · Level 18 · Needs War Drums of Shu
Active · Spirit dragon · Physical
Two serpent spirits wind through the enemy together.
Row 4 · Level 18 · Needs Earth Fissure
Synergies: Earth Fissure +5%
Active · Phantoms · Physical
His rage takes form: phantoms of Zhang Fei charge into the fight with serpent spears.
Row 5 · Level 24 · Needs Earth Fissure, Boundless Wrath
Synergies: Earth Fissure +5% · Boundless Wrath +5%
Passive
Passive: harder critical hits, and foes at low life are finished off.
Row 5 · Level 24 · Needs Boundless Wrath
Active · Spirit dragon · Physical
Ultimate: the eighteen-foot serpent spear becomes a gigantic serpent that dives from the sky and devours the field.
Row 6 · Level 30 · Needs Fury Incarnate
Synergies: Fury Incarnate +5%
Lightning-fast lunges, crits, phantom cavalry
Active · Melee · Physical
Rapid spear lunges at the nearest enemies.
Row 1 · Level 1
Synergies: Lance Mastery +6% · Hundred Birds +5%
Active · Missile · Physical
A flurry of flying spear strikes in a fan.
Row 2 · Level 6 · Needs Dragon Lunge
Synergies: Dragon Lunge +6%
Active · Melee · Physical
A rapid flurry of thrusts at several nearby foes.
Row 2 · Level 6 · Needs Dragon Lunge
Synergies: Dragon Lunge +5%
Passive
Passive: more physical damage and faster skills.
Row 3 · Level 12 · Needs Dragon Lunge
Active · Leap · Physical
Dives from far away into the enemy and lands with a burst.
Row 3 · Level 12 · Needs Hundred Birds
Synergies: Hundred Birds Flurry +5%
Active · Missile · Spirit
Launches dragons of light that pierce several enemies.
Row 4 · Level 18 · Needs Lance Mastery
Synergies: Dragon Lunge +5%
Active · Missile · Physical
Hurls spears so fast they pierce every enemy in their path.
Row 4 · Level 18 · Needs Dragon Dive
Synergies: Hundred Birds +5%
Active · Melee · Spirit
Ultimate: a storm of lunges at many targets, each followed by a silver dragon.
Row 5 · Level 24 · Needs Hundred Birds, Silver Dragon
Synergies: Dragon Lunge +4% · Silver Dragon +4%
Passive
Passive: harder critical hits and more holy damage.
Row 5 · Level 24 · Needs Silver Dragon
Active · Missile · Spirit
Ultimate: a burst of white dragons that hunt the nearest foes.
Row 6 · Level 30 · Needs Seven In, Seven Out
Synergies: Silver Dragon +5%
Passive
Passive: faster movement and a chance to dodge.
Row 1 · Level 1
Active · Charge · Physical
Phantom light riders charge out ahead of him.
Row 1 · Level 1
Active · Charge · Physical
Spectral horsemen charge forward, trampling all in their path.
Row 2 · Level 6 · Needs Jade Lion Steed
Synergies: Jade Lion Steed +6%
Passive
Passive: dodge chance and armor.
Row 3 · Level 12 · Needs Jade Lion Steed
Passive
Passive: faster movement and faster skills.
Row 3 · Level 12 · Needs Swift Cavalry
Active · Aura · Spirit
Aura: damages enemies near him and heals him.
Row 4 · Level 18 · Needs Phantom Cavalry
Synergies: Evasion +5%
Active · Charge · Physical
A heavier cavalry charge with more and bigger riders.
Row 4 · Level 18 · Needs Evasion
Synergies: Phantom Cavalry +5% · Swift Cavalry +4%
Active · Sky strike · Spirit
Ultimate: silver spears fall like comets onto enemies.
Row 5 · Level 24 · Needs Evasion
Synergies: Phantom Cavalry +5% · Guardian +4%
Active · Battle cry
Battle cry: takes much less damage and heals for a few seconds.
Row 5 · Level 24 · Needs Wind Rider
Passive
Ultimate passive: dodge, more life and strong regeneration.
Row 6 · Level 30 · Needs Silver Comets
Passive
Passive: critical chance and damage.
Row 1 · Level 1
Active · Orbit · Physical
Spears whirl around him.
Row 2 · Level 6 · Needs All Courage
Synergies: All Courage +5%
Passive
Passive: critical chance and faster skills.
Row 2 · Level 6 · Needs All Courage
Passive
Passive: harder critical hits and wider pickup range.
Row 3 · Level 12 · Needs All Courage
Active · Orbit · Physical
Spears whirl around him the other way, in a wider circle.
Row 3 · Level 12 · Needs Spinning Spears
Synergies: Spinning Spears +5%
Active · Melee · Physical
Quick double slashes with the captured Qinggang sword.
Row 4 · Level 18 · Needs Spinning Spears
Synergies: All Courage +5% · Hawk Eye +4%
Passive
Passive: much harder critical hits, more damage to officers.
Row 4 · Level 18 · Needs Hawk Eye
Passive
Ultimate passive: critical hits call a spear of light down on the target.
Row 5 · Level 24 · Needs Qinggang Sword, Hawk Eye
Active · Leap · Physical
A long, quick dash into the enemy with a strike on landing.
Row 5 · Level 24 · Needs Fatal Strike
Synergies: All Courage +5%
Active · Battle cry
Ultimate battle cry: huge damage, critical chance and speed.
Row 6 · Level 30 · Needs Dragon's Heart
Active · Dash · Physical
Rides alone straight through the encircling army.
Row 1 · Level 1
Synergies: White Robe, Silver Armor +5%
Active · Banner · Spirit
Plants the banner of Zhao Zilong of Changshan. It wounds nearby foes and strengthens him while he fights beside it.
Row 2 · Level 6 · Needs Break Through the Siege
Synergies: Break Through the Siege +5%
Passive
Passive: takes less damage and dodges more often.
Row 2 · Level 6 · Needs Break Through the Siege
Active · Mark · Physical
At Changban he cut down more than fifty officers: marks the enemy captains and bursts them one by one.
Row 3 · Level 12 · Needs Break Through the Siege
Synergies: Break Through the Siege +5%
Active · Execution · Physical
The Qinggang sword he took from Xiahou En falls from the sky on the strongest foe, cutting iron like mud.
Row 3 · Level 12 · Needs Banner of Changshan
Synergies: Banner of Changshan +5%
Passive
Passive: more damage while moving.
Row 4 · Level 18 · Needs Fifty Officers Slain
Active · Vortex · Water
He threw the gates open; the enemy feared an ambush and fled into the Han River. A whirlpool drags a crowd in and drowns it.
Row 4 · Level 18 · Needs Blade of Qinggang
Synergies: Blade of Qinggang +5%
Active · Phantoms · Spirit
Phantoms of Zhao Yun ride out and fight at his side.
Row 5 · Level 24 · Needs Blade of Qinggang, Cavalry Momentum
Synergies: Blade of Qinggang +5% · Cavalry Momentum +5%
Passive
Passive: one of the Five Tiger Generals. Higher critical chance and faster skills.
Row 5 · Level 24 · Needs Cavalry Momentum
Active · Spirit dragon · Spirit
Ultimate: a great white dragon plunges from the clouds and sweeps the field with its body.
Row 6 · Level 30 · Needs Seven Phantom Riders
Synergies: Seven Phantom Riders +5%
Active · Ray · Physical
The silver spear flashes in a ray of light that pierces the enemy line.
Row 1 · Level 1
Synergies: A Body Full of Courage +5%
Active · Ricochet · Physical
Throws a lance that bounces between foes.
Row 2 · Level 6 · Needs Gleam of the Silver Spear
Synergies: Gleam of the Silver Spear +5%
Passive
Passive: "Zilong is courage through and through." Harder critical hits and more damage to unhurt foes.
Row 2 · Level 6 · Needs Gleam of the Silver Spear
Active · Dash · Physical
Two blinding lunges through the enemy ranks.
Row 3 · Level 12 · Needs Gleam of the Silver Spear
Synergies: Gleam of the Silver Spear +5%
Active · Mark · Physical
Marks the enemy standard-bearers and officers, then strikes them down.
Row 3 · Level 12 · Needs Ricochet Lance
Synergies: Ricochet Lance +5%
Passive
Passive: faster skill recovery and movement.
Row 4 · Level 18 · Needs Lightning Lunge
Active · Spirit dragon · Spirit
Two silver dragons fly out and hunt through the enemy.
Row 4 · Level 18 · Needs Seize the Banner
Synergies: Seize the Banner +5%
Active · Ricochet · Physical
His famous spear form: birds of light leap from foe to foe.
Row 5 · Level 24 · Needs Seize the Banner, Calm Before Battle
Synergies: Seize the Banner +5% · Calm Before Battle +5%
Passive
Passive: takes less damage and resists magic.
Row 5 · Level 24 · Needs Calm Before Battle
Active · Dash · Spirit
Ultimate: he rode into Cao Cao's army seven times and out seven times. Charges through the enemy again and again.
Row 6 · Level 30 · Needs Hundred Birds Pay Homage
Synergies: Hundred Birds Pay Homage +5%
Fire, wind and thunder magic from range
Active · Missile · Fire
Burning bolts that explode on impact.
Row 1 · Level 1
Synergies: Fire Stratagem +6% · Blaze of Bowang +5%
Active · Thrown · Fire
Sets the ground under enemies ablaze.
Row 2 · Level 6 · Needs Fire Arrows
Synergies: Fire Arrows +5%
Active · Missile · Fire
A slow ball of fire that explodes in a wide blast.
Row 2 · Level 6 · Needs Fire Arrows
Synergies: Fire Arrows +5%
Passive
Passive: more fire damage and longer durations.
Row 3 · Level 12 · Needs Fire Arrows
Active · Thrown · Fire
Scatters a line of fires across the battlefield.
Row 3 · Level 12 · Needs Blaze of Bowang
Synergies: Blaze of Bowang +5%
Active · Charge · Fire
Burning ships drift forward, leaving a trail of flames.
Row 4 · Level 18 · Needs Fire Stratagem
Synergies: Blaze of Bowang +5% · Fire Stratagem +4%
Active · Sky strike · Fire
Calls down fireballs that leave burning ground.
Row 4 · Level 18 · Needs Wall of Flame
Synergies: Wall of Flame +5%
Active · Sky strike · Fire
Ultimate: fire meteors crash down and leave the ground burning.
Row 5 · Level 24 · Needs Blaze of Bowang, Chained Fire Ships
Synergies: Fire Arrows +4% · Chained Fire Ships +4%
Passive
Passive: more fire damage and larger areas.
Row 5 · Level 24 · Needs Chained Fire Ships
Active · Sky strike · Fire
Ultimate: a storm of huge fireballs that sets the field ablaze.
Row 6 · Level 30 · Needs Inferno of Red Cliffs
Synergies: Inferno of Red Cliffs +5%
Active · Missile · Wind
Sweeps the fan to send piercing wind blades that push enemies back.
Row 1 · Level 1
Synergies: Borrow the East Wind +5%
Active · Missile · Lightning
A lightning arrow that chains to nearby foes.
Row 1 · Level 1
Active · Charge · Wind
Summons tornadoes that hunt enemies and pull them in.
Row 2 · Level 6 · Needs Feather Fan Gale
Synergies: Feather Fan Gale +6%
Active · Sky strike · Lightning
Lightning strikes enemies; higher levels chain to more foes.
Row 3 · Level 12 · Needs Feather Fan Gale
Synergies: Heavenly Timing +5%
Active · Aura · Lightning
Aura: crackling lightning that wounds and slows nearby foes.
Row 3 · Level 12 · Needs Spark
Synergies: Spark +5%
Passive
Passive: more area and more lightning and wind damage.
Row 4 · Level 18 · Needs Borrow the East Wind
Active · Charge · Wind
Two great cyclones that drag foes in and grind them.
Row 4 · Level 18 · Needs Call Thunder
Synergies: Borrow the East Wind +5%
Active · Sky strike · Lightning
Ultimate: a thunderstorm of chaining bolts.
Row 5 · Level 24 · Needs Call Thunder
Synergies: Call Thunder +5% · Heavenly Timing +4%
Passive
Passive: more lightning and wind damage, more Musou gain.
Row 5 · Level 24 · Needs Static Field
Active · Sky strike · Lightning
Ultimate: ten bolts from the altar that chain between foes.
Row 6 · Level 30 · Needs Heavenly Tribulation
Synergies: Call Thunder +4% · Heavenly Tribulation +4%
Active · Ground · Lightning
Bagua circles that trap, pull and shock enemies.
Row 1 · Level 1
Synergies: Seven Star Lamp +5%
Passive
Passive: resistance, armor and dodge chance.
Row 2 · Level 6 · Needs Eight Trigram Formation
Active · Battle cry
Battle cry: takes half damage and moves faster for a few seconds.
Row 2 · Level 6 · Needs Eight Trigram Formation
Active · Summon · Physical
Raises stone soldiers that guard him and smash enemies.
Row 3 · Level 12 · Needs Eight Trigram Formation
Synergies: Empty Fort +5%
Active · Ground · Lightning
Large eight-trigram fields that pull foes in and shock them.
Row 3 · Level 12 · Needs Empty Fort
Synergies: Eight Trigram Formation +5%
Passive
Passive: more life, regeneration and Musou gain.
Row 4 · Level 18 · Needs Eight Trigram Formation
Active · Curse · Spirit
Curse: foes in the area take much more damage and are slowed.
Row 4 · Level 18 · Needs Stone Sentinels
Active · Sky strike · Physical
Ultimate: thousands of arrows rain on the enemy.
Row 5 · Level 24 · Needs Empty Fort, Seven Star Lamp
Synergies: Eight Trigram Formation +4% · Feather Fan Gale +4%
Passive
Passive: damage, experience and magic find.
Row 5 · Level 24 · Needs Sow Discord
Passive
Ultimate passive: larger, longer and stronger fire, wind and thunder.
Row 6 · Level 30 · Needs Borrowing Arrows
Active · Ricochet · Physical
His invention fires bolts that ricochet between foes.
Row 1 · Level 1
Synergies: Ingenious Mechanisms +5%
Active · Banner · Fire
Releases a sky lantern that hovers over the field, burning foes beneath it and strengthening him.
Row 2 · Level 6 · Needs Zhuge Repeating Crossbow
Synergies: Zhuge Repeating Crossbow +5%
Passive
Passive: skills recover faster and allies deal more damage.
Row 2 · Level 6 · Needs Zhuge Repeating Crossbow
Active · Vortex · Fire
The fire that nearly took Sima Yi: a burning whirl drags foes in and explodes.
Row 3 · Level 12 · Needs Zhuge Repeating Crossbow
Synergies: Zhuge Repeating Crossbow +5%
Active · Mark · Fire
Marks foes over buried charges; each one explodes in fire.
Row 3 · Level 12 · Needs Kongming Lantern
Synergies: Kongming Lantern +5%
Passive
Passive: larger skill area and more experience.
Row 4 · Level 18 · Needs Fire at Shangfang Valley
Active · Execution · Physical
Nets fall on several foes; the weak are captured on the spot.
Row 4 · Level 18 · Needs Buried Mines
Synergies: Buried Mines +5%
Active · Ray · Lightning
A violet ray of starlight sweeps onto the enemy.
Row 5 · Level 24 · Needs Buried Mines, Reading the Stars
Synergies: Buried Mines +5% · Reading the Stars +5%
Passive
Passive: more damage and faster Musou gain.
Row 5 · Level 24 · Needs Reading the Stars
Active · Execution · Spirit
Ultimate: the great star falls at Wuzhang Plains. Burning stars crash down on the mightiest foes.
Row 6 · Level 30 · Needs Seven-Star Ray
Synergies: Seven-Star Ray +5%
Active · Ray · Wind
A ray of cutting wind sweeps from his feather fan.
Row 1 · Level 1
Synergies: Recluse of Longzhong +5%
Active · Spirit dragon · Wind
A wind dragon flies from his fan and hunts through the enemy.
Row 2 · Level 6 · Needs Ray of the East Wind
Synergies: Ray of the East Wind +5%
Passive
Passive: faster Musou gain and skill recovery.
Row 2 · Level 6 · Needs Ray of the East Wind
Active · Mark · Lightning
Marks the enemy officers in his plan; each mark bursts with lightning.
Row 3 · Level 12 · Needs Ray of the East Wind
Synergies: Ray of the East Wind +5%
Active · Phantoms · Fire
Phantoms of Zhuge Liang appear and hurl fire.
Row 3 · Level 12 · Needs The Dragon Leaves Longzhong
Synergies: The Dragon Leaves Longzhong +5%
Passive
Passive: more fire, lightning and wind damage, and a larger area.
Row 4 · Level 18 · Needs Longzhong Plan
Active · Vortex · Physical
The stone maze closes on a crowd, drags it together and crushes it.
Row 4 · Level 18 · Needs Decoy Armies
Synergies: Decoy Armies +5%
Active · Banner · Wind
Builds the altar where he borrowed the east wind. Wind cuts the foes around it and strengthens him.
Row 5 · Level 24 · Needs Decoy Armies, Grand Strategy
Synergies: Decoy Armies +5% · Grand Strategy +5%
Passive
Passive: more life and less damage taken.
Row 5 · Level 24 · Needs Grand Strategy
Active · Spirit dragon · Lightning
Ultimate: Wolong awakens. A vast storm dragon dives from the sky and sweeps the field with lightning.
Row 6 · Level 30 · Needs Altar of the Borrowed Wind
Synergies: Altar of the Borrowed Wind +5%
Bow master: pierce, multishot, elemental arrows
Active · Missile · Physical
A powerful arrow that pierces several enemies.
Row 1 · Level 1
Synergies: Bow Mastery +6% · Multishot +5%
Active · Missile · Physical
Looses a fan of arrows.
Row 2 · Level 6 · Needs Power Shot
Synergies: Power Shot +6%
Active · Missile · Physical
A single huge arrow that pierces everything in a line.
Row 2 · Level 6 · Needs Power Shot
Synergies: Power Shot +5%
Passive
Passive: more physical damage and extra pierce.
Row 3 · Level 12 · Needs Power Shot
Active · Missile · Physical
Nine arrows in a wide fan.
Row 3 · Level 12 · Needs Multishot
Synergies: Multishot +5%
Active · Missile · Physical
Arrows that curve to chase their targets.
Row 4 · Level 18 · Needs Bow Mastery
Synergies: Power Shot +5%
Active · Missile · Physical
A rapid burst of arrows at the nearest foes.
Row 4 · Level 18 · Needs Arrow Fan
Synergies: Power Shot +4% · Arrow Fan +4%
Active · Missile · Spirit
Ultimate: a rapid barrage of golden arrows.
Row 5 · Level 24 · Needs Multishot, Guided Arrow
Synergies: Power Shot +4% · Multishot +4%
Passive
Passive: critical chance, pierce, more damage to officers.
Row 5 · Level 24 · Needs Guided Arrow
Active · Missile · Spirit
Ultimate: a colossal golden arrow that pierces the whole screen.
Row 6 · Level 30 · Needs Dingjun Barrage
Synergies: Hundred-Pace Shot +5%
Active · Missile · Fire
Arrows that explode in flame.
Row 1 · Level 1
Synergies: Hundred Paces +5% · Meteor Arrow +4%
Active · Missile · Poison
Poisoned arrows that burst in a small toxic splash.
Row 1 · Level 1
Active · Missile · Lightning
Arrows that release chain lightning on hit.
Row 2 · Level 6 · Needs Fire Arrow
Synergies: Fire Arrow +5%
Active · Sky strike · Physical
Volleys of arrows fall from the sky onto enemies.
Row 3 · Level 12 · Needs Fire Arrow
Synergies: Multishot +5%
Active · Ground · Poison
Lays clouds of poison that wound and slow foes.
Row 3 · Level 12 · Needs Venom Arrow
Synergies: Venom Arrow +5%
Passive
Passive: more critical chance and critical damage.
Row 4 · Level 18 · Needs Thunder Arrow
Active · Sky strike · Fire
Flaming arrows rain down and leave burning ground.
Row 4 · Level 18 · Needs Arrow Rain
Synergies: Fire Arrow +5% · Arrow Rain +4%
Active · Sky strike · Fire
Ultimate: huge flaming arrows crash down like meteors.
Row 5 · Level 24 · Needs Arrow Rain
Synergies: Fire Arrow +5% · Arrow Rain +4%
Passive
Passive: more fire, lightning and poison damage.
Row 5 · Level 24 · Needs Venom Field
Active · Sky strike · Lightning
Ultimate: arrows of lightning rain down and chain between foes.
Row 6 · Level 30 · Needs Meteor Arrow
Synergies: Thunder Arrow +5%
Passive
Passive: more life and armor.
Row 1 · Level 1
Active · Ground · Poison
Scatters poisoned caltrops around him.
Row 2 · Level 6 · Needs Vigor of Age
Synergies: Vigor of Age +5%
Passive
Passive: more life, regeneration and damage.
Row 2 · Level 6 · Needs Vigor of Age
Passive
Passive: faster skills, and more damage while standing still.
Row 3 · Level 12 · Needs Vigor of Age
Active · Ground · Poison
Larger spike traps that wound and slow foes.
Row 3 · Level 12 · Needs Iron Caltrops
Synergies: Iron Caltrops +5%
Active · Melee · Physical
Cuts down enemies who get too close.
Row 4 · Level 18 · Needs Iron Caltrops
Synergies: Vigor of Age +5%
Active · Melee · Physical
Spins his sabre in a full circle.
Row 4 · Level 18 · Needs Steady as a Mountain
Synergies: Veteran's Sabre +5%
Active · Blast · Spirit
Ultimate: a mighty blow that blasts and stuns everything nearby.
Row 5 · Level 24 · Needs Veteran's Sabre, Steady as a Mountain
Synergies: Veteran's Sabre +5%
Active · Battle cry
Battle cry: more damage, critical chance and toughness.
Row 5 · Level 24 · Needs Sabre Whirl
Passive
Ultimate passive: critical chance and damage, faster skills, more damage to officers.
Row 6 · Level 30 · Needs Slay Xiahou Yuan
Active · Ray · Physical
A long, narrow ray of arrow-light that pierces everything in its line.
Row 1 · Level 1
Synergies: Ambush +5%
Active · Dash · Physical
At Dingjun he charged down from the heights onto Xiahou Yuan. Charges through the line at the strongest foe.
Row 2 · Level 6 · Needs Sun-Piercing Shot
Synergies: Sun-Piercing Shot +5%
Passive
Passive: much more damage to unhurt foes and higher critical chance.
Row 2 · Level 6 · Needs Sun-Piercing Shot
Active · Ricochet · Physical
An arrow that glances from foe to foe.
Row 3 · Level 12 · Needs Sun-Piercing Shot
Synergies: Sun-Piercing Shot +5%
Active · Mark · Physical
Marks the strongest foes; a moment later each mark bursts.
Row 3 · Level 12 · Needs Charge from the Heights
Synergies: Charge from the Heights +5%
Passive
Passive: dodges more and recovers skills faster.
Row 4 · Level 18 · Needs Ricochet Arrow
Active · Banner · Physical
Raises his banner on a watch post. It wounds nearby foes and strengthens him beside it.
Row 4 · Level 18 · Needs Hunter's Mark
Synergies: Hunter's Mark +5%
Active · Phantoms · Physical
Phantoms of Huang Zhong appear and loose arrows at the enemy.
Row 5 · Level 24 · Needs Hunter's Mark, Veteran's Instinct
Synergies: Hunter's Mark +5% · Veteran's Instinct +5%
Passive
Passive: more damage to officers and bosses, and harder critical hits.
Row 5 · Level 24 · Needs Veteran's Instinct
Active · Execution · Spirit
Ultimate: giant golden arrows plunge from the sky on the mightiest foes.
Row 6 · Level 30 · Needs Phantom Archers
Synergies: Phantom Archers +5%
Active · Ray · Fire
A stream of burning arrows pours onto the enemy as a ray of fire.
Row 1 · Level 1
Synergies: Two-Stone Bow +5%
Active · Vortex · Physical
A whirlwind of arrows drags foes together and bursts.
Row 2 · Level 6 · Needs Fire Lance Arrow
Synergies: Fire Lance Arrow +5%
Passive
Passive: he drew a two-stone bow at seventy. More damage and pierce.
Row 2 · Level 6 · Needs Fire Lance Arrow
Active · Spirit dragon · Fire
An arrow becomes a fire dragon that winds through the enemy.
Row 3 · Level 12 · Needs Fire Lance Arrow
Synergies: Fire Lance Arrow +5%
Active · Dash · Physical
Rides away from the nearest foes while loosing arrows back at them.
Row 3 · Level 12 · Needs Arrow Gale
Synergies: Arrow Gale +5%
Passive
Passive: higher critical chance and faster skills.
Row 4 · Level 18 · Needs Fire Dragon Arrow
Active · Ray · Lightning
A crackling ray of lightning arrows sweeps the enemy line.
Row 4 · Level 18 · Needs Turn and Shoot
Synergies: Turn and Shoot +5%
Active · Execution · Spirit
Giant arrows fall on the strongest foes and finish the weak.
Row 5 · Level 24 · Needs Turn and Shoot, Reading the Wind
Synergies: Turn and Shoot +5% · Reading the Wind +5%
Passive
Passive: more damage to unhurt foes and to officers.
Row 5 · Level 24 · Needs Reading the Wind
Active · Spirit dragon · Fire
Ultimate: two fire dragons dive from the sky and set the field ablaze.
Row 6 · Level 30 · Needs Arrow of Judgement
Synergies: Arrow of Judgement +5%
Huge halberd sweeps, cavalry, berserk fury
Active · Melee · Physical
A huge sweeping arc of the Sky Piercer halberd.
Row 1 · Level 1
Synergies: Halberd Mastery +6% · Crescent Edge +5%
Active · Thrust · Physical
Long piercing thrusts that run through the front ranks.
Row 2 · Level 6 · Needs Sky Piercer Cleave
Synergies: Sky Piercer Cleave +6%
Active · Missile · Physical
Hurls crescent waves of force from the halberd’s side blade.
Row 2 · Level 6 · Needs Sky Piercer Cleave
Synergies: Sky Piercer Cleave +6%
Passive
Passive: more physical damage and critical chance.
Row 3 · Level 12 · Needs Sky Piercer Cleave
Active · Leap · Physical
Leaps into the crowd and smashes down, stunning everyone nearby.
Row 3 · Level 12 · Needs Halberd Lunge
Synergies: Halberd Lunge +5%
Active · Orbit · Physical
Spectral halberds spin around him, cutting all who come close.
Row 4 · Level 18 · Needs Halberd Mastery
Synergies: Halberd Mastery +5%
Active · Sky strike · Physical
Red halberds fall from the sky onto the enemy.
Row 4 · Level 18 · Needs Flying General
Synergies: Flying General +5%
Active · Thrust · Physical
Thrusts in eight directions at once, cracking the earth at every tip.
Row 5 · Level 24 · Needs Flying General, Whirling Halberd
Synergies: Halberd Lunge +4% · Sky Piercer Cleave +4%
Passive
Passive: more damage to officers and bosses, and harder critical hits.
Row 5 · Level 24 · Needs Whirling Halberd
Active · Blast · Spirit
Ultimate: a red shockwave that stuns and hurls back everything around him.
Row 6 · Level 30 · Needs Halberd Storm
Synergies: Sky Piercer Cleave +4% · Halberd Storm +4%
Active · Charge · Physical
Spectral Red Hare riders gallop through the enemy line.
Row 1 · Level 1
Synergies: Swift Hooves +6%
Passive
Passive: faster movement and a wider pickup radius.
Row 2 · Level 6 · Needs Red Hare Charge
Active · Charge · Physical
Sends a ground-cracking shockwave rolling through the enemy.
Row 2 · Level 6 · Needs Red Hare Charge
Synergies: Red Hare Charge +5%
Passive
Passive: faster movement, more armor and more life.
Row 3 · Level 12 · Needs Red Hare Charge
Active · Leap · Physical
A long dashing leap that crashes into a distant crowd.
Row 3 · Level 12 · Needs Swift Hooves
Synergies: Red Hare Charge +5%
Active · Summon · Physical
Calls Xiliang horsemen to ride at his side.
Row 4 · Level 18 · Needs Born to the Saddle
Synergies: Born to the Saddle +6%
Active · Battle cry
Bursts of great speed and toughness for a few seconds.
Row 4 · Level 18 · Needs Thousand-Li Dash
Active · Sky strike · Physical
A rain of arrows from riders sweeping past.
Row 5 · Level 24 · Needs Thousand-Li Dash, Xiliang Cavalry
Synergies: Xiliang Cavalry +5%
Passive
Passive: more armor, life and resistance.
Row 5 · Level 24 · Needs Xiliang Cavalry
Active · Charge · Spirit
Ultimate: a whole squadron of spectral Red Hare riders storms in every direction.
Row 6 · Level 30 · Needs Cavalry Raid
Synergies: Red Hare Charge +5% · Xiliang Cavalry +4%
Active · Aura · Physical
Aura: his fury burns nearby foes.
Row 1 · Level 1
Synergies: Bloodlust +6%
Passive
Passive: life on kill, life regeneration and more damage.
Row 2 · Level 6 · Needs Aura of Rage
Active · Blast · Physical
A roar that damages, stuns and throws back foes around him.
Row 2 · Level 6 · Needs Aura of Rage
Synergies: Aura of Rage +5%
Active · Battle cry
For a few seconds: much more damage and critical chance.
Row 3 · Level 12 · Needs Aura of Rage
Active · Curse · Physical
Curse: foes in the area take more damage and are slowed.
Row 3 · Level 12 · Needs Bloodlust
Passive
Passive: more damage and critical chance.
Row 4 · Level 18 · Needs Battle Fury
Active · Missile · Physical
Throws a fan of spears that pierce through foes.
Row 4 · Level 18 · Needs Murderous Glare
Synergies: Tyrant’s Roar +5%
Active · Battle cry
Goes berserk: huge damage and speed for a few seconds.
Row 5 · Level 24 · Needs Murderous Glare, Unmatched
Passive
Passive: harder critical hits and faster skills.
Row 5 · Level 24 · Needs Unmatched
Active · Battle cry
Becomes unstoppable for a while: huge damage, healing, toughness and critical chance.
Row 6 · Level 30 · Needs Berserk
Active · Dash · Physical
Charges through the line as he did against the three brothers at Hulao Gate.
Row 1 · Level 1
Synergies: Slave of Three Surnames +5%
Active · Mark · Physical
He hit a halberd's blade from 150 paces: marks the enemy officers and bursts them.
Row 2 · Level 6 · Needs Charge at Hulao Gate
Synergies: Charge at Hulao Gate +5%
Passive
Passive: more damage and critical chance.
Row 2 · Level 6 · Needs Charge at Hulao Gate
Active · Execution · Physical
A halberd falls on the strongest foe without warning.
Row 3 · Level 12 · Needs Charge at Hulao Gate
Synergies: Charge at Hulao Gate +5%
Active · Vortex · Physical
Red Hare circles a crowd, drags it together and tramples it.
Row 3 · Level 12 · Needs Halberd at the Camp Gate
Synergies: Halberd at the Camp Gate +5%
Passive
Passive: takes less damage and gains armor.
Row 4 · Level 18 · Needs Betray Ding Yuan
Active · Ricochet · Physical
Hurls a halberd that ricochets from foe to foe.
Row 4 · Level 18 · Needs Red Hare Whirlwind
Synergies: Red Hare Whirlwind +5%
Active · Phantoms · Physical
Phantoms of Lü Bu fight beside him.
Row 5 · Level 24 · Needs Red Hare Whirlwind, Lord of Xiapi
Synergies: Red Hare Whirlwind +5% · Lord of Xiapi +5%
Passive
Passive: harder critical hits, and foes at low life are finished off.
Row 5 · Level 24 · Needs Lord of Xiapi
Active · Execution · Physical
Ultimate: giant halberds fall from the sky on the mightiest foes.
Row 6 · Level 30 · Needs Shadows of Hulao
Synergies: Shadows of Hulao +5%
Active · Ray · Physical
A crimson ray of force sweeps from the halberd.
Row 1 · Level 1
Synergies: Diao Chan's Favor +5%
Active · Dash · Physical
Two charges on Red Hare through the enemy.
Row 2 · Level 6 · Needs Crimson Edge
Synergies: Crimson Edge +5%
Passive
Passive: faster movement and higher critical chance.
Row 2 · Level 6 · Needs Crimson Edge
Active · Banner · Physical
Plants the banner of Lü. It wounds nearby foes and strengthens him beside it.
Row 3 · Level 12 · Needs Crimson Edge
Synergies: Crimson Edge +5%
Active · Mark · Physical
Marks the strongest foes; each mark bursts in red.
Row 3 · Level 12 · Needs Red Hare Tramples the Line
Synergies: Red Hare Tramples the Line +5%
Passive
Passive: more damage and faster skills.
Row 4 · Level 18 · Needs Banner of Lü
Active · Vortex · Physical
A red whirl drags a crowd together and bursts.
Row 4 · Level 18 · Needs Mark of the Tyrant
Synergies: Mark of the Tyrant +5%
Active · Spirit dragon · Physical
A crimson dragon flies from the halberd and hunts through the enemy.
Row 5 · Level 24 · Needs Mark of the Tyrant, Insatiable
Synergies: Mark of the Tyrant +5% · Insatiable +5%
Passive
Passive: much harder critical hits.
Row 5 · Level 24 · Needs Insatiable
Active · Ray · Physical
Ultimate: the Sky Piercer unleashes a vast crimson ray that cleaves the field.
Row 6 · Level 30 · Needs Crimson Dragon Halberd
Synergies: Crimson Dragon Halberd +5%
Sword, summoned legions, curses and poison
Active · Melee · Physical
Quick, precise cuts with the Yitian sword.
Row 1 · Level 1
Synergies: Way of the Sword +6% · Sword Qi +5%
Active · Melee · Physical
Cuts in four directions at once.
Row 2 · Level 6 · Needs Yitian Strike
Synergies: Yitian Strike +5%
Active · Missile · Physical
Sends sword blades of energy flying at the enemy.
Row 2 · Level 6 · Needs Yitian Strike
Synergies: Yitian Strike +6%
Passive
Passive: more physical damage and critical chance.
Row 3 · Level 12 · Needs Yitian Strike
Active · Leap · Physical
Leaps into the crowd with a stunning blow.
Row 3 · Level 12 · Needs Four-Way Cut
Synergies: Four-Way Cut +5%
Active · Orbit · Physical
Swords of light circle around him.
Row 4 · Level 18 · Needs Way of the Sword
Synergies: Way of the Sword +5%
Active · Sky strike · Spirit
Spectral swords fall onto the enemy.
Row 4 · Level 18 · Needs Leaping Strike
Synergies: Leaping Strike +5%
Active · Blast · Spirit
A golden blast that stuns and hurls back foes around him.
Row 5 · Level 24 · Needs Leaping Strike, Circling Blades
Synergies: Yitian Strike +4% · Sword Qi +4%
Passive
Passive: more damage, and more damage to officers and bosses.
Row 5 · Level 24 · Needs Circling Blades
Active · Sky strike · Spirit
Ultimate: a storm of great swords falls across the field.
Row 6 · Level 30 · Needs Hegemon’s Ascent
Synergies: Rain of Swords +5%
Active · Summon · Physical
Calls Wei foot soldiers to fight for him.
Row 1 · Level 1
Synergies: Strict Drill +6%
Active · Sky strike · Physical
His crossbowmen rain bolts on the enemy.
Row 2 · Level 6 · Needs Wei Infantry
Synergies: Wei Infantry +5%
Passive
Passive: summoned soldiers deal more damage; more life.
Row 2 · Level 6 · Needs Wei Infantry
Active · Aura · Spirit
Aura: the black banner wounds nearby foes.
Row 3 · Level 12 · Needs Wei Infantry
Synergies: Strict Drill +5%
Active · Summon · Physical
Calls Wei shield guards who hold the line.
Row 3 · Level 12 · Needs Crossbow Volley
Synergies: Wei Infantry +5%
Active · Battle cry
For a few seconds: more damage and less damage taken.
Row 4 · Level 18 · Needs Banner of Wei
Active · Summon · Physical
Calls elite Tiger cavalry to his side.
Row 4 · Level 18 · Needs Shield Wall
Synergies: Shield Wall +5%
Active · Sky strike · Fire
Fire arrows rain down and set the ground alight.
Row 5 · Level 24 · Needs Shield Wall, Martial Law
Synergies: Crossbow Volley +5%
Passive
Passive: summons hit harder; more armor and resistance.
Row 5 · Level 24 · Needs Martial Law
Active · Summon · Spirit
Ultimate: a squadron of the finest riders in the land fights for him.
Row 6 · Level 30 · Needs Burning Volley
Synergies: Tiger Riders +5% · Strict Drill +5%
Active · Missile · Poison
Bolts that burst into poison clouds.
Row 1 · Level 1
Synergies: Cunning +5%
Active · Curse · Spirit
Curse: foes in the area take more damage and are slowed.
Row 2 · Level 6 · Needs Poisoned Bolt
Passive
Passive: better magic find and more experience.
Row 2 · Level 6 · Needs Poisoned Bolt
Active · Thrown · Fire
Hurls fire pots that leave burning pools.
Row 3 · Level 12 · Needs Poisoned Bolt
Synergies: Poisoned Bolt +5%
Active · Ground · Poison
Scatters poisoned caltrops that wound and slow.
Row 3 · Level 12 · Needs Seeds of Doubt
Synergies: Poisoned Bolt +5%
Passive
Passive: faster movement and life regeneration.
Row 4 · Level 18 · Needs Fire Pots
Active · Curse · Spirit
Curse: a wide area where foes take far more damage.
Row 4 · Level 18 · Needs Caltrop Field
Active · Sky strike · Fire
Fireballs fall from the sky like the burning of Wuchao.
Row 5 · Level 24 · Needs Caltrop Field, Plums to Quench Thirst
Synergies: Fire Pots +5%
Passive
Passive: more damage, critical chance, fire and poison damage.
Row 5 · Level 24 · Needs Plums to Quench Thirst
Active · Battle cry
For a while: huge damage, healing and toughness.
Row 6 · Level 30 · Needs Burn Wuchao
Active · Execution · Physical
The dagger meant for Dong Zhuo falls on the strongest foe; the weak are finished.
Row 1 · Level 1
Synergies: Ambition of the Hegemon +5%
Active · Mark · Physical
"The only heroes under heaven are you and I." Marks the enemy officers and bursts them.
Row 2 · Level 6 · Needs Seven-Star Dagger
Synergies: Seven-Star Dagger +5%
Passive
Passive: skills recover faster and deal more damage.
Row 2 · Level 6 · Needs Seven-Star Dagger
Active · Banner · Spirit
Raises the banner of Wei over the field. It wounds nearby foes and strengthens him beside it.
Row 3 · Level 12 · Needs Seven-Star Dagger
Synergies: Seven-Star Dagger +5%
Active · Dash · Fire
At Guandu he raided Yuan Shao's granary at night: a burning charge through the line.
Row 3 · Level 12 · Needs Heroes over Plum Wine
Synergies: Heroes over Plum Wine +5%
Passive
Passive: "Facing wine, we should sing." Faster Musou gain and more experience.
Row 4 · Level 18 · Needs Bronze Sparrow Terrace
Active · Vortex · Physical
Iron chains bind a crowd together, drag it in and crush it.
Row 4 · Level 18 · Needs Raid on Wuchao
Synergies: Raid on Wuchao +5%
Active · Phantoms · Physical
Phantoms of Cao Cao rise from his dreams and strike down foes.
Row 5 · Level 24 · Needs Raid on Wuchao, Short Song Ballad
Synergies: Raid on Wuchao +5% · Short Song Ballad +5%
Passive
Passive: dodges more and deals more damage to unhurt foes.
Row 5 · Level 24 · Needs Short Song Ballad
Active · Ray · Physical
Ultimate: the Yitian sword unleashes a vast ray that cleaves the field.
Row 6 · Level 30 · Needs I Kill in My Dreams
Synergies: I Kill in My Dreams +5%
Active · Ricochet · Physical
A thrown blade that ricochets from foe to foe.
Row 1 · Level 1
Synergies: Talent Alone +5%
Active · Spirit dragon · Physical
A dragon of steel flies out and hunts through the enemy.
Row 2 · Level 6 · Needs Ricochet Blade
Synergies: Ricochet Blade +5%
Passive
Passive: "Promote talent alone." Allies deal more damage and skills recover faster.
Row 2 · Level 6 · Needs Ricochet Blade
Active · Mark · Physical
Marks the enemy officers for death; each mark bursts.
Row 3 · Level 12 · Needs Ricochet Blade
Synergies: Ricochet Blade +5%
Active · Ray · Physical
The Qinggang sword, his own before Zhao Yun took it, flashes as a ray of blue light.
Row 3 · Level 12 · Needs Steel Dragon of Wei
Synergies: Steel Dragon of Wei +5%
Passive
Passive: more gold and life.
Row 4 · Level 18 · Needs Chancellor's Decree
Active · Execution · Physical
Where Lü Bu was executed: swords fall on the strongest foes and finish the weak.
Row 4 · Level 18 · Needs Gleam of Qinggang
Synergies: Gleam of Qinggang +5%
Active · Banner · Spirit
Holding the emperor, he commanded the lords: a great banner that wounds foes and greatly strengthens him.
Row 5 · Level 24 · Needs Gleam of Qinggang, Tuntian Farms
Synergies: Gleam of Qinggang +5% · Tuntian Farms +5%
Passive
Passive: Xu Chu guards him. Takes less damage and gains armor.
Row 5 · Level 24 · Needs Tuntian Farms
Active · Spirit dragon · Spirit
Ultimate: a golden dragon of Wei dives from the sky and sweeps the field.
Row 6 · Level 30 · Needs Command the Lords
Synergies: Command the Lords +5%
Thrown fans, moon magic, charm curses
Active · Missile · Physical
Throws spinning steel-ribbed fans.
Row 1 · Level 1
Synergies: Grace +6% · Fan Storm +5%
Active · Orbit · Physical
Fans of steel twirl around her.
Row 2 · Level 6 · Needs Steel Fans
Synergies: Steel Fans +5%
Active · Melee · Physical
A full circle of slashing silk.
Row 2 · Level 6 · Needs Steel Fans
Synergies: Steel Fans +5%
Passive
Passive: faster skills and movement.
Row 3 · Level 12 · Needs Steel Fans
Active · Leap · Spirit
Glides into the crowd and lands with a stunning burst.
Row 3 · Level 12 · Needs Twirling Fans
Synergies: Twirling Fans +5%
Active · Missile · Physical
Throws a wide spray of fans.
Row 4 · Level 18 · Needs Grace
Synergies: Steel Fans +5%
Active · Sky strike · Spirit
Blades of petals rain down on the enemy.
Row 4 · Level 18 · Needs Moon Step
Synergies: Moon Step +5%
Active · Charge · Wind
Her dance spins up whirlwinds that pull foes in.
Row 5 · Level 24 · Needs Moon Step, Fan Storm
Synergies: Silk Ribbon +5%
Passive
Passive: more critical chance and harder critical hits.
Row 5 · Level 24 · Needs Fan Storm
Active · Missile · Spirit
Ultimate: a dazzling burst of a dozen fans.
Row 6 · Level 30 · Needs Whirling Dance
Synergies: Fan Storm +5%
Active · Missile · Lightning
Shards of moonlight that leap from foe to foe.
Row 1 · Level 1
Synergies: Lunar Grace +5%
Active · Aura · Lightning
Aura: cold moonlight wounds and slows nearby foes.
Row 2 · Level 6 · Needs Moonbeam
Synergies: Moonbeam +5%
Active · Thrown · Water
Floods a spot with silver water that slows the enemy.
Row 2 · Level 6 · Needs Moonbeam
Synergies: Moonbeam +5%
Passive
Passive: more lightning and holy damage.
Row 3 · Level 12 · Needs Moonbeam
Active · Ground · Lightning
Creates moonlit illusions that draw foes in and hurt them.
Row 3 · Level 12 · Needs Moon Halo
Synergies: Moon Halo +5%
Active · Blast · Spirit
A burst of light that stuns and pushes back foes around her.
Row 4 · Level 18 · Needs Lunar Grace
Synergies: Lunar Grace +5%
Active · Sky strike · Lightning
Stars strike the field, their light chaining between foes.
Row 4 · Level 18 · Needs Mirage
Synergies: Moonbeam +5%
Active · Battle cry
For a few seconds: much less damage taken and faster movement.
Row 5 · Level 24 · Needs Mirage, Eclipse
Passive
Passive: life regeneration, resistance and Musou gain.
Row 5 · Level 24 · Needs Eclipse
Active · Sky strike · Lightning
Ultimate: a storm of moonlight bolts that chain across the battlefield.
Row 6 · Level 30 · Needs Moon Veil
Synergies: Falling Stars +5% · Moonbeam +4%
Active · Curse · Spirit
Curse: spellbound foes take more damage and slow down.
Row 1 · Level 1
Active · Aura · Spirit
Aura: her song wounds foes and heals her.
Row 2 · Level 6 · Needs Charm
Passive
Passive: better magic find, more experience and Musou gain.
Row 2 · Level 6 · Needs Charm
Active · Curse · Spirit
Curse: a wide area where foes take far more damage.
Row 3 · Level 12 · Needs Charm
Active · Missile · Poison
A slow orb that bursts into a poison cloud.
Row 3 · Level 12 · Needs Song of Sorrow
Synergies: Charm +5%
Passive
Passive: attackers are hurt; more armor and life.
Row 4 · Level 18 · Needs Chain Stratagem
Active · Summon · Physical
Charmed riders switch sides and fight for her.
Row 4 · Level 18 · Needs Poisoned Kiss
Synergies: Chain Stratagem +6%
Active · Blast · Spirit
A wave of grief that stuns everything around her.
Row 5 · Level 24 · Needs Poisoned Kiss, Mirror of the Heart
Synergies: Charm +5%
Passive
Passive: more damage, critical chance and life on kill.
Row 5 · Level 24 · Needs Mirror of the Heart
Active · Curse · Spirit
Ultimate curse: a vast area where foes take huge extra damage.
Row 6 · Level 30 · Needs Lament
Active · Ray · Lightning
A silver ray of moonlight sweeps onto the enemy.
Row 1 · Level 1
Synergies: Shames the Moon +5%
Active · Ricochet · Physical
Throws her fans, which ricochet from foe to foe.
Row 2 · Level 6 · Needs Moonlight Ray
Synergies: Moonlight Ray +5%
Passive
Passive: the moon hid its face behind the clouds. Dodges more and higher critical chance.
Row 2 · Level 6 · Needs Moonlight Ray
Active · Mark · Lightning
Marks the strongest foes; jealousy bursts inside them.
Row 3 · Level 12 · Needs Moonlight Ray
Synergies: Moonlight Ray +5%
Active · Dash · Physical
Dances through the enemy line.
Row 3 · Level 12 · Needs Flying Fans
Synergies: Flying Fans +5%
Passive
Passive: faster movement and more dodge.
Row 4 · Level 18 · Needs Seeds of Jealousy
Active · Vortex · Lightning
A whirl of moonlight drags a crowd together and bursts.
Row 4 · Level 18 · Needs Lotus Steps
Synergies: Lotus Steps +5%
Active · Phantoms · Lightning
Her reflections step out of the mirror and dance with blades.
Row 5 · Level 24 · Needs Lotus Steps, Hidden Fragrance
Synergies: Lotus Steps +5% · Hidden Fragrance +5%
Passive
Passive: harder critical hits and faster skill recovery.
Row 5 · Level 24 · Needs Hidden Fragrance
Active · Spirit dragon · Lightning
Ultimate: two phoenixes of silk ribbon dive from the sky and sweep the field.
Row 6 · Level 30 · Needs Mirror Dancers
Synergies: Mirror Dancers +5%
Active · Execution · Lightning
A golden hairpin falls on the strongest foe; the weak are finished.
Row 1 · Level 1
Synergies: Wang Yun's Daughter +5%
Active · Banner · Lightning
Hangs Wang Yun's lantern over the field. It wounds foes beneath it and strengthens her.
Row 2 · Level 6 · Needs Beauty That Topples States
Synergies: Beauty That Topples States +5%
Passive
Passive: more experience and gold.
Row 2 · Level 6 · Needs Beauty That Topples States
Active · Ricochet · Physical
Hairpins that ricochet between foes.
Row 3 · Level 12 · Needs Beauty That Topples States
Synergies: Beauty That Topples States +5%
Active · Mark · Lightning
Where Lü Bu and Dong Zhuo fell out: marks foes and bursts them.
Row 3 · Level 12 · Needs Lantern of Wang Yun
Synergies: Lantern of Wang Yun +5%
Passive
Passive: larger skill area and longer duration.
Row 4 · Level 18 · Needs Hairpin Darts
Active · Ray · Lightning
Three threads of starlight sweep onto the enemy.
Row 4 · Level 18 · Needs Phoenix Pavilion
Synergies: Phoenix Pavilion +5%
Active · Dash · Physical
Dances through the enemy three times.
Row 5 · Level 24 · Needs Phoenix Pavilion, Moonlit Grace
Synergies: Phoenix Pavilion +5% · Moonlit Grace +5%
Passive
Passive: more damage to officers and bosses, and foes at low life are finished off.
Row 5 · Level 24 · Needs Moonlit Grace
Active · Vortex · Lightning
Ultimate: an eclipse. A vast moon whirl drags the field together and implodes.
Row 6 · Level 30 · Needs Flight from Chang'an
Synergies: Flight from Chang'an +5%
Chakrams, fast arrows, fire ships
Active · Missile · Physical
Throws steel chakrams that cut through several foes.
Row 1 · Level 1
Synergies: Keen Edge +6% · Twin Rings +5%
Active · Missile · Physical
Throws chakrams in a wide spread.
Row 2 · Level 6 · Needs Chakram Throw
Synergies: Chakram Throw +6%
Active · Orbit · Physical
Chakrams circle around her.
Row 2 · Level 6 · Needs Chakram Throw
Synergies: Chakram Throw +5%
Passive
Passive: more physical damage and pierce.
Row 3 · Level 12 · Needs Chakram Throw
Active · Melee · Physical
Spins with both chakrams, striking every foe around her.
Row 3 · Level 12 · Needs Twin Rings
Synergies: Twin Rings +5%
Active · Missile · Physical
Throws a wide fan of chakrams.
Row 4 · Level 18 · Needs Keen Edge
Synergies: Circling Rings +5%
Active · Leap · Physical
Pounces into the crowd with a stunning landing.
Row 4 · Level 18 · Needs Ring Spin
Synergies: Ring Spin +5%
Active · Charge · Wind
Spinning rings stir up whirlwinds that pull foes in.
Row 5 · Level 24 · Needs Ring Spin, Ring Storm
Synergies: Ring Spin +5%
Passive
Passive: more critical chance and harder critical hits.
Row 5 · Level 24 · Needs Ring Storm
Active · Missile · Spirit
Ultimate: giant spinning wheels of light cut through every rank.
Row 6 · Level 30 · Needs Cyclone Rings
Synergies: Chakram Throw +5% · Ring Storm +4%
Active · Missile · Physical
Fast, accurate arrows.
Row 1 · Level 1
Synergies: Steady Aim +5%
Active · Missile · Physical
Fires a fan of arrows.
Row 2 · Level 6 · Needs Swift Arrow
Synergies: Swift Arrow +5%
Active · Missile · Fire
Arrows that explode in flames.
Row 2 · Level 6 · Needs Swift Arrow
Synergies: Swift Arrow +5%
Passive
Passive: more critical chance, pierce and attack speed.
Row 3 · Level 12 · Needs Swift Arrow
Active · Sky strike · Physical
A rain of arrows on the enemy.
Row 3 · Level 12 · Needs Spread Shot
Synergies: Spread Shot +5%
Active · Missile · Physical
Looses a quick burst of arrows.
Row 4 · Level 18 · Needs Steady Aim
Synergies: Steady Aim +5%
Active · Sky strike · Fire
Fireballs fall from the sky.
Row 4 · Level 18 · Needs Volley
Synergies: Fire Arrow +5% · Volley +4%
Active · Missile · Spirit
Golden arrows that seek out foes.
Row 5 · Level 24 · Needs Volley, Rapid Burst
Synergies: Rapid Burst +5%
Passive
Passive: more damage to officers and bosses, harder critical hits.
Row 5 · Level 24 · Needs Rapid Burst
Active · Sky strike · Fire
Ultimate: a sky full of fire arrows, like the night at Red Cliffs.
Row 6 · Level 30 · Needs Guided Arrows
Synergies: Flaming Sky +5% · Volley +4%
Active · Aura · Physical
Aura: wounds and slows nearby foes.
Row 1 · Level 1
Synergies: Agile +5%
Passive
Passive: faster movement and attack speed.
Row 2 · Level 6 · Needs Tigress Aura
Active · Battle cry
For a few seconds: more damage, critical chance and speed.
Row 2 · Level 6 · Needs Tigress Aura
Active · Charge · Fire
Burning ships of Wu plough through the enemy.
Row 3 · Level 12 · Needs Tigress Aura
Synergies: Tigress Aura +5%
Active · Ground · Poison
Scatters poisoned caltrops that wound and slow.
Row 3 · Level 12 · Needs Agile
Synergies: Agile +5%
Passive
Passive: more life and life regeneration.
Row 4 · Level 18 · Needs Wu Fire Ships
Active · Blast · Physical
A cry that damages, stuns and throws back foes around her.
Row 4 · Level 18 · Needs Caltrops
Synergies: Bravado +5%
Passive
Passive: more resistance, life and Musou gain.
Row 5 · Level 24 · Needs Caltrops, Jiangdong Wine
Active · Battle cry
For a few seconds: more damage, toughness and speed.
Row 5 · Level 24 · Needs Jiangdong Wine
Active · Blast · Spirit
Ultimate: a great blast that stuns and hurls back everything around her.
Row 6 · Level 30 · Needs Lotus
Synergies: Battle Cry +5% · Tigress Aura +4%
Active · Ricochet · Physical
Throws a chakram that ricochets from foe to foe.
Row 1 · Level 1
Synergies: Maids with Blades +5%
Active · Dash · Physical
Darts through the enemy line.
Row 2 · Level 6 · Needs Ricochet Chakram
Synergies: Ricochet Chakram +5%
Passive
Passive: a hundred maids with blades guarded her chamber. More damage and dodge.
Row 2 · Level 6 · Needs Ricochet Chakram
Active · Mark · Physical
Marks the strongest foes and strikes them down.
Row 3 · Level 12 · Needs Ricochet Chakram
Synergies: Ricochet Chakram +5%
Active · Ray · Physical
A jade ray sweeps from her chakram onto the enemy.
Row 3 · Level 12 · Needs Tigress Dash
Synergies: Tigress Dash +5%
Passive
Passive: faster skills and higher critical chance.
Row 4 · Level 18 · Needs Hunt of Jiangdong
Active · Banner · Spirit
Plants the banner of Wu. It wounds nearby foes and strengthens her beside it.
Row 4 · Level 18 · Needs Jade Gleam
Synergies: Jade Gleam +5%
Active · Phantoms · Physical
Phantoms of Sun Shangxiang fight beside her.
Row 5 · Level 24 · Needs Jade Gleam, Martial Spirit of the Sun Clan
Synergies: Jade Gleam +5% · Martial Spirit of the Sun Clan +5%
Passive
Passive: more damage to officers and bosses.
Row 5 · Level 24 · Needs Martial Spirit of the Sun Clan
Active · Spirit dragon · Water
Ultimate: a dragon of the Yangtze tide dives from the sky and sweeps the field.
Row 6 · Level 30 · Needs Blade Maidens
Synergies: Blade Maidens +5%
Active · Ray · Fire
A ray of burning arrows pours onto the enemy.
Row 1 · Level 1
Synergies: Ganlu Temple +5%
Active · Vortex · Water
A whirlpool of the Yangtze drags a crowd in and bursts.
Row 2 · Level 6 · Needs Stream of Fire Arrows
Synergies: Stream of Fire Arrows +5%
Passive
Passive: more experience and resistance.
Row 2 · Level 6 · Needs Stream of Fire Arrows
Active · Execution · Physical
A giant arrow falls on the strongest foe; the weak are finished.
Row 3 · Level 12 · Needs Stream of Fire Arrows
Synergies: Stream of Fire Arrows +5%
Active · Ricochet · Physical
Two chakrams that ricochet between foes.
Row 3 · Level 12 · Needs Yangtze Whirlpool
Synergies: Yangtze Whirlpool +5%
Passive
Passive: more damage and pierce.
Row 4 · Level 18 · Needs Tiger Hunt
Active · Mark · Physical
Marks the strongest foes; each mark bursts.
Row 4 · Level 18 · Needs Twin Rings Return
Synergies: Twin Rings Return +5%
Active · Dash · Physical
Rides away from the nearest foes twice, loosing arrows back at them.
Row 5 · Level 24 · Needs Twin Rings Return, Hard Bow
Synergies: Twin Rings Return +5% · Hard Bow +5%
Passive
Passive: takes less damage and gains Musou faster.
Row 5 · Level 24 · Needs Hard Bow
Active · Ray · Fire
Ultimate: two vast rays of fire and jade cleave the field.
Row 6 · Level 30 · Needs Flight to Jing
Synergies: Flight to Jing +5%
Your heroes are waiting where you left them.